X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1904aa72f0df85f2f02af417eff35639d4f1b93b..b9efe021b554fa3967d1442cf758435c5cd5ae8f:/src/common/rgncmn.cpp diff --git a/src/common/rgncmn.cpp b/src/common/rgncmn.cpp index 581ecbf68e..801aaa9e3f 100644 --- a/src/common/rgncmn.cpp +++ b/src/common/rgncmn.cpp @@ -51,41 +51,18 @@ wxBitmap wxRegion::ConvertToBitmap() const //--------------------------------------------------------------------------- #if wxUSE_IMAGE -bool wxRegion::Union(const wxBitmap& bmp, - const wxColour& transColour, - int tolerance) -#else -bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp), - const wxColour& WXUNUSED(transColour), - int WXUNUSED(tolerance)) -#endif +static bool DoRegionUnion(wxRegion& region, + const wxImage& image, + unsigned char loR, + unsigned char loG, + unsigned char loB, + int tolerance) { -#if wxUSE_IMAGE - unsigned char loR, loG, loB; unsigned char hiR, hiG, hiB; - wxCHECK_MSG((bmp.GetMask() != NULL) || transColour.Ok(), - FALSE, - wxT("Either the bitmap should have a mask or a colour should be given.")); - - wxImage image = bmp.ConvertToImage(); - - if (image.HasMask()) - { - loR = image.GetMaskRed(); - loG = image.GetMaskGreen(); - loB = image.GetMaskBlue(); - } - else - { - loR = transColour.Red(); - loG = transColour.Green(); - loB = transColour.Blue(); - } - - hiR = wxMin(0xFF, loR + tolerance); - hiG = wxMin(0xFF, loG + tolerance); - hiB = wxMin(0xFF, loB + tolerance); + hiR = (unsigned char)wxMin(0xFF, loR + tolerance); + hiG = (unsigned char)wxMin(0xFF, loG + tolerance); + hiB = (unsigned char)wxMin(0xFF, loB + tolerance); // Loop through the image row by row, pixel by pixel, building up // rectangles to add to the region. @@ -117,16 +94,61 @@ bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp), if (x > x0) { rect.x = x0; rect.width = x - x0; - Union(rect); + region.Union(rect); } } } return true; +} + + +bool wxRegion::Union(const wxBitmap& bmp) +{ + if (bmp.GetMask()) + { + wxImage image = bmp.ConvertToImage(); + wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") ); + return DoRegionUnion(*this, image, + image.GetMaskRed(), + image.GetMaskGreen(), + image.GetMaskBlue(), + 0); + } + else + { + return Union(0, 0, bmp.GetWidth(), bmp.GetHeight()); + } +} + +bool wxRegion::Union(const wxBitmap& bmp, + const wxColour& transColour, + int tolerance) +{ + wxImage image = bmp.ConvertToImage(); + return DoRegionUnion(*this, image, + transColour.Red(), + transColour.Green(), + transColour.Blue(), + tolerance); +} + #else + +bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp)) +{ + // No wxImage support + return false; +} + +bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp), + const wxColour& WXUNUSED(transColour), + int WXUNUSED(tolerance)) +{ // No wxImage support return false; -#endif } +#endif + //---------------------------------------------------------------------------