X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/18f2ae4965ed00722b7605ef186942ab89eec979..da8b1d4b3b535aba94d04494f5b6e2b3e47901ee:/include/wx/msw/bitmap.h diff --git a/include/wx/msw/bitmap.h b/include/wx/msw/bitmap.h index 8c239785af..205370f459 100644 --- a/include/wx/msw/bitmap.h +++ b/include/wx/msw/bitmap.h @@ -41,9 +41,10 @@ enum wxBitmapTransparency // ---------------------------------------------------------------------------- // wxBitmap: a mono or colour bitmap +// NOTE: for wxMSW we don't use the wxBitmapBase base class declared in bitmap.h! // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxBitmap : public wxGDIImage +class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage { public: // default ctor creates an invalid bitmap, you must Create() it later @@ -57,22 +58,23 @@ public: #ifdef wxNEEDS_CHARPP wxBitmap(char** data) { - *this = wxBitmap(wx_const_cast(const char* const*, data)); + *this = wxBitmap(const_cast(data)); } #endif // Load a file or resource - wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); + wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE); // New constructor for generalised creation from data - wxBitmap(const void* data, long type, int width, int height, int depth = 1); + wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1); // Create a new, uninitialized bitmap of the given size and depth (if it // is omitted, will create a bitmap compatible with the display) // // NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor // taking a DC argument if you want to force using DDB in this case - wxBitmap(int width, int height, int depth = -1); + wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); } + wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); } // Create a bitmap compatible with the given DC wxBitmap(int width, int height, const wxDC& dc); @@ -119,7 +121,7 @@ public: wxBitmap GetSubBitmap( const wxRect& rect ) const; // NB: This should not be called from user code. It is for wx internal - // use only. + // use only. wxBitmap GetSubBitmapOfHDC( const wxRect& rect, WXHDC hdc ) const; // copies the contents and mask of the given (colour) icon to the bitmap @@ -135,11 +137,14 @@ public: bool CopyFromDIB(const wxDIB& dib); #endif - virtual bool Create(int width, int height, int depth = -1); + virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH); + virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) + { return Create(sz.GetWidth(), sz.GetHeight(), depth); } + virtual bool Create(int width, int height, const wxDC& dc); - virtual bool Create(const void* data, long type, int width, int height, int depth = 1); - virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); - virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL); + virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1); + virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE); + virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const; wxBitmapRefData *GetBitmapData() const { return (wxBitmapRefData *)m_refData; } @@ -169,14 +174,12 @@ public: void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); } WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); } -#ifdef __WXDEBUG__ void SetSelectedInto(wxDC *dc); wxDC *GetSelectedInto() const; -#endif // __WXDEBUG__ protected: virtual wxGDIImageRefData *CreateData() const; - virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; + virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; // creates an uninitialized bitmap, called from Create()s above bool DoCreate(int w, int h, int depth, WXHDC hdc); @@ -206,7 +209,7 @@ private: // wxMask: a mono bitmap used for drawing bitmaps transparently. // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxMask : public wxObject +class WXDLLIMPEXP_CORE wxMask : public wxObject { public: wxMask(); @@ -244,45 +247,49 @@ protected: DECLARE_DYNAMIC_CLASS(wxMask) }; + // ---------------------------------------------------------------------------- // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file +// NOTE: for wxMSW we don't use the wxBitmapHandler class declared in bitmap.h! // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler +class WXDLLIMPEXP_CORE wxBitmapHandler : public wxGDIImageHandler { public: wxBitmapHandler() { } - wxBitmapHandler(const wxString& name, const wxString& ext, long type) - : wxGDIImageHandler(name, ext, type) - { - } + wxBitmapHandler(const wxString& name, const wxString& ext, wxBitmapType type) + : wxGDIImageHandler(name, ext, type) { } - // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the - // old class which worked only with bitmaps - virtual bool Create(wxBitmap *bitmap, - const void* data, - long flags, - int width, int height, int depth = 1); - virtual bool LoadFile(wxBitmap *bitmap, - const wxString& name, - long flags, - int desiredWidth, int desiredHeight); - virtual bool SaveFile(wxBitmap *bitmap, - const wxString& name, - int type, - const wxPalette *palette = NULL); + // implement wxGDIImageHandler's pure virtuals: virtual bool Create(wxGDIImage *image, const void* data, - long flags, + wxBitmapType type, int width, int height, int depth = 1); virtual bool Load(wxGDIImage *image, const wxString& name, - long flags, + wxBitmapType type, int desiredWidth, int desiredHeight); - virtual bool Save(wxGDIImage *image, + virtual bool Save(const wxGDIImage *image, const wxString& name, - int type); + wxBitmapType type) const; + + + // make wxBitmapHandler compatible with the wxBitmapHandler interface + // declared in bitmap.h, even if it's derived from wxGDIImageHandler: + + virtual bool Create(wxBitmap *bitmap, + const void* data, + wxBitmapType type, + int width, int height, int depth = 1); + virtual bool LoadFile(wxBitmap *bitmap, + const wxString& name, + wxBitmapType type, + int desiredWidth, int desiredHeight); + virtual bool SaveFile(const wxBitmap *bitmap, + const wxString& name, + wxBitmapType type, + const wxPalette *palette = NULL) const; private: DECLARE_DYNAMIC_CLASS(wxBitmapHandler)