X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/178c77606f3186250b42685ca752d0bc34cd02e9..e1db4c1290af151b0d85c4dcad7cbb2414e0d474:/interface/wx/any.h diff --git a/interface/wx/any.h b/interface/wx/any.h index 9dc3442018..de177e1430 100644 --- a/interface/wx/any.h +++ b/interface/wx/any.h @@ -1,425 +1,444 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: any.h -// Purpose: interface of wxAny -// Author: wxWidgets team -// RCS-ID: $Id$ -// Licence: wxWindows license -///////////////////////////////////////////////////////////////////////////// - - -/** - @class wxAny - - The wxAny class represents a container for any type. Its value - can be changed at run time, possibly to a different type of value. - - wxAny is successor class for wxVariant, essentially doing the same thing - in a more modern, template-based manner and with transparent support - for any user data type. - - Some pseudo-code'ish example of use with arbitrary user data: - - @code - void SomeFunction() - { - MyClass myObject; - wxAny any = myObject; - - // Do something - // ... - - // Let's do a sanity check to make sure that any still holds - // data of correct type. - if ( any.CheckType() ) - { - // Thank goodness, still a correct type. - MyClass myObject2 = any.As(); - } - else - { - // Something has gone horribly wrong! - wxFAIL(); - } - } - @endcode - - When compared to wxVariant, there are various internal implementation - differences as well. For instance, wxAny only allocates separate data - object in heap for large (ie. size in bytes more than - WX_ANY_VALUE_BUFFER_SIZE) or 'non-movable' data types. Pointers, integers, - bools etc. are fitted in the wxAny's own buffer without need for any extra - allocation. Use following code to declare your own data type as 'movable': - - @code - #include "wx/meta/movable.h" - WX_DECLARE_TYPE_MOVABLE(MyClass) - @endcode - - However, you must be aware that 'movable' means such data that can be - copied with memcpy() without corrupting program integrity. For instance, - movable objects usually cannot contain pointers or references to other - data. wxRect, wxPoint, and wxSize are good examples of movable classes. - - Note that pointers to any and all classes are already automatically - declared as movable data. - - @library{wxbase} - @category{data} - - @see wxAnyValueType, wxVariant -*/ -class wxAny -{ -public: - /** - Default constructor. It seeds the object with a null value. - */ - wxAny(); - - /** - Constructs wxAny from data. - */ - template - wxAny(const T& value); - - /** - Constructs wxAny from another wxAny. - */ - wxAny(const wxAny& any); - - /** - Destructor. - */ - ~wxAny(); - - /** - This template function converts wxAny into given type. No dynamic - conversion is performed, so if the type is incorrect an assertion - failure will occur in debug builds, and a bogus value is returned - in release ones. - - @remarks This template function may not work properly with Visual C++ - 6. For full compiler compatibility, please use - wxANY_AS(any, T) macro instead. - */ - template - T As() const; - - /** - Use this template function for checking if this wxAny holds - a specific C++ data type. - - @remarks This template function may not work properly with Visual C++ - 6. For full compiler compatibility, please use - wxANY_CHECK_TYPE(any, T) macro instead. - - @see wxAnyValueType::CheckType() - */ - template - bool CheckType(); - - /** - Template function that retrieves and converts the value of this - wxAny to the type that T* value is. - - @return Returns @true if conversion was succesfull. - */ - template - bool GetAs(T* value) const; - - /** - Returns the value type as wxAnyValueType instance. - - @remarks You cannot reliably test whether two wxAnys are of - same value type by simply comparing return values - of wxAny::GetType(). Instead use - wxAnyValueType::CheckType() template function. - */ - const wxAnyValueType* GetType() const; - - /** - Tests if wxAny is null (that is, whether there is data). - */ - bool IsNull() const; - - /** - Makes wxAny null (that is, clears it). - */ - void MakeNull(); - - //@{ - /** - @name Assignment operators - */ - template - wxAny& operator=(const T &value); - wxAny& operator=(const wxAny &any); - //@} - - //@{ - /** - @name Equality operators - - @remarks Generic template-based comparison operators have not been - provided for various code consistency reasons, so for custom - data types you have do something like this: - - @code - if ( any.CheckType() && - any.As() == myObjectPtr ) - { - // Do something if any stores myObjectPtr - } - @endcode - */ - bool operator==(signed char value) const; - bool operator==(signed short value) const; - bool operator==(signed int value) const; - bool operator==(signed long value) const; - bool operator==(wxLongLong_t value) const; - bool operator==(unsigned char value) const; - bool operator==(unsigned short value) const; - bool operator==(unsigned int value) const; - bool operator==(unsigned long value) const; - bool operator==(wxULongLong_t value) const; - bool operator==(float value) const; - bool operator==(double value) const; - bool operator==(bool value) const; - bool operator==(const char* value) const; - bool operator==(const wchar_t* value) const; - bool operator==(const wxString& value) const; - //@} - - //@{ - /** - @name Inequality operators - */ - bool operator!=(signed char value) const; - bool operator!=(signed short value) const; - bool operator!=(signed int value) const; - bool operator!=(signed long value) const; - bool operator!=(wxLongLong_t value) const; - bool operator!=(unsigned char value) const; - bool operator!=(unsigned short value) const; - bool operator!=(unsigned int value) const; - bool operator!=(unsigned long value) const; - bool operator!=(wxULongLong_t value) const; - bool operator!=(float value) const; - bool operator!=(double value) const; - bool operator!=(bool value) const; - bool operator!=(const char* value) const; - bool operator!=(const wchar_t* value) const; - bool operator!=(const wxString& value) const; - //@} -}; - -/** - This is value getter macro that is more compatible with older - compilers, such as Visual C++ 6.0. -*/ -#define wxANY_AS(any, T) - - -/** - This is type checking macro that is more compatible with older - compilers, such as Visual C++ 6.0. -*/ -#define wxANY_CHECK_TYPE(any, T) - - -/** - Size of the wxAny value buffer. -*/ -enum -{ - WX_ANY_VALUE_BUFFER_SIZE = 16 -}; - -/** - Type for buffer within wxAny for holding data. -*/ -union wxAnyValueBuffer -{ - void* m_ptr; - wxByte m_buffer[WX_ANY_VALUE_BUFFER_SIZE]; -}; - - -/** - @class wxAnyValueType - - wxAnyValueType is base class for value type functionality for C++ data - types used with wxAny. Usually the default template will create a - satisfactory wxAnyValueType implementation for a data type, but - sometimes you may need to add some customization. To do this you will need - to add specialized template of wxAnyValueTypeImpl<>. Often your only - need may be to add dynamic type conversion which would be done like - this: - - @code - template<> - class wxAnyValueTypeImpl : - public wxAnyValueTypeImplBase - { - WX_DECLARE_ANY_VALUE_TYPE(wxAnyValueTypeImpl) - public: - wxAnyValueTypeImpl() : - wxAnyValueTypeImplBase() { } - virtual ~wxAnyValueTypeImpl() { } - - virtual bool ConvertValue(const wxAnyValueBuffer& src, - wxAnyValueType* dstType, - wxAnyValueBuffer& dst) const - { - // GetValue() is a static member function implemented - // in wxAnyValueTypeImplBase<>. - MyClass value = GetValue(src); - - // TODO: Convert value from src buffer to destination - // type and buffer. If cannot be done, return - // false. This is a simple sample. - if ( dstType->CheckType() ) - { - wxString s = value.ToString(); - wxAnyValueTypeImpl::SetValue(s, dst); - } - else - { - return false; - } - } - }; - - // - // Following must be placed somewhere in your source code - WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl) - @endcode - - wxAnyValueTypeImplBase<> template, from which we inherit in the above - example, contains the bulk of the default wxAnyValueTypeImpl<> template - implementation, and as such allows you to easily add some minor - customization. - - If you need a have complete control over the type interpretation, you - will need to derive a class directly from wxAnyValueType, like this: - - @code - template <> - class wxAnyValueTypeImpl : public wxAnyValueType - { - WX_DECLARE_ANY_VALUE_TYPE(wxAnyValueTypeImpl) - public: - virtual void DeleteValue(wxAnyValueBuffer& buf) const - { - // TODO: Free the data in buffer - // It is important to clear the buffer like this - // at the end of DeleteValue(). - buf.m_ptr = NULL; - } - - virtual void CopyBuffer(const wxAnyValueBuffer& src, - wxAnyValueBuffer& dst) const - { - // TODO: Copy value from one buffer to another. - } - - virtual bool ConvertValue(const wxAnyValueBuffer& src, - wxAnyValueType* dstType, - wxAnyValueBuffer& dst) const - { - // TODO: Convert value from src buffer to destination - // type and buffer. - } - - // - // Following static functions must be implemented - // - - static void SetValue(const T& value, - wxAnyValueBuffer& buf) - { - // TODO: Store value into buf. - } - - static const T& GetValue(const wxAnyValueBuffer& buf) - { - // TODO: Return reference to value stored in buffer. - } - }; - - // - // Following must be placed somewhere in your source code - WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl) - - @endcode - - @library{wxbase} - @category{data} - - @see wxAny -*/ -class wxAnyValueType -{ -public: - /** - Default constructor. - */ - wxAnyValueType(); - - /** - Destructor. - */ - virtual ~wxAnyValueType(); - - /** - Use this template function for checking if wxAnyValueType represents - a specific C++ data type. - - @remarks This template function does not work on some older compilers - (such as Visual C++ 6.0). For full compiler ccompatibility - please use wxANY_VALUE_TYPE_CHECK_TYPE(valueTypePtr, T) macro - instead. - - @see wxAny::CheckType() - */ - template - bool CheckType(); - - /** - Convert value into buffer of different type. Return false if - not possible. - */ - virtual bool ConvertValue(const wxAnyValueBuffer& src, - wxAnyValueType* dstType, - wxAnyValueBuffer& dst) const = 0; - - /** - Implement this for buffer-to-buffer copy. src.m_ptr can - be expected to be NULL if value type of previously stored - data was different. - */ - virtual void CopyBuffer(const wxAnyValueBuffer& src, - wxAnyValueBuffer& dst) const = 0; - - /** - This function is called every time the data in wxAny - buffer needs to be freed. - */ - virtual void DeleteValue(wxAnyValueBuffer& buf) const = 0; - - /** - This function is used for internal type matching. - */ - virtual wxAnyClassInfo GetClassInfo() const = 0; - - /** - This function is used for internal type matching. - */ - virtual bool IsSameType(const wxAnyValueType* otherType) const = 0; -}; - -/** - This is type checking macro that is more compatible with older - compilers, such as Visual C++ 6.0. -*/ -#define wxANY_VALUE_TYPE_CHECK_TYPE(valueTypePtr, T) +///////////////////////////////////////////////////////////////////////////// +// Name: any.h +// Purpose: interface of wxAny +// Author: wxWidgets team +// RCS-ID: $Id$ +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + + +/** + @class wxAny + + The wxAny class represents a container for any type. Its value + can be changed at run time, possibly to a different type of value. + + wxAny is a backwards-incompatible (but convertible) successor class for + wxVariant, essentially doing the same thing in a more modern, template- + based manner and with transparent support for any user data type. + + Some pseudo-code'ish example of use with arbitrary user data: + + @code + void SomeFunction() + { + MyClass myObject; + wxAny any = myObject; + + // Do something + // ... + + // Let's do a sanity check to make sure that any still holds + // data of correct type. + if ( any.CheckType() ) + { + // Thank goodness, still a correct type. + MyClass myObject2 = any.As(); + } + else + { + // Something has gone horribly wrong! + wxFAIL(); + } + } + @endcode + + When compared to wxVariant, there are various internal implementation + differences as well. For instance, wxAny only allocates separate data + object in heap for large objects (i.e. ones with size more than + WX_ANY_VALUE_BUFFER_SIZE, which at the time of writing is 16 bytes). + + @library{wxbase} + @category{data} + + @see wxAnyValueType, wxVariant, @ref overview_cpp_rtti_disabled +*/ +class wxAny +{ +public: + /** + Default constructor. It seeds the object with a null value. + */ + wxAny(); + + /** + Constructs wxAny from data. + */ + template + wxAny(const T& value); + + /** + Constructs wxAny from another wxAny. + */ + wxAny(const wxAny& any); + + /** + Constructs wxAny, converting value from wxVariant. + + @remarks Because of this conversion, it is not usually possible to + have wxAny that actually holds a wxVariant. If wxVariant + cannot be converted to a specific data type, wxAny will then + hold and manage reference to wxVariantData* similar to how + wxVariant does. + */ + wxAny(const wxVariant& variant); + + /** + Destructor. + */ + ~wxAny(); + + /** + This template function converts wxAny into given type. In most cases + no type conversion is performed, so if the type is incorrect an + assertion failure will occur. + + @remarks For conveniency, conversion is done when T is wxString. This + is useful when a string literal (which are treated as + const char* and const wchar_t*) has been assigned to wxAny. + + This template function may not work properly with Visual C++ + 6. For full compiler compatibility, please use + wxANY_AS(any, T) macro instead. + */ + template + T As() const; + + /** + Use this template function for checking if this wxAny holds + a specific C++ data type. + + @remarks This template function may not work properly with Visual C++ + 6. For full compiler compatibility, please use + wxANY_CHECK_TYPE(any, T) macro instead. + + @see wxAnyValueType::CheckType() + */ + template + bool CheckType() const; + + /** + Template function that retrieves and converts the value of this + wxAny to the type that T* value is. + + @return Returns @true if conversion was successful. + */ + template + bool GetAs(T* value) const; + + /** + Specialization of GetAs() that allows conversion of wxAny into + wxVariant. + + @return Returns @true if conversion was successful. Conversion usually + only fails if variant used custom wxVariantData that did not + implement the wxAny to wxVariant conversion functions. + */ + bool GetAs(wxVariant* value) const; + + /** + Returns the value type as wxAnyValueType instance. + + @remarks You cannot reliably test whether two wxAnys are of + same value type by simply comparing return values + of wxAny::GetType(). Instead, use wxAny::HasSameType(). + + @see HasSameType() + */ + const wxAnyValueType* GetType() const; + + /** + Returns @true if this and another wxAny have the same + value type. + */ + bool HasSameType(const wxAny& other) const; + + /** + Tests if wxAny is null (that is, whether there is no data). + */ + bool IsNull() const; + + /** + Makes wxAny null (that is, clears it). + */ + void MakeNull(); + + //@{ + /** + @name Assignment operators + */ + template + wxAny& operator=(const T &value); + wxAny& operator=(const wxAny &any); + wxAny& operator=(const wxVariant &variant); + //@} + + //@{ + /** + @name Equality operators + + @remarks Generic template-based comparison operators have not been + provided for various code consistency reasons, so for custom + data types you have do something like this: + + @code + if ( any.CheckType() && + any.As() == myObjectPtr ) + { + // Do something if any stores myObjectPtr + } + @endcode + */ + bool operator==(signed char value) const; + bool operator==(signed short value) const; + bool operator==(signed int value) const; + bool operator==(signed long value) const; + bool operator==(wxLongLong_t value) const; + bool operator==(unsigned char value) const; + bool operator==(unsigned short value) const; + bool operator==(unsigned int value) const; + bool operator==(unsigned long value) const; + bool operator==(wxULongLong_t value) const; + bool operator==(float value) const; + bool operator==(double value) const; + bool operator==(bool value) const; + bool operator==(const char* value) const; + bool operator==(const wchar_t* value) const; + bool operator==(const wxString& value) const; + //@} + + //@{ + /** + @name Inequality operators + */ + bool operator!=(signed char value) const; + bool operator!=(signed short value) const; + bool operator!=(signed int value) const; + bool operator!=(signed long value) const; + bool operator!=(wxLongLong_t value) const; + bool operator!=(unsigned char value) const; + bool operator!=(unsigned short value) const; + bool operator!=(unsigned int value) const; + bool operator!=(unsigned long value) const; + bool operator!=(wxULongLong_t value) const; + bool operator!=(float value) const; + bool operator!=(double value) const; + bool operator!=(bool value) const; + bool operator!=(const char* value) const; + bool operator!=(const wchar_t* value) const; + bool operator!=(const wxString& value) const; + //@} +}; + +/** + This is value getter macro that is more compatible with older + compilers, such as Visual C++ 6.0. +*/ +#define wxANY_AS(any, T) + + +/** + This is type checking macro that is more compatible with older + compilers, such as Visual C++ 6.0. +*/ +#define wxANY_CHECK_TYPE(any, T) + + +/** + Size of the wxAny value buffer. +*/ +enum +{ + WX_ANY_VALUE_BUFFER_SIZE = 16 +}; + +/** + Type for buffer within wxAny for holding data. +*/ +union wxAnyValueBuffer +{ + void* m_ptr; + wxByte m_buffer[WX_ANY_VALUE_BUFFER_SIZE]; +}; + + +/** + @class wxAnyValueType + + wxAnyValueType is base class for value type functionality for C++ data + types used with wxAny. Usually the default template will create a + satisfactory wxAnyValueType implementation for a data type, but + sometimes you may need to add some customization. To do this you will need + to add specialized template of wxAnyValueTypeImpl<>. Often your only + need may be to add dynamic type conversion which would be done like + this: + + @code + template<> + class wxAnyValueTypeImpl : + public wxAnyValueTypeImplBase + { + WX_DECLARE_ANY_VALUE_TYPE(wxAnyValueTypeImpl) + public: + wxAnyValueTypeImpl() : + wxAnyValueTypeImplBase() { } + virtual ~wxAnyValueTypeImpl() { } + + virtual bool ConvertValue(const wxAnyValueBuffer& src, + wxAnyValueType* dstType, + wxAnyValueBuffer& dst) const + { + // GetValue() is a static member function implemented + // in wxAnyValueTypeImplBase<>. + MyClass value = GetValue(src); + + // TODO: Convert value from src buffer to destination + // type and buffer. If cannot be done, return + // false. This is a simple sample. + if ( dstType->CheckType() ) + { + wxString s = value.ToString(); + wxAnyValueTypeImpl::SetValue(s, dst); + } + else + { + return false; + } + } + }; + + // + // Following must be placed somewhere in your source code + WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl) + @endcode + + wxAnyValueTypeImplBase<> template, from which we inherit in the above + example, contains the bulk of the default wxAnyValueTypeImpl<> template + implementation, and as such allows you to easily add some minor + customization. + + If you need a have complete control over the type interpretation, you + will need to derive a class directly from wxAnyValueType, like this: + + @code + template <> + class wxAnyValueTypeImpl : public wxAnyValueType + { + WX_DECLARE_ANY_VALUE_TYPE(wxAnyValueTypeImpl) + public: + virtual void DeleteValue(wxAnyValueBuffer& buf) const + { + // TODO: Free the data in buffer + // It is important to clear the buffer like this + // at the end of DeleteValue(). + buf.m_ptr = NULL; + } + + virtual void CopyBuffer(const wxAnyValueBuffer& src, + wxAnyValueBuffer& dst) const + { + // TODO: Copy value from one buffer to another. + // dst is already uninitialized and does not + // need to be freed. + } + + virtual bool ConvertValue(const wxAnyValueBuffer& src, + wxAnyValueType* dstType, + wxAnyValueBuffer& dst) const + { + // TODO: Convert value from src buffer to destination + // type and buffer. + } + + // + // Following static functions must be implemented + // + + static void SetValue(const T& value, + wxAnyValueBuffer& buf) + { + // TODO: Store value into buf. + } + + static const T& GetValue(const wxAnyValueBuffer& buf) + { + // TODO: Return reference to value stored in buffer. + } + }; + + // + // Following must be placed somewhere in your source code + WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl) + + @endcode + + @library{wxbase} + @category{data} + + @see wxAny +*/ +class wxAnyValueType +{ +public: + /** + Default constructor. + */ + wxAnyValueType(); + + /** + Destructor. + */ + virtual ~wxAnyValueType(); + + /** + Use this template function for checking if wxAnyValueType represents + a specific C++ data type. + + @remarks This template function does not work on some older compilers + (such as Visual C++ 6.0). For full compiler compatibility + please use wxANY_VALUE_TYPE_CHECK_TYPE(valueTypePtr, T) macro + instead. + + @see wxAny::CheckType() + */ + template + bool CheckType() const; + + /** + Convert value into buffer of different type. Return false if + not possible. + */ + virtual bool ConvertValue(const wxAnyValueBuffer& src, + wxAnyValueType* dstType, + wxAnyValueBuffer& dst) const = 0; + + /** + Implement this for buffer-to-buffer copy. + + @param src + This is the source data buffer. + + @param dst + This is the destination data buffer that is in either + uninitialized or freed state. + */ + virtual void CopyBuffer(const wxAnyValueBuffer& src, + wxAnyValueBuffer& dst) const = 0; + + /** + This function is called every time the data in wxAny + buffer needs to be freed. + */ + virtual void DeleteValue(wxAnyValueBuffer& buf) const = 0; + + /** + This function is used for internal type matching. + */ + virtual bool IsSameType(const wxAnyValueType* otherType) const = 0; +}; + +/** + This is type checking macro that is more compatible with older + compilers, such as Visual C++ 6.0. +*/ +#define wxANY_VALUE_TYPE_CHECK_TYPE(valueTypePtr, T)