X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1777b9bbf4573dabecf4a3256d0d3c2c0c2a3fdf..c18353e5613042ac89a72d9762f481fb0ed6e5d2:/include/wx/control.h diff --git a/include/wx/control.h b/include/wx/control.h index c68cfa4e84..1432d67e5c 100644 --- a/include/wx/control.h +++ b/include/wx/control.h @@ -5,8 +5,8 @@ // Modified by: // Created: 26.07.99 // RCS-ID: $Id$ -// Copyright: (c) wxWindows team -// Licence: wxWindows license +// Copyright: (c) wxWidgets team +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CONTROL_H_BASE_ @@ -16,12 +16,14 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma interface "choicebase.h" -#endif +#include "wx/defs.h" + +#if wxUSE_CONTROLS #include "wx/window.h" // base class +extern WXDLLEXPORT_DATA(const wxChar) wxControlNameStr[]; + // ---------------------------------------------------------------------------- // wxControl is the base class for all controls // ---------------------------------------------------------------------------- @@ -29,13 +31,43 @@ class WXDLLEXPORT wxControlBase : public wxWindow { public: + wxControlBase() { } + + virtual ~wxControlBase(); + + // Create() function adds the validator parameter + bool Create(wxWindow *parent, wxWindowID id, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxControlNameStr); + + // get the control alignment (left/right/centre, top/bottom/centre) + int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; } + + + // controls by default inherit the colours of their parents, if a + // particular control class doesn't want to do it, it can override + // ShouldInheritColours() to return false + virtual bool ShouldInheritColours() const { return true; } + + + // WARNING: this doesn't work for all controls nor all platforms! + // // simulates the event of given type (i.e. wxButton::Command() is just as // if the button was clicked) virtual void Command(wxCommandEvent &event); + virtual void SetLabel( const wxString &label ); + virtual bool SetFont(const wxFont& font); + + // wxControl-specific processing after processing the update event + virtual void DoUpdateWindowUI(wxUpdateUIEvent& event); + protected: - // creates the controls (invokes wxWindowBase::CreateBase) and adds it to - // the list of parents children + // creates the control (calls wxWindowBase::CreateBase inside) and adds it + // to the list of parents children bool CreateControl(wxWindowBase *parent, wxWindowID id, const wxPoint& pos, @@ -44,29 +76,48 @@ protected: const wxValidator& validator, const wxString& name); - // inherit colour and font settings from the parent window - void InheritAttributes(); + // initialize the common fields of wxCommandEvent + void InitCommandEvent(wxCommandEvent& event) const; + + // set the initial window size if none is given (i.e. at least one of the + // components of the size passed to ctor/Create() is -1) + // + // normally just calls SetBestSize() but can be overridden not to do it for + // the controls which have to do some additional initialization (e.g. add + // strings to list box) before their best size can be accurately calculated + virtual void SetInitialBestSize(const wxSize& size) + { + SetBestSize(size); + } + + DECLARE_NO_COPY_CLASS(wxControlBase) }; // ---------------------------------------------------------------------------- // include platform-dependent wxControl declarations // ---------------------------------------------------------------------------- -#if defined(__WXMSW__) +#if defined(__WXUNIVERSAL__) + #include "wx/univ/control.h" +#elif defined(__WXPALMOS__) + #include "wx/palmos/control.h" +#elif defined(__WXMSW__) #include "wx/msw/control.h" #elif defined(__WXMOTIF__) #include "wx/motif/control.h" -#elif defined(__WXGTK__) +#elif defined(__WXGTK20__) #include "wx/gtk/control.h" -#elif defined(__WXQT__) - #include "wx/qt/control.h" +#elif defined(__WXGTK__) + #include "wx/gtk1/control.h" #elif defined(__WXMAC__) #include "wx/mac/control.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/control.h" #elif defined(__WXPM__) #include "wx/os2/control.h" -#elif defined(__WXSTUBS__) - #include "wx/stubs/control.h" #endif +#endif // wxUSE_CONTROLS + #endif // _WX_CONTROL_H_BASE_