X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/170acdc90e9f92f8b8120fa6c04acdbf45c89582..c7c6e54baed01937426239dd38164ee0326fa172:/src/gtk/animate.cpp diff --git a/src/gtk/animate.cpp b/src/gtk/animate.cpp index 7b3b798c00..e3c6b9dc00 100644 --- a/src/gtk/animate.cpp +++ b/src/gtk/animate.cpp @@ -59,6 +59,13 @@ wxAnimation::wxAnimation(const wxAnimation& that) g_object_ref(m_pixbuf); } +wxAnimation::wxAnimation(GdkPixbufAnimation *p) +{ + m_pixbuf = p; + if ( m_pixbuf ) + g_object_ref(m_pixbuf); +} + wxAnimation& wxAnimation::operator=(const wxAnimation& that) { if (this != &that) @@ -271,7 +278,7 @@ void wxAnimationCtrl::FitToAnimation() h = gdk_pixbuf_animation_get_height(m_anim); // update our size to fit animation - SetSize(w, h); + SetSize(w, h); } void wxAnimationCtrl::ResetAnim() @@ -318,35 +325,29 @@ void wxAnimationCtrl::Stop() DisplayStaticImage(); } -void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp) -{ - wxAnimationCtrlBase::SetInactiveBitmap(bmp); - - // update the pixbuf associated with m_widget now... - if (!IsPlaying()) - DisplayStaticImage(); -} - void wxAnimationCtrl::DisplayStaticImage() { wxASSERT(!IsPlaying()); - if (m_bmpStatic.IsOk()) + // m_bmpStaticReal will be updated only if necessary... + UpdateStaticImage(); + + if (m_bmpStaticReal.IsOk()) { // show inactive bitmap GdkBitmap *mask = (GdkBitmap *) NULL; - if (m_bmpStatic.GetMask()) - mask = m_bmpStatic.GetMask()->GetBitmap(); + if (m_bmpStaticReal.GetMask()) + mask = m_bmpStaticReal.GetMask()->GetBitmap(); - if (m_bmpStatic.HasPixbuf()) + if (m_bmpStaticReal.HasPixbuf()) { gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget), - m_bmpStatic.GetPixbuf()); + m_bmpStaticReal.GetPixbuf()); } else { gtk_image_set_from_pixmap(GTK_IMAGE(m_widget), - m_bmpStatic.GetPixmap(), mask); + m_bmpStaticReal.GetPixmap(), mask); } } else @@ -408,7 +409,13 @@ bool wxAnimationCtrl::SetBackgroundColour( const wxColour &colour ) // Thus we clear the GtkImage contents to the background colour... if (!wxControl::SetBackgroundColour(colour)) return false; - ClearToBackgroundColour(); + + // if not playing the change must take place immediately but + // remember that the inactive bitmap has higher priority over the background + // colour; DisplayStaticImage() will handle that + if ( !IsPlaying() ) + DisplayStaticImage(); + return true; }