X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/16c1f7f345e1850f590cfbf67c3b00fbb6d2e62e..aa2fc802a96feb1d0ab31034f75ede2840cb0f60:/include/wx/motif/colour.h diff --git a/include/wx/motif/colour.h b/include/wx/motif/colour.h index 9ce941f2a8..8912ad3cf7 100644 --- a/include/wx/motif/colour.h +++ b/include/wx/motif/colour.h @@ -12,7 +12,7 @@ #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "colour.h" #endif @@ -20,62 +20,81 @@ #include "wx/string.h" // Colour -class WXDLLEXPORT wxColour: public wxObject +class WXDLLEXPORT wxColour : public wxObject { - DECLARE_DYNAMIC_CLASS(wxColour) + DECLARE_DYNAMIC_CLASS(wxColour) public: - wxColour(); - wxColour(unsigned char r, unsigned char g, unsigned char b); - wxColour(unsigned long colRGB) { Set(colRGB); } - wxColour(const wxColour& col); - wxColour(const wxString& col); - ~wxColour() ; - wxColour& operator =(const wxColour& src) ; - wxColour& operator =(const wxString& src) ; - inline int Ok() const { return (m_isInit) ; } - - void Set(unsigned char r, unsigned char g, unsigned char b); - void Set(unsigned long colRGB) - { - // we don't need to know sizeof(long) here because we assume that the three - // least significant bytes contain the R, G and B values - Set((unsigned char)colRGB, - (unsigned char)(colRGB >> 8), - (unsigned char)(colRGB >> 16)); - } - - inline unsigned char Red() const { return m_red; } - inline unsigned char Green() const { return m_green; } - inline unsigned char Blue() const { return m_blue; } - - inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } - - inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } - - inline int GetPixel() const { return m_pixel; }; - inline void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; - - // Allocate a colour, or nearest colour, using the given display. - // If realloc is TRUE, ignore the existing pixel, otherwise just return - // the existing one. - // Returns the allocated pixel. - - // TODO: can this handle mono displays? If not, we should have an extra - // flag to specify whether this should be black or white by default. - - int AllocColour(WXDisplay* display, bool realloc = FALSE); - - private: - bool m_isInit; - unsigned char m_red; - unsigned char m_blue; - unsigned char m_green; - public: - int m_pixel; + // ctors + // default + wxColour(); + // from RGB + wxColour( unsigned char red, unsigned char green, unsigned char blue ) + { Set(red, green, blue); } + wxColour( unsigned long colRGB ) { Set(colRGB); } + + // implicit conversion from the colour name + wxColour( const wxString &colourName ) { InitFromName(colourName); } + wxColour( const char *colourName ) { InitFromName(colourName); } + + // copy ctors and assignment operators + wxColour( const wxColour& col ); + wxColour& operator = ( const wxColour& col ); + + // dtor + ~wxColour(); + + // Set() functions + void Set( unsigned char red, unsigned char green, unsigned char blue ); + void Set( unsigned long colRGB ) + { + // we don't need to know sizeof(long) here because we assume that the three + // least significant bytes contain the R, G and B values + Set((unsigned char)colRGB, + (unsigned char)(colRGB >> 8), + (unsigned char)(colRGB >> 16)); + } + + // accessors + bool Ok() const {return m_isInit; } + unsigned char Red() const { return m_red; } + unsigned char Green() const { return m_green; } + unsigned char Blue() const { return m_blue; } + + int GetPixel() const { return m_pixel; }; + void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; }; + + inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } + + inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } + + // Get colour from name or wxNullColour + static wxColour CreateByName(const wxString& name); + + // Allocate a colour, or nearest colour, using the given display. + // If realloc is true, ignore the existing pixel, otherwise just return + // the existing one. + // Returns the allocated pixel. + + // TODO: can this handle mono displays? If not, we should have an extra + // flag to specify whether this should be black or white by default. + + int AllocColour(WXDisplay* display, bool realloc = false); + + void InitFromName(const wxString& col); + +protected: + // Helper function + void Init(); + +private: + bool m_isInit; + unsigned char m_red; + unsigned char m_blue; + unsigned char m_green; +public: + int m_pixel; }; -#define wxColor wxColour - #endif - // _WX_COLOUR_H_ +// _WX_COLOUR_H_