X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/16c1f7f345e1850f590cfbf67c3b00fbb6d2e62e..1f0acb435592470b421b80df854fbbb08cd2853f:/include/wx/motif/colour.h diff --git a/include/wx/motif/colour.h b/include/wx/motif/colour.h index 9ce941f2a8..01a825a2c6 100644 --- a/include/wx/motif/colour.h +++ b/include/wx/motif/colour.h @@ -1,81 +1,76 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: colour.h +// Name: wx/motif/colour.h // Purpose: wxColour class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ -#ifdef __GNUG__ -#pragma interface "colour.h" -#endif - #include "wx/object.h" #include "wx/string.h" // Colour -class WXDLLEXPORT wxColour: public wxObject +class WXDLLIMPEXP_CORE wxColour : public wxColourBase { - DECLARE_DYNAMIC_CLASS(wxColour) + DECLARE_DYNAMIC_CLASS(wxColour) public: - wxColour(); - wxColour(unsigned char r, unsigned char g, unsigned char b); - wxColour(unsigned long colRGB) { Set(colRGB); } - wxColour(const wxColour& col); - wxColour(const wxString& col); - ~wxColour() ; - wxColour& operator =(const wxColour& src) ; - wxColour& operator =(const wxString& src) ; - inline int Ok() const { return (m_isInit) ; } - - void Set(unsigned char r, unsigned char g, unsigned char b); - void Set(unsigned long colRGB) - { - // we don't need to know sizeof(long) here because we assume that the three - // least significant bytes contain the R, G and B values - Set((unsigned char)colRGB, - (unsigned char)(colRGB >> 8), - (unsigned char)(colRGB >> 16)); - } - - inline unsigned char Red() const { return m_red; } - inline unsigned char Green() const { return m_green; } - inline unsigned char Blue() const { return m_blue; } - - inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } - - inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } - - inline int GetPixel() const { return m_pixel; }; - inline void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; - - // Allocate a colour, or nearest colour, using the given display. - // If realloc is TRUE, ignore the existing pixel, otherwise just return - // the existing one. - // Returns the allocated pixel. - - // TODO: can this handle mono displays? If not, we should have an extra - // flag to specify whether this should be black or white by default. - - int AllocColour(WXDisplay* display, bool realloc = FALSE); - - private: - bool m_isInit; - unsigned char m_red; - unsigned char m_blue; - unsigned char m_green; - public: - int m_pixel; + // constructors + // ------------ + DEFINE_STD_WXCOLOUR_CONSTRUCTORS -}; + // copy ctors and assignment operators + wxColour( const wxColour& col ); + wxColour& operator = ( const wxColour& col ); + + // dtor + virtual ~wxColour(); + + + // accessors + virtual bool IsOk() const {return m_isInit; } + unsigned char Red() const { return m_red; } + unsigned char Green() const { return m_green; } + unsigned char Blue() const { return m_blue; } + + WXPixel GetPixel() const { return m_pixel; }; + void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; }; + + inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } + + inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } -#define wxColor wxColour + // Allocate a colour, or nearest colour, using the given display. + // If realloc is true, ignore the existing pixel, otherwise just return + // the existing one. + // Returns the allocated pixel. + + // TODO: can this handle mono displays? If not, we should have an extra + // flag to specify whether this should be black or white by default. + + WXPixel AllocColour(WXDisplay* display, bool realloc = false); + +protected: + // Helper function + void Init(); + + virtual void + InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); + +private: + bool m_isInit; + unsigned char m_red; + unsigned char m_blue; + unsigned char m_green; + +public: + WXPixel m_pixel; +}; #endif - // _WX_COLOUR_H_ +// _WX_COLOUR_H_