X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/16a45a23d9f72eee32690f7c56e8febbc1e76965..8e77fd8bca165aab9709649d79a7cbc6a172d4e1:/include/wx/xtistrm.h?ds=sidebyside diff --git a/include/wx/xtistrm.h b/include/wx/xtistrm.h index c8436f8a7d..0876b9d5f9 100644 --- a/include/wx/xtistrm.h +++ b/include/wx/xtistrm.h @@ -2,7 +2,7 @@ // Name: wx/xtistrm.h // Purpose: streaming runtime metadata information (extended class info) // Author: Stefan Csomor -// Modified by: +// Modified by: // Created: 27/07/03 // RCS-ID: $Id$ // Copyright: (c) 2003 Stefan Csomor @@ -12,90 +12,133 @@ #ifndef _WX_XTISTRMH__ #define _WX_XTISTRMH__ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma interface "xtistrm.h" -#endif - -#include "wx/wx.h" +#include "wx/defs.h" #if wxUSE_EXTENDED_RTTI -const int wxInvalidObjectID = -2 ; -const int wxNullObjectID = -1 ; +#include "wx/object.h" + +const int wxInvalidObjectID = -2; +const int wxNullObjectID = -3; // Filer contains the interfaces for streaming objects in and out of XML, // rendering them either to objects in memory, or to code. Note: We // consider the process of generating code to be one of *depersisting* the // object from xml, *not* of persisting the object to code from an object -// in memory. This distincation can be confusing, and should be kept +// in memory. This distinction can be confusing, and should be kept // in mind when looking at the property streamers and callback interfaces // listed below. -/* -Main interfaces for streaming out objects. -*/ // ---------------------------------------------------------------------------- -// wxPersister +// wxObjectWriterCallback // // This class will be asked during the streaming-out process about every single // property or object instance. It can veto streaming out by returning false // or modify the value before it is streamed-out. // ---------------------------------------------------------------------------- -class wxWriter ; -class wxReader ; - -class wxPersister -{ -public : - // will be called before an object is written, may veto by returning false - virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) { return true ; } - - // will be called after this object has been written, may be needed for adjusting stacks - virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {} +/* + class WXDLLIMPEXP_BASE wxClassInfo; + class WXDLLIMPEXP_BASE wxAnyList; + class WXDLLIMPEXP_BASE wxPropertyInfo; + class WXDLLIMPEXP_BASE wxAny; + class WXDLLIMPEXP_BASE wxHandlerInfo; + */ - // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto - // writing that property at all by returning false - virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; } +class WXDLLIMPEXP_BASE wxObjectWriter; +class WXDLLIMPEXP_BASE wxObjectReader; - // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto - // writing that property at all by returning false - virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; } +class WXDLLIMPEXP_BASE wxObjectWriterCallback +{ +public: + virtual ~wxObjectWriterCallback() {} - // will be called after a property has been written out, may be needed for adjusting stacks - virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {} + // will be called before an object is written, may veto by returning false + virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxClassInfo *WXUNUSED(classInfo), + const wxStringToAnyHashMap &WXUNUSED(metadata)) + { return true; } + + // will be called after this object has been written, may be + // needed for adjusting stacks + virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxClassInfo *WXUNUSED(classInfo) ) + {} + + // will be called before a property gets written, may change the value, + // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord ) + // or veto writing that property at all by returning false + virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxPropertyInfo *WXUNUSED(propInfo), + const wxAny &WXUNUSED(value) ) + { return true; } + + // will be called before a property gets written, may change the value, + // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord ) + // or veto writing that property at all by returning false + virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxPropertyInfo *WXUNUSED(propInfo), + const wxAnyList &WXUNUSED(value) ) + { return true; } + + // will be called after a property has been written out, may be needed + // for adjusting stacks + virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer), + const wxPropertyInfo *WXUNUSED(propInfo) ) + {} // will be called before this delegate gets written - virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , - const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; } + virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxClassInfo* WXUNUSED(classInfo), + const wxPropertyInfo *WXUNUSED(propInfo), + const wxObject *&WXUNUSED(eventSink), + const wxHandlerInfo* &WXUNUSED(handlerInfo) ) + { return true; } + + virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxClassInfo* WXUNUSED(classInfo), + const wxPropertyInfo *WXUNUSED(propInfo), + const wxObject *&WXUNUSED(eventSink), + const wxHandlerInfo* &WXUNUSED(handlerInfo) ) + { } +}; - virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , - const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { } -} ; +class WXDLLIMPEXP_BASE wxObjectWriterFunctor: public wxObjectFunctor +{ +}; -class wxWriter : public wxObject +class WXDLLIMPEXP_BASE wxObjectWriter: public wxObject { -public : - wxWriter() ; - ~wxWriter() ; + friend class wxObjectWriterFunctor; +public: + wxObjectWriter(); + virtual ~wxObjectWriter(); // with this call you start writing out a new top-level object - void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name ) ; + void WriteObject(const wxObject *object, const wxClassInfo *classInfo, + wxObjectWriterCallback *writercallback, const wxString &name, + const wxStringToAnyHashMap &metadata); - // // Managing the object identity table a.k.a context // - // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be - // made without wanting to have duplicate objects written, the object identity table will be reset manually + // these methods make sure that no object gets written twice, + // because sometimes multiple calls to the WriteObject will be + // made without wanting to have duplicate objects written, the + // object identity table will be reset manually + virtual void ClearObjectContext(); - virtual void ClearObjectContext() ; - // gets the object Id for a passed in object in the context - int GetObjectID(const wxObject *obj) ; + int GetObjectID(const wxObject *obj); // returns true if this object has already been written in this context - bool IsObjectKnown( const wxObject *obj ) ; + bool IsObjectKnown( const wxObject *obj ); // // streaming callbacks @@ -103,160 +146,100 @@ public : // these callbacks really write out the values in the stream format // begins writing out a new toplevel entry which has the indicated unique name - virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ; + virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0; // ends writing out a new toplevel entry which has the indicated unique name - virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ; + virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0; // start of writing an object having the passed in ID - virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ; + virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, + int objectID, const wxStringToAnyHashMap &metadata ) = 0; - // end of writing an toplevel object name param is used for unique identification within the container - virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ; + // end of writing an toplevel object name param is used for unique + // identification within the container + virtual void DoEndWriteObject(const wxObject *object, + const wxClassInfo *classInfo, int objectID ) = 0; // writes a simple property in the stream format - virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ; + virtual void DoWriteSimpleType( const wxAny &value ) = 0; // start of writing a complex property into the stream ( - virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ; + virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0; // end of writing a complex property into the stream virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0; - virtual void DoBeginWriteElement() = 0 ; - virtual void DoEndWriteElement() = 0 ; - // insert an object reference to an already written object - virtual void DoWriteRepeatedObject( int objectID ) = 0 ; + virtual void DoBeginWriteElement() = 0; + virtual void DoEndWriteElement() = 0; + // insert an object reference to an already written object + virtual void DoWriteRepeatedObject( int objectID ) = 0; // insert a null reference - virtual void DoWriteNullObject() = 0 ; + virtual void DoWriteNullObject() = 0; // writes a delegate in the stream format - virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , - const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0; -private : + virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo, + const wxPropertyInfo *propInfo, const wxObject *eventSink, + int sinkObjectID, const wxClassInfo* eventSinkClassInfo, + const wxHandlerInfo* handlerIndo ) = 0; - struct wxWriterInternal ; - wxWriterInternal* m_data ; + void WriteObject(const wxObject *object, const wxClassInfo *classInfo, + wxObjectWriterCallback *writercallback, bool isEmbedded, const wxStringToAnyHashMap &metadata ); - struct wxWriterInternalPropertiesData ; +protected: + struct wxObjectWriterInternal; + wxObjectWriterInternal* m_data; - void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ; - void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded) ; - void FindConnectEntry(const wxWindow * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ; -} ; + struct wxObjectWriterInternalPropertiesData; -class wxXmlWriter : public wxWriter -{ -public : + void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci, + wxObjectWriterCallback *writercallback, + wxObjectWriterInternalPropertiesData * data ); - wxXmlWriter( wxXmlNode * parent ) ; - ~wxXmlWriter() ; + void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci, + const wxPropertyInfo* pi, wxObjectWriterCallback *writercallback, + wxObjectWriterInternalPropertiesData *data ); - // - // streaming callbacks - // - // these callbacks really write out the values in the stream format - // - // - // streaming callbacks - // - // these callbacks really write out the values in the stream format - - // begins writing out a new toplevel entry which has the indicated unique name - virtual void DoBeginWriteTopLevelEntry( const wxString &name ) ; - - // ends writing out a new toplevel entry which has the indicated unique name - virtual void DoEndWriteTopLevelEntry( const wxString &name ) ; - - // start of writing an object having the passed in ID - virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ; - - // end of writing an toplevel object name param is used for unique identification within the container - virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ; - - // writes a simple property in the stream format - virtual void DoWriteSimpleType( wxxVariant &value ) ; - - // start of writing a complex property into the stream ( - virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) ; - - // end of writing a complex property into the stream - virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) ; - - virtual void DoBeginWriteElement() ; - virtual void DoEndWriteElement() ; - - // insert an object reference to an already written object - virtual void DoWriteRepeatedObject( int objectID ) ; + void FindConnectEntry(const wxEvtHandler * evSource, + const wxEventSourceTypeInfo* dti, const wxObject* &sink, + const wxHandlerInfo *&handler); +}; - // insert a null reference - virtual void DoWriteNullObject() ; - - // writes a delegate in the stream format - virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , - const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) ; -private : - struct wxXmlWriterInternal ; - wxXmlWriterInternal* m_data ; -} ; /* Streaming callbacks for depersisting XML to code, or running objects */ -class wxDepersister ; +class WXDLLIMPEXP_BASE wxObjectReaderCallback; /* -wxReader handles streaming in a class from a arbitrary format. While walking through -it issues calls out to interfaces to depersist the guts from the underlying storage format. +wxObjectReader handles streaming in a class from a arbitrary format. +While walking through it issues calls out to interfaces to readercallback +the guts from the underlying storage format. */ -class wxReader : public wxObject +class WXDLLIMPEXP_BASE wxObjectReader: public wxObject { -public : - wxReader() ; - ~wxReader() ; +public: + wxObjectReader(); + virtual ~wxObjectReader(); - // the only thing wxReader knows about is the class info by object ID - wxClassInfo *GetObjectClassInfo(int objectID) ; - bool HasObjectClassInfo( int objectID ) ; + // the only thing wxObjectReader knows about is the class info by object ID + wxClassInfo *GetObjectClassInfo(int objectID); + bool HasObjectClassInfo( int objectID ); void SetObjectClassInfo(int objectID, wxClassInfo* classInfo); - // Reads the component the reader is pointed at from the underlying format. + // Reads the component the reader is pointed at from the underlying format. // The return value is the root object ID, which can // then be used to ask the depersister about that object - virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ; - -private : - struct wxReaderInternal; - wxReaderInternal *m_data; -} ; - -/* -wxXmlReader handles streaming in a class from XML -*/ - -class wxXmlReader : public wxReader -{ -public: - wxXmlReader(wxXmlNode *parent) { m_parent = parent ; } - ~wxXmlReader() {} + // if there was a problem you will get back wxInvalidObjectID and the current + // error log will carry the problems encoutered + virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback ) = 0; - // Reads a component from XML. The return value is the root object ID, which can - // then be used to ask the depersister about that object - - virtual int ReadObject( const wxString &name , wxDepersister *depersist ) ; - -private : - int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks); - - // accessor is only used as a temporary measure - wxxVariant ReadValue(wxXmlNode *Node, - wxPropertyAccessor *accessor ); - - wxXmlNode * m_parent ; +private: + struct wxObjectReaderInternal; + wxObjectReaderInternal *m_data; }; // This abstract class matches the allocate-init/create model of creation of objects. @@ -264,11 +247,14 @@ private : // When generating code, these will just create statements of C++ // code to create the objects. -class wxDepersister +class WXDLLIMPEXP_BASE wxObjectReaderCallback { -public : +public: + virtual ~wxObjectReaderCallback() {} + // allocate the new object on the heap, that object will have the passed in ID - virtual void AllocateObject(int objectID, wxClassInfo *classInfo) = 0; + virtual void AllocateObject(int objectID, wxClassInfo *classInfo, + wxStringToAnyHashMap &metadata) = 0; // initialize the already allocated object having the ID objectID with the Create method // creation parameters which are objects are having their Ids passed in objectIDValues @@ -277,187 +263,145 @@ public : virtual void CreateObject(int objectID, const wxClassInfo *classInfo, int paramCount, - wxxVariant *VariantValues , - int *objectIDValues , - const wxClassInfo **objectClassInfos - ) = 0; - - // destroy the heap-allocated object having the ID objectID, this may be used if an object - // is embedded in another object and set via value semantics, so the intermediate - // object can be destroyed after safely + wxAny *VariantValues, + int *objectIDValues, + const wxClassInfo **objectClassInfos, + wxStringToAnyHashMap &metadata) = 0; + + // construct the new object on the heap, that object will have the passed in ID + // (for objects that don't support allocate-create type of creation) + // creation parameters which are objects are having their Ids passed in + // objectIDValues having objectId <> wxInvalidObjectID + + virtual void ConstructObject(int objectID, + const wxClassInfo *classInfo, + int paramCount, + wxAny *VariantValues, + int *objectIDValues, + const wxClassInfo **objectClassInfos, + wxStringToAnyHashMap &metadata) = 0; + + // destroy the heap-allocated object having the ID objectID, this may be used + // if an object is embedded in another object and set via value semantics, + // so the intermediate object can be destroyed after safely virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0; // set the corresponding property virtual void SetProperty(int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - const wxxVariant &VariantValue) = 0; + const wxPropertyInfo* propertyInfo, + const wxAny &VariantValue) = 0; // sets the corresponding property (value is an object) virtual void SetPropertyAsObject(int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , + const wxPropertyInfo* propertyInfo, int valueObjectId) = 0; // adds an element to a property collection - virtual void AddToPropertyCollection( int objectID , + virtual void AddToPropertyCollection( int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - const wxxVariant &VariantValue) = 0; + const wxPropertyInfo* propertyInfo, + const wxAny &VariantValue) = 0; // sets the corresponding property (value is an object) virtual void AddToPropertyCollectionAsObject(int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , + const wxPropertyInfo* propertyInfo, int valueObjectId) = 0; // sets the corresponding event handler virtual void SetConnect(int EventSourceObjectID, const wxClassInfo *EventSourceClassInfo, - const wxDelegateTypeInfo *delegateInfo , - const wxClassInfo *EventSinkClassInfo , - const wxHandlerInfo* handlerInfo , + const wxPropertyInfo *delegateInfo, + const wxClassInfo *EventSinkClassInfo, + const wxHandlerInfo* handlerInfo, int EventSinkObjectID ) = 0; }; /* -wxRuntimeDepersister implements the callbacks that will depersist -an object into a running memory image, as opposed to writing -C++ initialization code to bring the object to life. +wxObjectRuntimeReaderCallback implements the callbacks that will bring back +an object into a life memory instance */ -class wxRuntimeDepersister : public wxDepersister + +class WXDLLIMPEXP_BASE wxObjectRuntimeReaderCallback: public wxObjectReaderCallback { - struct wxRuntimeDepersisterInternal ; - wxRuntimeDepersisterInternal * m_data ; -public : - wxRuntimeDepersister() ; - ~wxRuntimeDepersister() ; + struct wxObjectRuntimeReaderCallbackInternal; + wxObjectRuntimeReaderCallbackInternal * m_data; + +public: + wxObjectRuntimeReaderCallback(); + virtual ~wxObjectRuntimeReaderCallback(); - // returns the object having the corresponding ID fully constructed - wxObject *GetObject(int objectID) ; + // returns the object having the corresponding ID fully constructed + wxObject *GetObject(int objectID); // allocate the new object on the heap, that object will have the passed in ID - virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ; + virtual void AllocateObject(int objectID, wxClassInfo *classInfo, + wxStringToAnyHashMap &metadata); - // initialize the already allocated object having the ID objectID with the Create method - // creation parameters which are objects are having their Ids passed in objectIDValues - // having objectId <> wxInvalidObjectID + // initialize the already allocated object having the ID objectID with + // the Create method creation parameters which are objects are having + // their Ids passed in objectIDValues having objectId <> wxInvalidObjectID virtual void CreateObject(int objectID, const wxClassInfo *classInfo, int paramCount, - wxxVariant *VariantValues , + wxAny *VariantValues, int *objectIDValues, - const wxClassInfo **objectClassInfos - ) ; - - // destroy the heap-allocated object having the ID objectID, this may be used if an object - // is embedded in another object and set via value semantics, so the intermediate - // object can be destroyed after safely - virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; - - // set the corresponding property - virtual void SetProperty(int objectID, - const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - const wxxVariant &variantValue); - - // sets the corresponding property (value is an object) - virtual void SetPropertyAsObject(int objectId, - const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - int valueObjectId) ; - - // adds an element to a property collection - virtual void AddToPropertyCollection( int objectID , - const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - const wxxVariant &VariantValue) ; - - // sets the corresponding property (value is an object) - virtual void AddToPropertyCollectionAsObject(int objectID, - const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - int valueObjectId) ; + const wxClassInfo **objectClassInfos, + wxStringToAnyHashMap &metadata + ); - // sets the corresponding event handler - virtual void SetConnect(int eventSourceObjectID, - const wxClassInfo *eventSourceClassInfo, - const wxDelegateTypeInfo *delegateInfo , - const wxClassInfo *eventSinkClassInfo , - const wxHandlerInfo* handlerInfo , - int eventSinkObjectID ) ; -}; + // construct the new object on the heap, that object will have the + // passed in ID (for objects that don't support allocate-create type of + // creation) creation parameters which are objects are having their Ids + // passed in objectIDValues having objectId <> wxInvalidObjectID -/* -wxDepersisterCode implements the callbacks that will depersist -an object into a C++ initialization function. -*/ - -class wxTextOutputStream ; - -class wxCodeDepersister : public wxDepersister -{ -private : - struct wxCodeDepersisterInternal ; - wxCodeDepersisterInternal * m_data ; - wxTextOutputStream *m_fp; - wxString ValueAsCode( const wxxVariant ¶m ) ; -public: - wxCodeDepersister(wxTextOutputStream *out) ; - ~wxCodeDepersister() ; - - // allocate the new object on the heap, that object will have the passed in ID - virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ; - - // initialize the already allocated object having the ID objectID with the Create method - // creation parameters which are objects are having their Ids passed in objectIDValues - // having objectId <> wxInvalidObjectID - - virtual void CreateObject(int objectID, + virtual void ConstructObject(int objectID, const wxClassInfo *classInfo, int paramCount, - wxxVariant *variantValues , + wxAny *VariantValues, int *objectIDValues, - const wxClassInfo **objectClassInfos - ) ; + const wxClassInfo **objectClassInfos, + wxStringToAnyHashMap &metadata); - // destroy the heap-allocated object having the ID objectID, this may be used if an object - // is embedded in another object and set via value semantics, so the intermediate - // object can be destroyed after safely - virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; + // destroy the heap-allocated object having the ID objectID, this may be + // used if an object is embedded in another object and set via value semantics, + // so the intermediate object can be destroyed after safely + virtual void DestroyObject(int objectID, wxClassInfo *classInfo); // set the corresponding property virtual void SetProperty(int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - const wxxVariant &variantValue); + const wxPropertyInfo* propertyInfo, + const wxAny &variantValue); // sets the corresponding property (value is an object) virtual void SetPropertyAsObject(int objectId, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - int valueObjectId) ; + const wxPropertyInfo* propertyInfo, + int valueObjectId); // adds an element to a property collection - virtual void AddToPropertyCollection( int objectID , + virtual void AddToPropertyCollection( int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - const wxxVariant &VariantValue) ; + const wxPropertyInfo* propertyInfo, + const wxAny &VariantValue); // sets the corresponding property (value is an object) virtual void AddToPropertyCollectionAsObject(int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - int valueObjectId) ; + const wxPropertyInfo* propertyInfo, + int valueObjectId); // sets the corresponding event handler virtual void SetConnect(int eventSourceObjectID, const wxClassInfo *eventSourceClassInfo, - const wxDelegateTypeInfo *delegateInfo , - const wxClassInfo *eventSinkClassInfo , - const wxHandlerInfo* handlerInfo , - int eventSinkObjectID ) ; + const wxPropertyInfo *delegateInfo, + const wxClassInfo *eventSinkClassInfo, + const wxHandlerInfo* handlerInfo, + int eventSinkObjectID ); }; #endif // wxUSE_EXTENDED_RTTI