X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1696c17801e10ea87246508ff7da37aa2f6d79ff..54921697ae6cb35c5865620dce494227b0df5e02:/src/motif/bitmap.cpp diff --git a/src/motif/bitmap.cpp b/src/motif/bitmap.cpp index 76aa578d77..ec2dd2d847 100644 --- a/src/motif/bitmap.cpp +++ b/src/motif/bitmap.cpp @@ -13,6 +13,10 @@ #pragma implementation "bitmap.h" #endif +#ifdef __VMS +#define XtParent XTPARENT +#endif + #include "wx/setup.h" #include "wx/utils.h" #include "wx/palette.h" @@ -22,6 +26,7 @@ #include "wx/control.h" #include "wx/dcmemory.h" #include "wx/image.h" +#include "wx/app.h" #ifdef __VMS__ #pragma message disable nosimpint @@ -36,6 +41,8 @@ #if wxHAVE_LIB_XPM #include #endif +#include + IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxGDIObject) IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject) @@ -1061,3 +1068,510 @@ wxBitmap wxCreateMaskedBitmap(const wxBitmap& bitmap, wxColour& colour) return newBitmap; } + + + + +//----------------------------------------------------------------------------- +// wxImage conversion routines +//----------------------------------------------------------------------------- + +/* + +Date: Wed, 05 Jan 2000 11:45:40 +0100 +From: Frits Boel +To: julian.smart@ukonline.co.uk +Subject: Patch for Motif ConvertToBitmap + +Hi Julian, + +I've been working on a wxWin application for image processing. From the +beginning, I was surprised by the (lack of) speed of ConvertToBitmap, +till I looked in the source code of image.cpp. I saw that converting a +wxImage to a bitmap with 8-bit pixels is done with comparing every pixel +to the 256 colors of the palet. A very time-consuming piece of code! + +Because I wanted a faster application, I've made a 'patch' for this. In +short: every pixel of the image is compared to a sorted list with +colors. If the color is found in the list, the palette entry is +returned; if the color is not found, the color palette is searched and +then the palette entry is returned and the color added to the sorted +list. + +Maybe there is another method for this, namely changing the palette +itself (if the colors are known, as is the case with tiffs with a +colormap). I did not look at this, maybe someone else did? + +The code of the patch is attached, have a look on it, and maybe you will +ship it with the next release of wxMotif? + +Regards, + +Frits Boel +Software engineer at Hubrecht Laboratory, The Netherlands. + +*/ + +class wxSearchColor +{ +public: + wxSearchColor( void ); + wxSearchColor( int size, XColor *colors ); + ~wxSearchColor( void ); + + int SearchColor( int r, int g, int b ); +private: + int AddColor( unsigned int value, int pos ); + + int size; + XColor *colors; + unsigned int *color; + int *entry; + + int bottom; + int top; +}; + +wxSearchColor::wxSearchColor( void ) +{ + size = 0; + colors = (XColor*) NULL; + color = (unsigned int *) NULL; + entry = (int*) NULL; + + bottom = 0; + top = 0; +} + +wxSearchColor::wxSearchColor( int size_, XColor *colors_ ) +{ + int i; + size = size_; + colors = colors_; + color = new unsigned int[size]; + entry = new int [size]; + + for (i = 0; i < size; i++ ) { + entry[i] = -1; + } + + bottom = top = ( size >> 1 ); +} + +wxSearchColor::~wxSearchColor( void ) +{ + if ( color ) delete color; + if ( entry ) delete entry; +} + +int wxSearchColor::SearchColor( int r, int g, int b ) +{ + unsigned int value = ( ( ( r * 256 ) + g ) * 256 ) + b; + int begin = bottom; + int end = top; + int middle = 0; + + while ( begin <= end ) { + + middle = ( begin + end ) >> 1; + + if ( value == color[middle] ) { + return( entry[middle] ); + } else if ( value < color[middle] ) { + end = middle - 1; + } else { + begin = middle + 1; + } + + } + + return AddColor( value, middle ); +} + +int wxSearchColor::AddColor( unsigned int value, int pos ) +{ + int i; + int pixel = -1; + int max = 3 * (65536); + for ( i = 0; i < 256; i++ ) { + int rdiff = ((value >> 8) & 0xFF00 ) - colors[i].red; + int gdiff = ((value ) & 0xFF00 ) - colors[i].green; + int bdiff = ((value << 8) & 0xFF00 ) - colors[i].blue; + int sum = abs (rdiff) + abs (gdiff) + abs (bdiff); + if (sum < max) { pixel = i; max = sum; } + } + + if ( entry[pos] < 0 ) { + color[pos] = value; + entry[pos] = pixel; + } else if ( value < color[pos] ) { + + if ( bottom > 0 ) { + for ( i = bottom; i < pos; i++ ) { + color[i-1] = color[i]; + entry[i-1] = entry[i]; + } + bottom--; + color[pos-1] = value; + entry[pos-1] = pixel; + } else if ( top < size-1 ) { + for ( i = top; i >= pos; i-- ) { + color[i+1] = color[i]; + entry[i+1] = entry[i]; + } + top++; + color[pos] = value; + entry[pos] = pixel; + } + + } else { + + if ( top < size-1 ) { + for ( i = top; i > pos; i-- ) { + color[i+1] = color[i]; + entry[i+1] = entry[i]; + } + top++; + color[pos+1] = value; + entry[pos+1] = pixel; + } else if ( bottom > 0 ) { + for ( i = bottom; i < pos; i++ ) { + color[i-1] = color[i]; + entry[i-1] = entry[i]; + } + bottom--; + color[pos] = value; + entry[pos] = pixel; + } + + } + + return( pixel ); +} + + +bool wxBitmap::CreateFromImage( const wxImage& image, int depth ) +{ + wxCHECK_MSG( image.Ok(), FALSE, wxT("invalid image") ) + wxCHECK_MSG( depth == -1, FALSE, wxT("invalid bitmap depth") ) + + m_refData = new wxBitmapRefData(); + + if (wxTheBitmapList) wxTheBitmapList->AddBitmap(this); + + int width = image.GetWidth(); + int height = image.GetHeight(); + + SetHeight( height ); + SetWidth( width ); + + Display *dpy = (Display*) wxGetDisplay(); + Visual* vis = DefaultVisual( dpy, DefaultScreen( dpy ) ); + int bpp = DefaultDepth( dpy, DefaultScreen( dpy ) ); + + // Create image + + XImage *data_image = XCreateImage( dpy, vis, bpp, ZPixmap, 0, 0, width, height, 32, 0 ); + data_image->data = (char*) malloc( data_image->bytes_per_line * data_image->height ); + + Create( width, height, bpp ); + + // Create mask + + XImage *mask_image = (XImage*) NULL; + if (image.HasMask()) + { + mask_image = XCreateImage( dpy, vis, 1, ZPixmap, 0, 0, width, height, 32, 0 ); + mask_image->data = (char*) malloc( mask_image->bytes_per_line * mask_image->height ); + } + + // Retrieve depth info + + XVisualInfo vinfo_template; + XVisualInfo *vi; + + vinfo_template.visual = vis; + vinfo_template.visualid = XVisualIDFromVisual( vis ); + vinfo_template.depth = bpp; + int nitem = 0; + + vi = XGetVisualInfo( dpy, VisualIDMask|VisualDepthMask, &vinfo_template, &nitem ); + + wxCHECK_MSG( vi, FALSE, wxT("no visual") ); + + XFree( vi ); + + if ((bpp == 16) && (vi->red_mask != 0xf800)) bpp = 15; + if (bpp < 8) bpp = 8; + + // Render + + enum byte_order { RGB, RBG, BRG, BGR, GRB, GBR }; + byte_order b_o = RGB; + + if (bpp >= 24) + { + if ((vi->red_mask > vi->green_mask) && (vi->green_mask > vi->blue_mask)) b_o = RGB; + else if ((vi->red_mask > vi->blue_mask) && (vi->blue_mask > vi->green_mask)) b_o = RGB; + else if ((vi->blue_mask > vi->red_mask) && (vi->red_mask > vi->green_mask)) b_o = BRG; + else if ((vi->blue_mask > vi->green_mask) && (vi->green_mask > vi->red_mask)) b_o = BGR; + else if ((vi->green_mask > vi->red_mask) && (vi->red_mask > vi->blue_mask)) b_o = GRB; + else if ((vi->green_mask > vi->blue_mask) && (vi->blue_mask > vi->red_mask)) b_o = GBR; + } + + int r_mask = image.GetMaskRed(); + int g_mask = image.GetMaskGreen(); + int b_mask = image.GetMaskBlue(); + + XColor colors[256]; + if (bpp == 8) + { + Colormap cmap = (Colormap) wxTheApp->GetMainColormap( dpy ); + + for (int i = 0; i < 256; i++) colors[i].pixel = i; + XQueryColors( dpy, cmap, colors, 256 ); + } + + wxSearchColor scolor( 256, colors ); + unsigned char* data = image.GetData(); + + bool hasMask = image.HasMask(); + + int index = 0; + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + int r = data[index]; + index++; + int g = data[index]; + index++; + int b = data[index]; + index++; + + if (hasMask) + { + if ((r == r_mask) && (b == b_mask) && (g == g_mask)) + XPutPixel( mask_image, x, y, 0 ); + else + XPutPixel( mask_image, x, y, 1 ); + } + + switch (bpp) + { + case 8: + { +#if 0 // Old, slower code + int pixel = -1; + /* + if (wxTheApp->m_colorCube) + { + pixel = wxTheApp->m_colorCube + [ ((r & 0xf8) << 7) + ((g & 0xf8) << 2) + ((b & 0xf8) >> 3) ]; + } + else + { + */ + int max = 3 * (65536); + for (int i = 0; i < 256; i++) + { + int rdiff = (r << 8) - colors[i].red; + int gdiff = (g << 8) - colors[i].green; + int bdiff = (b << 8) - colors[i].blue; + int sum = abs (rdiff) + abs (gdiff) + abs (bdiff); + if (sum < max) { pixel = i; max = sum; } + } + /* + } + */ +#endif + + // And this is all to get the 'right' color... + int pixel = scolor.SearchColor( r, g, b ); + XPutPixel( data_image, x, y, pixel ); + break; + } + case 15: + { + int pixel = ((r & 0xf8) << 7) | ((g & 0xf8) << 2) | ((b & 0xf8) >> 3); + XPutPixel( data_image, x, y, pixel ); + break; + } + case 16: + { + int pixel = ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | ((b & 0xf8) >> 3); + XPutPixel( data_image, x, y, pixel ); + break; + } + case 32: + case 24: + { + int pixel = 0; + switch (b_o) + { + case RGB: pixel = (r << 16) | (g << 8) | b; break; + case RBG: pixel = (r << 16) | (b << 8) | g; break; + case BRG: pixel = (b << 16) | (r << 8) | g; break; + case BGR: pixel = (b << 16) | (g << 8) | r; break; + case GRB: pixel = (g << 16) | (r << 8) | b; break; + case GBR: pixel = (g << 16) | (b << 8) | r; break; + } + XPutPixel( data_image, x, y, pixel ); + } + default: break; + } + } // for + } // for + + // Blit picture + + XGCValues gcvalues; + gcvalues.foreground = BlackPixel( dpy, DefaultScreen( dpy ) ); + GC gc = XCreateGC( dpy, RootWindow ( dpy, DefaultScreen(dpy) ), GCForeground, &gcvalues ); + XPutImage( dpy, (Drawable)GetPixmap(), gc, data_image, 0, 0, 0, 0, width, height ); + + XDestroyImage( data_image ); + XFreeGC( dpy, gc ); + + // Blit mask + if (image.HasMask()) + { + wxBitmap maskBitmap(width, height, 1); + + GC gcMask = XCreateGC( dpy, (Pixmap) maskBitmap.GetPixmap(), (XtGCMask) 0, (XGCValues*)NULL ); + XPutImage( dpy, (Drawable)maskBitmap.GetPixmap(), gcMask, mask_image, 0, 0, 0, 0, width, height ); + + XDestroyImage( mask_image ); + XFreeGC( dpy, gcMask ); + + wxMask* mask = new wxMask; + mask->SetPixmap(maskBitmap.GetPixmap()); + + SetMask(mask); + + maskBitmap.SetPixmapNull(); + } + + + return TRUE; +} + +wxImage wxBitmap::ConvertToImage() const +{ + wxImage image; + + wxCHECK_MSG( Ok(), wxNullImage, wxT("invalid bitmap") ); + + Display *dpy = (Display*) wxGetDisplay(); + Visual* vis = DefaultVisual( dpy, DefaultScreen( dpy ) ); + int bpp = DefaultDepth( dpy, DefaultScreen( dpy ) ); + + XImage *ximage = XGetImage( dpy, + (Drawable)GetPixmap(), + 0, 0, + GetWidth(), GetHeight(), + AllPlanes, ZPixmap ); + + wxCHECK_MSG( ximage, wxNullImage, wxT("couldn't create image") ); + + image.Create( GetWidth(), GetHeight() ); + char unsigned *data = image.GetData(); + + if (!data) + { + XDestroyImage( ximage ); + wxFAIL_MSG( wxT("couldn't create image") ); + return wxNullImage; + } + + /* + GdkImage *gdk_image_mask = (GdkImage*) NULL; + if (GetMask()) + { + gdk_image_mask = gdk_image_get( GetMask()->GetBitmap(), + 0, 0, + GetWidth(), GetHeight() ); + + image.SetMaskColour( 16, 16, 16 ); // anything unlikely and dividable + } + */ + + // Retrieve depth info + + XVisualInfo vinfo_template; + XVisualInfo *vi; + + vinfo_template.visual = vis; + vinfo_template.visualid = XVisualIDFromVisual( vis ); + vinfo_template.depth = bpp; + int nitem = 0; + + vi = XGetVisualInfo( dpy, VisualIDMask|VisualDepthMask, &vinfo_template, &nitem ); + + wxCHECK_MSG( vi, wxNullImage, wxT("no visual") ); + + if ((bpp == 16) && (vi->red_mask != 0xf800)) bpp = 15; + + XFree( vi ); + + XColor colors[256]; + if (bpp == 8) + { + Colormap cmap = (Colormap)wxTheApp->GetMainColormap( dpy ); + + for (int i = 0; i < 256; i++) colors[i].pixel = i; + XQueryColors( dpy, cmap, colors, 256 ); + } + + long pos = 0; + for (int j = 0; j < GetHeight(); j++) + { + for (int i = 0; i < GetWidth(); i++) + { + int pixel = XGetPixel( ximage, i, j ); + if (bpp <= 8) + { + data[pos] = colors[pixel].red >> 8; + data[pos+1] = colors[pixel].green >> 8; + data[pos+2] = colors[pixel].blue >> 8; + } else if (bpp == 15) + { + data[pos] = (pixel >> 7) & 0xf8; + data[pos+1] = (pixel >> 2) & 0xf8; + data[pos+2] = (pixel << 3) & 0xf8; + } else if (bpp == 16) + { + data[pos] = (pixel >> 8) & 0xf8; + data[pos+1] = (pixel >> 3) & 0xfc; + data[pos+2] = (pixel << 3) & 0xf8; + } else + { + data[pos] = (pixel >> 16) & 0xff; + data[pos+1] = (pixel >> 8) & 0xff; + data[pos+2] = pixel & 0xff; + } + + /* + if (gdk_image_mask) + { + int mask_pixel = gdk_image_get_pixel( gdk_image_mask, i, j ); + if (mask_pixel == 0) + { + data[pos] = 16; + data[pos+1] = 16; + data[pos+2] = 16; + } + } + */ + + pos += 3; + } + } + + XDestroyImage( ximage ); + /* + if (gdk_image_mask) gdk_image_destroy( gdk_image_mask ); + */ + + return image; +}