X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/16361ec94128d2cea3a08c2c84a4eb38232715d6..afdf99e13aa2eeff57a9fc01014eabde7eb9421e:/src/generic/scrlwing.cpp?ds=inline diff --git a/src/generic/scrlwing.cpp b/src/generic/scrlwing.cpp index 7d14e6a556..c3f25599f9 100644 --- a/src/generic/scrlwing.cpp +++ b/src/generic/scrlwing.cpp @@ -644,7 +644,61 @@ int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event) return nScrollInc; } -// Adjust the scrollbars - new version. +void +wxScrollHelper::AdjustScrollbar(int orient, + int clientSize, + int virtSize, + int& pixelsPerUnit, + int& scrollUnits, + int& scrollPosition) +{ + // scroll lines per page: if 0, no scrolling is needed + int unitsPerPage; + + // check if we need scrollbar in this direction at all + if ( pixelsPerUnit == 0 || clientSize >= virtSize ) + { + // scrolling is disabled or unnecessary + scrollUnits = + scrollPosition = 0; + unitsPerPage = 0; + } + else // might need scrolling + { + // Round up integer division to catch any "leftover" client space. + scrollUnits = (virtSize + pixelsPerUnit - 1) / pixelsPerUnit; + + // Calculate the number of fully scroll units + unitsPerPage = clientSize / pixelsPerUnit; + + if (unitsPerPage >= scrollUnits) + { + // we're big enough to not need scrolling + scrollUnits = + scrollPosition = 0; + unitsPerPage = 0; + } + else // we do need a scrollbar + { + if ( unitsPerPage < 1 ) + unitsPerPage = 1; + + // Correct position if greater than extent of canvas minus + // the visible portion of it or if below zero + const int posMax = scrollUnits - unitsPerPage; + if ( scrollPosition > posMax ) + scrollPosition = posMax; + else if ( scrollPosition < 0 ) + scrollPosition = 0; + } + } + + m_win->SetScrollbar(orient, scrollPosition, unitsPerPage, scrollUnits); + + // The amount by which we scroll when paging + SetScrollPageSize(orient, unitsPerPage); +} + void wxScrollHelper::AdjustScrollbars() { static wxRecursionGuardFlag s_flagReentrancy; @@ -660,137 +714,62 @@ void wxScrollHelper::AdjustScrollbars() return; } - int w = 0, h = 0; - int oldw, oldh; - int oldXScroll = m_xScrollPosition; int oldYScroll = m_yScrollPosition; - // VZ: at least under Windows this loop is useless because when scrollbars - // [dis]appear we get a WM_SIZE resulting in another call to - // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave - // it here for now but it would be better to ensure that all ports - // generate EVT_SIZE when scrollbars [dis]appear, emulating it if - // necessary, and remove it later - // JACS: Stop potential infinite loop by limiting number of iterations - int iterationCount = 0; - const int iterationMax = 5; - do + // we may need to readjust the scrollbars several times as enabling one of + // them reduces the area available for the window contents and so can make + // the other scrollbar necessary now although it wasn't necessary before + // + // VZ: normally this loop should be over in at most 2 iterations, I don't + // know why do we need 5 of them + for ( int iterationCount = 0; iterationCount < 5; iterationCount++ ) { - iterationCount ++; - - GetTargetSize(&w, 0); - - // scroll lines per page: if 0, no scrolling is needed - int linesPerPage; - - if ( m_xScrollPixelsPerLine == 0 ) - { - // scrolling is disabled - m_xScrollLines = 0; - m_xScrollPosition = 0; - linesPerPage = 0; - } - else // might need scrolling - { - // Round up integer division to catch any "leftover" client space. - const int wVirt = m_targetWindow->GetVirtualSize().GetWidth(); - m_xScrollLines = (wVirt + m_xScrollPixelsPerLine - 1) / m_xScrollPixelsPerLine; - - // Calculate page size i.e. number of scroll units you get on the - // current client window. - linesPerPage = w / m_xScrollPixelsPerLine; - - // Special case. When client and virtual size are very close but - // the client is big enough, kill scrollbar. - if ((linesPerPage < m_xScrollLines) && (w >= wVirt)) ++linesPerPage; - - if (linesPerPage >= m_xScrollLines) - { - // we're big enough to not need scrolling - linesPerPage = - m_xScrollLines = - m_xScrollPosition = 0; - } - else // we do need a scrollbar - { - if ( linesPerPage < 1 ) - linesPerPage = 1; - - // Correct position if greater than extent of canvas minus - // the visible portion of it or if below zero - const int posMax = m_xScrollLines - linesPerPage; - if ( m_xScrollPosition > posMax ) - m_xScrollPosition = posMax; - else if ( m_xScrollPosition < 0 ) - m_xScrollPosition = 0; - } - } - - m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition, - linesPerPage, m_xScrollLines); - - // The amount by which we scroll when paging - SetScrollPageSize(wxHORIZONTAL, linesPerPage); - - GetTargetSize(0, &h); - - if ( m_yScrollPixelsPerLine == 0 ) - { - // scrolling is disabled - m_yScrollLines = 0; - m_yScrollPosition = 0; - linesPerPage = 0; - } - else // might need scrolling + wxSize clientSize = GetTargetSize(); + const wxSize virtSize = m_targetWindow->GetVirtualSize(); + + // this block of code tries to work around the following problem: the + // window could have been just resized to have enough space to show its + // full contents without the scrollbars, but its client size could be + // not big enough because it does have the scrollbars right now and so + // the scrollbars would remain even though we don't need them any more + // + // to prevent this from happening, check if we have enough space for + // everything without the scrollbars and explicitly disable them then + const wxSize availSize = GetSizeAvailableForScrollTarget( + m_win->GetSize() - m_win->GetWindowBorderSize()); + if ( availSize != clientSize ) { - // Round up integer division to catch any "leftover" client space. - const int hVirt = m_targetWindow->GetVirtualSize().GetHeight(); - m_yScrollLines = ( hVirt + m_yScrollPixelsPerLine - 1 ) / m_yScrollPixelsPerLine; - - // Calculate page size i.e. number of scroll units you get on the - // current client window. - linesPerPage = h / m_yScrollPixelsPerLine; - - // Special case. When client and virtual size are very close but - // the client is big enough, kill scrollbar. - if ((linesPerPage < m_yScrollLines) && (h >= hVirt)) ++linesPerPage; - - if (linesPerPage >= m_yScrollLines) - { - // we're big enough to not need scrolling - linesPerPage = - m_yScrollLines = - m_yScrollPosition = 0; - } - else // we do need a scrollbar + if ( availSize.x >= virtSize.x && availSize.y >= virtSize.y ) { - if ( linesPerPage < 1 ) - linesPerPage = 1; - - // Correct position if greater than extent of canvas minus - // the visible portion of it or if below zero - const int posMax = m_yScrollLines - linesPerPage; - if ( m_yScrollPosition > posMax ) - m_yScrollPosition = posMax; - else if ( m_yScrollPosition < 0 ) - m_yScrollPosition = 0; + // this will be enough to make the scrollbars disappear below + // and then the client size will indeed become equal to the + // full available size + clientSize = availSize; } } - m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition, - linesPerPage, m_yScrollLines); - // The amount by which we scroll when paging - SetScrollPageSize(wxVERTICAL, linesPerPage); + AdjustScrollbar(wxHORIZONTAL, + clientSize.x, + virtSize.x, + m_xScrollPixelsPerLine, + m_xScrollLines, + m_xScrollPosition); + AdjustScrollbar(wxVERTICAL, + clientSize.y, + virtSize.y, + m_yScrollPixelsPerLine, + m_yScrollLines, + m_yScrollPosition); - // If a scrollbar (dis)appeared as a result of this, adjust them again. - oldw = w; - oldh = h; - GetTargetSize( &w, &h ); - } while ( (w != oldw || h != oldh) && (iterationCount < iterationMax) ); + // If a scrollbar (dis)appeared as a result of this, we need to adjust + // them again but if the client size didn't change, then we're done + if ( GetTargetSize() == clientSize ) + break; + } #ifdef __WXMOTIF__ // Sorry, some Motif-specific code to implement a backing pixmap @@ -849,7 +828,7 @@ void wxScrollHelper::DoPrepareDC(wxDC& dc) wxPoint pt = dc.GetDeviceOrigin(); #ifdef __WXGTK__ // It may actually be correct to always query - // the m_sign from the DC here, but I leve the + // the m_sign from the DC here, but I leave the // #ifdef GTK for now. if (m_win->GetLayoutDirection() == wxLayout_RightToLeft) dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine, @@ -1341,21 +1320,69 @@ void wxScrollHelper::HandleOnChildFocus(wxChildFocusEvent& event) if ( win == m_targetWindow ) return; // nothing to do - while ( win->GetParent() != m_targetWindow ) +#ifdef __WXMAC__ + if (wxDynamicCast(win, wxScrollBar)) + return; +#endif + + // Fixing ticket: http://trac.wxwidgets.org/ticket/9563 + // When a child inside a wxControlContainer receives a focus, the + // wxControlContainer generates an artificial wxChildFocusEvent for + // itself, telling its parent that 'it' received the focus. The effect is + // that this->HandleOnChildFocus is called twice, first with the + // artificial wxChildFocusEvent and then with the original event. We need + // to ignore the artificial event here or otherwise HandleOnChildFocus + // would first scroll the target window to make the entire + // wxControlContainer visible and immediately afterwards scroll the target + // window again to make the child widget visible. This leads to ugly + // flickering when using nested wxPanels/wxScrolledWindows. + // + // Ignore this event if 'win' is derived from wxControlContainer AND its + // parent is the m_targetWindow AND 'win' is not actually reciving the + // focus (win != FindFocus). TODO: This affects all wxControlContainer + // objects, but wxControlContainer is not part of the wxWidgets RTTI and + // so wxDynamicCast(win, wxControlContainer) does not compile. Find a way + // to determine if 'win' derives from wxControlContainer. Until then, + // testing if 'win' derives from wxPanel will probably get >90% of all + // cases. + + wxWindow *actual_focus=wxWindow::FindFocus(); + if (win != actual_focus && + wxDynamicCast(win, wxPanel) != 0 && + win->GetParent() == m_targetWindow) + // if win is a wxPanel and receives the focus, it should not be + // scrolled into view + return; + + wxSize view(m_targetWindow->GetClientSize()); + + // For composite controls such as wxComboCtrl we should try to fit the + // entire control inside the visible area of the target window, not just + // the focused child of the control. Otherwise we'd make only the textctrl + // part of a wxComboCtrl visible and the button would still be outside the + // scrolled area. But do so only if the parent fits *entirely* inside the + // scrolled window. In other situations, such as nested wxPanel or + // wxScrolledWindows, the parent might be way to big to fit inside the + // scrolled window. If that is the case, then make only the focused window + // visible + if ( win->GetParent() != m_targetWindow) { - win = win->GetParent(); - if ( !win ) - return; // event is not from a child of the target window + wxWindow *parent=win->GetParent(); + wxSize parent_size=parent->GetSize(); + if (parent_size.GetWidth() <= view.GetWidth() && + parent_size.GetHeight() <= view.GetHeight()) + // make the immediate parent visible instead of the focused control + win=parent; } // if the child is not fully visible, try to scroll it into view: int stepx, stepy; GetScrollPixelsPerUnit(&stepx, &stepy); - // NB: we don't call CalcScrolledPosition() on win->GetPosition() here, - // because children' positions are already scrolled - wxRect winrect(win->GetPosition(), win->GetSize()); - wxSize view(m_targetWindow->GetClientSize()); + // 'win' position coordinates are relative to it's parent + // convert them so that they are relative to the m_targetWindow viewing area + wxRect winrect(m_targetWindow->ScreenToClient(win->GetScreenPosition()), + win->GetSize()); int startx, starty; GetViewStart(&startx, &starty); @@ -1450,7 +1477,7 @@ wxSize wxScrolledT_Helper::FilterBestSize(const wxWindow *win, } #ifdef __WXMSW__ -WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXLRESULT rc) +WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg, WXLRESULT rc) { #ifndef __WXWINCE__ // we need to process arrows ourselves for scrolling