X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/15b6757b26a0277472a4f6b071b52050abd922da..d3f3e7f11d154aedd87a3155dfe28d4211ffa0b5:/docs/doxygen/overviews/python.h?ds=sidebyside diff --git a/docs/doxygen/overviews/python.h b/docs/doxygen/overviews/python.h index df4beab878..04dde37b1d 100644 --- a/docs/doxygen/overviews/python.h +++ b/docs/doxygen/overviews/python.h @@ -1,467 +1,469 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: python +// Name: python.h // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -/*! - - @page python_overview wxPython overview - - This topic was written by Robin Dunn, author of the wxPython wrapper. - @ref pwhat_overview - @ref pwhy_overview - @ref pother_overview - @ref pusing_overview - @ref pclasses_overview - @ref phelp_overview - - - @section wxpwhat What is wxPython? - - wxPython is a blending of the wxWidgets GUI classes and the - #Python programming language. - @b Python - So what is Python? Go to - #http://www.python.org to learn more, - but in a nutshell Python is an interpreted, - interactive, object-oriented programming language. It is often - compared to Tcl, Perl, Scheme or Java. - Python combines remarkable power with very clear syntax. It has - modules, classes, exceptions, very high level dynamic data types, and - dynamic typing. There are interfaces to many system calls and - libraries, and new built-in modules are easily written in C or - C++. Python is also usable as an extension language for applications - that need a programmable interface. - Python is copyrighted but freely usable and distributable, even for - commercial use. - @b wxPython - wxPython is a Python package that can be imported at runtime that - includes a collection of Python modules and an extension module - (native code). It provides a series of Python classes that mirror (or - shadow) many of the wxWidgets GUI classes. This extension module - attempts to mirror the class hierarchy of wxWidgets as closely as - possible. This means that there is a wxFrame class in wxPython that - looks, smells, tastes and acts almost the same as the wxFrame class in - the C++ version. - wxPython is very versatile. It can be used to create standalone GUI - applications, or in situations where Python is embedded in a C++ - application as an internal scripting or macro language. - Currently wxPython is available for Win32 platforms and the GTK - toolkit (wxGTK) on most Unix/X-windows platforms. See the wxPython - website #http://wxPython.org/ for - details about getting wxPython working for you. - - @section wxpwhy Why use wxPython? - - So why would you want to use wxPython over just C++ and wxWidgets? - Personally I prefer using Python for everything. I only use C++ when I - absolutely have to eke more performance out of an algorithm, and even - then I usually code it as an extension module and leave the majority - of the program in Python. - Another good thing to use wxPython for is quick prototyping of your - wxWidgets apps. With C++ you have to continuously go though the - edit-compile-link-run cycle, which can be quite time consuming. With - Python it is only an edit-run cycle. You can easily build an - application in a few hours with Python that would normally take a few - days or longer with C++. Converting a wxPython app to a C++/wxWidgets app - should be a straight forward task. - - @section wxpother Other Python GUIs - - There are other GUI solutions out there for Python. - @b Tkinter - Tkinter is the de facto standard GUI for Python. It is available - on nearly every platform that Python and Tcl/TK are. Why Tcl/Tk? - Well because Tkinter is just a wrapper around Tcl's GUI toolkit, Tk. - This has its upsides and its downsides... - The upside is that Tk is a pretty versatile toolkit. It can be made - to do a lot of things in a lot of different environments. It is fairly - easy to create new widgets and use them interchangeably in your - programs. - The downside is Tcl. When using Tkinter you actually have two - separate language interpreters running, the Python interpreter and the - Tcl interpreter for the GUI. Since the guts of Tcl is mostly about - string processing, it is fairly slow as well. (Not too bad on a fast - Pentium II, but you really notice the difference on slower machines.) - It wasn't until the latest version of Tcl/Tk that native Look and - Feel was possible on non-Motif platforms. This is because Tk - usually implements its own widgets (controls) even when there are - native controls available. - Tkinter is a pretty low-level toolkit. You have to do a lot of work - (verbose program code) to do things that would be much simpler with a higher - level of abstraction. - @b PythonWin - PythonWin is an add-on package for Python for the Win32 platform. It - includes wrappers for MFC as well as much of the Win32 API. Because - of its foundation, it is very familiar for programmers who have - experience with MFC and the Win32 API. It is obviously not compatible - with other platforms and toolkits. PythonWin is organized as separate - packages and modules so you can use the pieces you need without having - to use the GUI portions. - @b Others - There are quite a few other GUI modules available for Python, some in - active use, some that haven't been updated for ages. Most are simple - wrappers around some C or C++ toolkit or another, and most are not - cross-platform compatible. See @ref Graphics_overview - for a listing of a few of them. - - @section wxpusing Using wxPython - - @b First things first... - I'm not going to try and teach the Python language here. You can do - that at the http://www.python.org/doc/tut/tut.html. - I'm also going to assume that you know a bit about wxWidgets already, - enough to notice the similarities in the classes used. - Take a look at the following wxPython program. You can find a similar - program in the @c wxPython/demo directory, named @c DialogUnits.py. If your - Python and wxPython are properly installed, you should be able to run - it by issuing this command: - - - @b @c python DialogUnits.py - - - - - - @code - 001: ## import all of the wxPython GUI package - 002: from wxPython.wx import * - 003: - 004: ## Create a new frame class, derived from the wxPython Frame. - 005: class MyFrame(wxFrame): - 006: - 007: def __init__(self, parent, id, title): - 008: # First, call the base class' __init__ method to create the frame - 009: wxFrame.__init__(self, parent, id, title, - 010: wxPoint(100, 100), wxSize(160, 100)) - 011: - 012: # Associate some events with methods of this class - 013: EVT_SIZE(self, self.OnSize) - 014: EVT_MOVE(self, self.OnMove) - 015: - 016: # Add a panel and some controls to display the size and position - 017: panel = wxPanel(self, -1) - 018: wxStaticText(panel, -1, "Size:", - 019: wxDLG_PNT(panel, wxPoint(4, 4)), wxDefaultSize) - 020: wxStaticText(panel, -1, "Pos:", - 021: wxDLG_PNT(panel, wxPoint(4, 14)), wxDefaultSize) - 022: self.sizeCtrl = wxTextCtrl(panel, -1, "", - 023: wxDLG_PNT(panel, wxPoint(24, 4)), - 024: wxDLG_SZE(panel, wxSize(36, -1)), - 025: wxTE_READONLY) - 026: self.posCtrl = wxTextCtrl(panel, -1, "", - 027: wxDLG_PNT(panel, wxPoint(24, 14)), - 028: wxDLG_SZE(panel, wxSize(36, -1)), - 029: wxTE_READONLY) - 030: - 031: - 032: # This method is called automatically when the CLOSE event is - 033: # sent to this window - 034: def OnCloseWindow(self, event): - 035: # tell the window to kill itself - 036: self.Destroy() - 037: - 038: # This method is called by the system when the window is resized, - 039: # because of the association above. - 040: def OnSize(self, event): - 041: size = event.GetSize() - 042: self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height)) - 043: - 044: # tell the event system to continue looking for an event handler, - 045: # so the default handler will get called. - 046: event.Skip() - 047: - 048: # This method is called by the system when the window is moved, - 049: # because of the association above. - 050: def OnMove(self, event): - 051: pos = event.GetPosition() - 052: self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y)) - 053: - 054: - 055: # Every wxWidgets application must have a class derived from wxApp - 056: class MyApp(wxApp): - 057: - 058: # wxWidgets calls this method to initialize the application - 059: def OnInit(self): - 060: - 061: # Create an instance of our customized Frame class - 062: frame = MyFrame(@NULL, -1, "This is a test") - 063: frame.Show(@true) - 064: - 065: # Tell wxWidgets that this is our main window - 066: self.SetTopWindow(frame) - 067: - 068: # Return a success flag - 069: return @true - 070: - 071: - 072: app = MyApp(0) # Create an instance of the application class - 073: app.MainLoop() # Tell it to start processing events - 074: - @endcode - - - - @b Things to notice - - - At line 2 the wxPython classes, constants, and etc. are imported - into the current module's namespace. If you prefer to reduce - namespace pollution you can use "@c from wxPython import wx" and - then access all the wxPython identifiers through the wx module, for - example, "@c wx.wxFrame". - At line 13 the frame's sizing and moving events are connected to - methods of the class. These helper functions are intended to be like - the event table macros that wxWidgets employs. But since static event - tables are impossible with wxPython, we use helpers that are named the - same to dynamically build the table. The only real difference is - that the first argument to the event helpers is always the window that - the event table entry should be added to. - Notice the use of @c wxDLG_PNT and @c wxDLG_SZE in lines 19 - - 29 to convert from dialog units to pixels. These helpers are unique - to wxPython since Python can't do method overloading like C++. - There is an @c OnCloseWindow method at line 34 but no call to - EVT_CLOSE to attach the event to the method. Does it really get - called? The answer is, yes it does. This is because many of the - standard events are attached to windows that have the associated - standard method names. I have tried to follow the lead of the - C++ classes in this area to determine what is standard but since - that changes from time to time I can make no guarantees, nor will it - be fully documented. When in doubt, use an EVT_*** function. - At lines 17 to 21 notice that there are no saved references to - the panel or the static text items that are created. Those of you - who know Python might be wondering what happens when Python deletes - these objects when they go out of scope. Do they disappear from the GUI? They - don't. Remember that in wxPython the Python objects are just shadows of the - corresponding C++ objects. Once the C++ windows and controls are - attached to their parents, the parents manage them and delete them - when necessary. For this reason, most wxPython objects do not need to - have a __del__ method that explicitly causes the C++ object to be - deleted. If you ever have the need to forcibly delete a window, use - the Destroy() method as shown on line 36. - Just like wxWidgets in C++, wxPython apps need to create a class - derived from @c wxApp (line 56) that implements a method named - @c OnInit, (line 59.) This method should create the application's - main window (line 62) and use @c wxApp.SetTopWindow() (line 66) to - inform wxWidgets about it. - And finally, at line 72 an instance of the application class is - created. At this point wxPython finishes initializing itself, and calls - the @c OnInit method to get things started. (The zero parameter here is - a flag for functionality that isn't quite implemented yet. Just - ignore it for now.) The call to @c MainLoop at line 73 starts the event - loop which continues until the application terminates or all the top - level windows are closed. - - - - @section wxpclasses wxWidgets classes implemented in wxPython - - The following classes are supported in wxPython. Most provide nearly - full implementations of the public interfaces specified in the C++ - documentation, others are less so. They will all be brought as close - as possible to the C++ spec over time. - - - #wxAcceleratorEntry - #wxAcceleratorTable - #wxActivateEvent - #wxBitmap - #wxBitmapButton - #wxBitmapDataObject - wxBMPHandler - #wxBoxSizer - #wxBrush - #wxBusyInfo - #wxBusyCursor - #wxButton - #wxCalculateLayoutEvent - #wxCalendarCtrl - #wxCaret - #wxCheckBox - #wxCheckListBox - #wxChoice - #wxClientDC - #wxClipboard - #wxCloseEvent - #wxColourData - #wxColourDialog - #wxColour - #wxComboBox - #wxCommandEvent - #wxConfig - #wxControl - #wxCursor - #wxCustomDataObject - #wxDataFormat - #wxDataObject - #wxDataObjectComposite - #wxDataObjectSimple - #wxDateTime - #wxDateSpan - #wxDC - #wxDialog - #wxDirDialog - #wxDragImage - #wxDropFilesEvent - #wxDropSource - #wxDropTarget - #wxEraseEvent - #wxEvent - #wxEvtHandler - #wxFileConfig - #wxFileDataObject - #wxFileDialog - #wxFileDropTarget - #wxFileSystem - #wxFileSystemHandler - #wxFocusEvent - #wxFontData - #wxFontDialog - #wxFont - #wxFrame - #wxFSFile - #wxGauge - wxGIFHandler - #wxGLCanvas - #wxHtmlCell - #wxHtmlContainerCell - #wxHtmlDCRenderer - #wxHtmlEasyPrinting - #wxHtmlParser - #wxHtmlTagHandler - #wxHtmlTag - #wxHtmlWinParser - #wxHtmlPrintout - #wxHtmlWinTagHandler - #wxHtmlWindow - #wxIconizeEvent - #wxIcon - #wxIdleEvent - #wxImage - #wxImageHandler - #wxImageList - #wxIndividualLayoutConstraint - #wxInitDialogEvent - #wxInputStream - #wxInternetFSHandler - #wxJoystickEvent - wxJPEGHandler - #wxKeyEvent - #wxLayoutAlgorithm - #wxLayoutConstraints - #wxListBox - #wxListCtrl - #wxListEvent - #wxListItem - #wxMask - #wxMaximizeEvent - #wxMDIChildFrame - #wxMDIClientWindow - #wxMDIParentFrame - #wxMemoryDC - #wxMemoryFSHandler - #wxMenuBar - #wxMenuEvent - #wxMenuItem - #wxMenu - #wxMessageDialog - #wxMetaFileDC - #wxMiniFrame - #wxMouseEvent - #wxMoveEvent - #wxNotebookEvent - #wxNotebook - #wxPageSetupDialogData - #wxPageSetupDialog - #wxPaintDC - #wxPaintEvent - #wxPalette - #wxPanel - #wxPen - wxPNGHandler - #wxPoint - #wxPostScriptDC - #wxPreviewFrame - #wxPrintData - #wxPrintDialogData - #wxPrintDialog - #wxPrinter - #wxPrintPreview - #wxPrinterDC - #wxPrintout - #wxProcess - #wxQueryLayoutInfoEvent - #wxRadioBox - #wxRadioButton - #wxRealPoint - #wxRect - #wxRegionIterator - #wxRegion - #wxSashEvent - #wxSashLayoutWindow - #wxSashWindow - #wxScreenDC - #wxScrollBar - #wxScrollEvent - #wxScrolledWindow - #wxScrollWinEvent - wxShowEvent - #wxSingleChoiceDialog - #wxSizeEvent - #wxSize - #wxSizer - #wxSizerItem - #wxSlider - #wxSpinButton - #wxSpinEvent - #wxSplitterWindow - #wxStaticBitmap - #wxStaticBox - #wxStaticBoxSizer - #wxStaticLine - #wxStaticText - #wxStatusBar - #wxSysColourChangedEvent - #wxTaskBarIcon - #wxTextCtrl - #wxTextDataObject - #wxTextDropTarget - #wxTextEntryDialog - #wxTimer - #wxTimerEvent - #wxTimeSpan - #wxTipProvider - wxToolBarTool - #wxToolBar - #wxToolTip - #wxTreeCtrl - #wxTreeEvent - #wxTreeItemData - wxTreeItemId - #wxUpdateUIEvent - #wxValidator - #wxWindowDC - #wxWindow - #wxZipFSHandler - - - - @section wxphelp Where to go for help - - Since wxPython is a blending of multiple technologies, help comes from - multiple sources. See - #http://wxpython.org/ for details on - various sources of help, but probably the best source is the - wxPython-users mail list. You can view the archive or subscribe by - going to - #http://lists.wxwindows.org/mailman/listinfo/wxpython-users - Or you can send mail directly to the list using this address: - wxpython-users@lists.wxwindows.org - - */ - - +/** + +@page overview_python wxPython Overview + +This topic was written by Robin Dunn, author of the +wxPython wrapper. + +@li @ref overview_python_what +@li @ref overview_python_why +@li @ref overview_python_othergui +@li @ref overview_python_using +@li @ref overview_python_classes +@li @ref overview_python_help + + +
+ + +@section overview_python_what What is wxPython? + +wxPython is a blending of the wxWidgets GUI classes and the Python programming +language. + +@subsection overview_python_what_py Python + +So what is Python? Go to http://www.python.org to learn more, but in a +nutshell Python is an interpreted, interactive, object-oriented programming +language. It is often compared to Tcl, Perl, Scheme or Java. + +Python combines remarkable power with very clear syntax. It has modules, +classes, exceptions, very high level dynamic data types, and dynamic typing. +There are interfaces to many system calls and libraries, and new built-in +modules are easily written in C or C++. Python is also usable as an extension +language for applications that need a programmable interface. + +Python is copyrighted but freely usable and distributable, even for commercial +use. + +@subsection overview_python_what_wxpy wxPython + +wxPython is a Python package that can be imported at runtime that includes a +collection of Python modules and an extension module (native code). It provides +a series of Python classes that mirror (or shadow) many of the wxWidgets GUI +classes. This extension module attempts to mirror the class hierarchy of +wxWidgets as closely as possible. This means that there is a wxFrame class in +wxPython that looks, smells, tastes and acts almost the same as the wxFrame +class in the C++ version. + +wxPython is very versatile. It can be used to create standalone GUI +applications, or in situations where Python is embedded in a C++ application as +an internal scripting or macro language. + +Currently wxPython is available for Win32 platforms and the GTK toolkit (wxGTK) +on most Unix/X-windows platforms. See the wxPython website http://wxPython.org/ +for details about getting wxPython working for you. + + +@section overview_python_why Why Use wxPython? + +So why would you want to use wxPython over just C++ and wxWidgets? Personally I +prefer using Python for everything. I only use C++ when I absolutely have to +eke more performance out of an algorithm, and even then I usually code it as an +extension module and leave the majority of the program in Python. + +Another good thing to use wxPython for is quick prototyping of your wxWidgets +apps. With C++ you have to continuously go though the edit-compile-link-run +cycle, which can be quite time consuming. With Python it is only an edit-run +cycle. You can easily build an application in a few hours with Python that +would normally take a few days or longer with C++. Converting a wxPython app to +a C++/wxWidgets app should be a straight forward task. + + +@section overview_python_othergui Other Python GUIs + +There are other GUI solutions out there for Python. + +@subsection overview_python_othergui_tkinter Tkinter + +Tkinter is the de facto standard GUI for Python. It is available on nearly +every platform that Python and Tcl/TK are. Why Tcl/Tk? Well because Tkinter is +just a wrapper around Tcl's GUI toolkit, Tk. This has it's upsides and it's +downsides... + +The upside is that Tk is a pretty versatile toolkit. It can be made to do a lot +of things in a lot of different environments. It is fairly easy to create new +widgets and use them interchangeably in your programs. + +The downside is Tcl. When using Tkinter you actually have two separate language +interpreters running, the Python interpreter and the Tcl interpreter for the +GUI. Since the guts of Tcl is mostly about string processing, it is fairly slow +as well. (Not too bad on a fast Pentium II, but you really notice the +difference on slower machines.) + +It wasn't until the latest version of Tcl/Tk that native Look and Feel was +possible on non-Motif platforms. This is because Tk usually implements its own +widgets (controls) even when there are native controls available. + +Tkinter is a pretty low-level toolkit. You have to do a lot of work (verbose +program code) to do things that would be much simpler with a higher level of +abstraction. + +@subsection overview_python_othergui_pythonwin PythonWin + +PythonWin is an add-on package for Python for the Win32 platform. It includes +wrappers for MFC as well as much of the Win32 API. Because of its foundation, +it is very familiar for programmers who have experience with MFC and the Win32 +API. It is obviously not compatible with other platforms and toolkits. +PythonWin is organized as separate packages and modules so you can use the +pieces you need without having to use the GUI portions. + +@subsection overview_python_othergui_others Others + +There are quite a few other GUI modules available for Python, some in active +use, some that haven't been updated for ages. Most are simple wrappers around +some C or C++ toolkit or another, and most are not cross-platform compatible. +See this link +for a listing of a few of them. + + +@section overview_python_using Using wxPython + +I'm not going to try and teach the Python language here. You can do that at the +Python Tutorial. I'm also +going to assume that you know a bit about wxWidgets already, enough to notice +the similarities in the classes used. + +Take a look at the following wxPython program. You can find a similar program +in the @c wxPython/demo directory, named @c DialogUnits.py. If your Python and +wxPython are properly installed, you should be able to run it by issuing this +command: + +@code +python DialogUnits.py +@endcode + +@code +01: ## import all of the wxPython GUI package +02: from wxPython.wx import * +03: +04: ## Create a new frame class, derived from the wxPython Frame. +05: class MyFrame(wxFrame): +06: +07: def __init__(self, parent, id, title): +08: # First, call the base class' __init__ method to create the frame +09: wxFrame.__init__(self, parent, id, title, +10: wxPoint(100, 100), wxSize(160, 100)) +11: +12: # Associate some events with methods of this class +13: EVT_SIZE(self, self.OnSize) +14: EVT_MOVE(self, self.OnMove) +15: +16: # Add a panel and some controls to display the size and position +17: panel = wxPanel(self, -1) +18: wxStaticText(panel, -1, "Size:", +19: wxDLG_PNT(panel, wxPoint(4, 4)), wxDefaultSize) +20: wxStaticText(panel, -1, "Pos:", +21: wxDLG_PNT(panel, wxPoint(4, 14)), wxDefaultSize) +22: self.sizeCtrl = wxTextCtrl(panel, -1, "", +23: wxDLG_PNT(panel, wxPoint(24, 4)), +24: wxDLG_SZE(panel, wxSize(36, -1)), +25: wxTE_READONLY) +26: self.posCtrl = wxTextCtrl(panel, -1, "", +27: wxDLG_PNT(panel, wxPoint(24, 14)), +28: wxDLG_SZE(panel, wxSize(36, -1)), +29: wxTE_READONLY) +30: +31: +32: # This method is called automatically when the CLOSE event is +33: # sent to this window +34: def OnCloseWindow(self, event): +35: # tell the window to kill itself +36: self.Destroy() +37: +38: # This method is called by the system when the window is resized, +39: # because of the association above. +40: def OnSize(self, event): +41: size = event.GetSize() +42: self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height)) +43: +44: # tell the event system to continue looking for an event handler, +45: # so the default handler will get called. +46: event.Skip() +47: +48: # This method is called by the system when the window is moved, +49: # because of the association above. +50: def OnMove(self, event): +51: pos = event.GetPosition() +52: self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y)) +53: +54: +55: # Every wxWidgets application must have a class derived from wxApp +56: class MyApp(wxApp): +57: +58: # wxWidgets calls this method to initialize the application +59: def OnInit(self): +60: +61: # Create an instance of our customized Frame class +62: frame = MyFrame(NULL, -1, "This is a test") +63: frame.Show(true) +64: +67: +68: # Return a success flag +69: return true +70: +71: +72: app = MyApp(0) # Create an instance of the application class +73: app.MainLoop() # Tell it to start processing events +74: +@endcode + +@subsection overview_python_using_notice Things to Notice + +At line 2 the wxPython classes, constants, and etc. are imported into the +current module's namespace. If you prefer to reduce namespace pollution you can +use @c "from wxPython import wx" and then access all the wxPython identifiers +through the wx module, for example, @c "wx.wxFrame". + +At line 13 the frame's sizing and moving events are connected to methods of the +class. These helper functions are intended to be like the event table macros +that wxWidgets employs. But since static event tables are impossible with +wxPython, we use helpers that are named the same to dynamically build the +table. The only real difference is that the first argument to the event helpers +is always the window that the event table entry should be added to. + +Notice the use of @c wxDLG_PNT and @c wxDLG_SZE in lines 19-29 to convert from +dialog units to pixels. These helpers are unique to wxPython since Python can't +do method overloading like C++. + +There is an @c OnCloseWindow method at line 34 but no call to @c EVT_CLOSE to +attach the event to the method. Does it really get called? The answer is, yes +it does. This is because many of the standard events are attached to windows +that have the associated standard method names. I have tried to follow the lead +of the C++ classes in this area to determine what is standard but since that +changes from time to time I can make no guarantees, nor will it be fully +documented. When in doubt, use an @c EVT_*** function. + +At lines 17 to 21 notice that there are no saved references to the panel or the +static text items that are created. Those of you who know Python might be +wondering what happens when Python deletes these objects when they go out of +scope. Do they disappear from the GUI? They don't. Remember that in wxPython +the Python objects are just shadows of the corresponding C++ objects. Once the +C++ windows and controls are attached to their parents, the parents manage them +and delete them when necessary. For this reason, most wxPython objects do not +need to have a @c __del__ method that explicitly causes the C++ object to be +deleted. If you ever have the need to forcibly delete a window, use the +Destroy() method as shown on line 36. + +Just like wxWidgets in C++, wxPython apps need to create a class derived from +@c wxApp (line 56) that implements a method named @c OnInit, (line 59.) This +method should create the application's main window (line 62) and show it. + +And finally, at line 72 an instance of the application class is created. At +this point wxPython finishes initializing itself, and calls the @c OnInit +method to get things started. (The zero parameter here is a flag for +functionality that isn't quite implemented yet. Just ignore it for now.) The +call to @c MainLoop at line 73 starts the event loop which continues until the +application terminates or all the top level windows are closed. + + +@section overview_python_classes Classes Implemented in wxPython + +The following classes are supported in wxPython. Most provide nearly full +implementations of the public interfaces specified in the C++ documentation, +others are less so. They will all be brought as close as possible to the C++ +spec over time. + +@li wxAcceleratorEntry +@li wxAcceleratorTable +@li wxActivateEvent +@li wxBitmap +@li wxBitmapButton +@li wxBitmapDataObject +@li wxBMPHandler +@li wxBoxSizer +@li wxBrush +@li wxBusyInfo +@li wxBusyCursor +@li wxButton +@li wxCalculateLayoutEvent +@li wxCalendarCtrl +@li wxCaret +@li wxCheckBox +@li wxCheckListBox +@li wxChoice +@li wxClientDC +@li wxClipboard +@li wxCloseEvent +@li wxColourData +@li wxColourDialog +@li wxColour +@li wxComboBox +@li wxCommandEvent +@li wxConfigBase +@li wxControl +@li wxCursor +@li wxCustomDataObject +@li wxDataFormat +@li wxDataObject +@li wxDataObjectComposite +@li wxDataObjectSimple +@li wxDateTime +@li wxDateSpan +@li wxDC +@li wxDialog +@li wxDirDialog +@li wxDragImage +@li wxDropFilesEvent +@li wxDropSource +@li wxDropTarget +@li wxEraseEvent +@li wxEvent +@li wxEvtHandler +@li wxFileConfig +@li wxFileDataObject +@li wxFileDialog +@li wxFileDropTarget +@li wxFileSystem +@li wxFileSystemHandler +@li wxFocusEvent +@li wxFontData +@li wxFontDialog +@li wxFont +@li wxFrame +@li wxFSFile +@li wxGauge +@li wxGIFHandler +@li wxGLCanvas +@li wxHtmlCell +@li wxHtmlContainerCell +@li wxHtmlDCRenderer +@li wxHtmlEasyPrinting +@li wxHtmlParser +@li wxHtmlTagHandler +@li wxHtmlTag +@li wxHtmlWinParser +@li wxHtmlPrintout +@li wxHtmlWinTagHandler +@li wxHtmlWindow +@li wxIconizeEvent +@li wxIcon +@li wxIdleEvent +@li wxImage +@li wxImageHandler +@li wxImageList +@li wxIndividualLayoutConstraint +@li wxInitDialogEvent +@li wxInputStream +@li @ref wxFileSystem "wxInternetFSHandler" +@li wxJoystickEvent +@li wxJPEGHandler +@li wxKeyEvent +@li wxLayoutAlgorithm +@li wxLayoutConstraints +@li wxListBox +@li wxListCtrl +@li wxListEvent +@li wxListItem +@li wxMask +@li wxMaximizeEvent +@li wxMDIChildFrame +@li wxMDIClientWindow +@li wxMDIParentFrame +@li wxMemoryDC +@li wxMemoryFSHandler +@li wxMenuBar +@li wxMenuEvent +@li wxMenuItem +@li wxMenu +@li wxMessageDialog +@li wxMetafileDC +@li wxMiniFrame +@li wxMouseEvent +@li wxMoveEvent +@li wxNotebookEvent +@li wxNotebook +@li wxPageSetupDialogData +@li wxPageSetupDialog +@li wxPaintDC +@li wxPaintEvent +@li wxPalette +@li wxPanel +@li wxPen +@li wxPNGHandler +@li wxPoint +@li wxPostScriptDC +@li wxPreviewFrame +@li wxPrintData +@li wxPrintDialogData +@li wxPrintDialog +@li wxPrinter +@li wxPrintPreview +@li wxPrinterDC +@li wxPrintout +@li wxProcess +@li wxQueryLayoutInfoEvent +@li wxRadioBox +@li wxRadioButton +@li wxRealPoint +@li wxRect +@li wxRegionIterator +@li wxRegion +@li wxSashEvent +@li wxSashLayoutWindow +@li wxSashWindow +@li wxScreenDC +@li wxScrollBar +@li wxScrollEvent +@li ::wxScrolledWindow +@li wxScrollWinEvent +@li wxShowEvent +@li wxSingleChoiceDialog +@li wxSizeEvent +@li wxSize +@li wxSizer +@li wxSizerItem +@li wxSlider +@li wxSpinButton +@li wxSpinEvent +@li wxSplitterWindow +@li wxStaticBitmap +@li wxStaticBox +@li wxStaticBoxSizer +@li wxStaticLine +@li wxStaticText +@li wxStatusBar +@li wxSysColourChangedEvent +@li wxTaskBarIcon +@li wxTextCtrl +@li wxTextDataObject +@li wxTextDropTarget +@li wxTextEntryDialog +@li wxTimer +@li wxTimerEvent +@li wxTimeSpan +@li wxTipProvider +@li wxToolBarTool +@li wxToolBar +@li wxToolTip +@li wxTreeCtrl +@li wxTreeEvent +@li wxTreeItemData +@li wxTreeItemId +@li wxUpdateUIEvent +@li wxValidator +@li wxWindowDC +@li wxWindow +@li @ref wxFileSystem "wxZipFSHandler" + + +@section overview_python_help Where to Go for Help + +Since wxPython is a blending of multiple technologies, help comes from multiple +sources. See http://wxpython.org/ for details on various sources of help, but +probably the best source is the wxPython-users mail list. You can view the +archive or subscribe by going to http://wxpython.org/maillist.php + +Or you can send mail directly to the list using this address: +wxpython-users@lists.wxwidgets.org + +*/ +