X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/15b6757b26a0277472a4f6b071b52050abd922da..6d6de9f10f812d5e375d1283b12db490a6477b08:/docs/doxygen/overviews/font.h diff --git a/docs/doxygen/overviews/font.h b/docs/doxygen/overviews/font.h index 3a24557b65..bd95c95bbe 100644 --- a/docs/doxygen/overviews/font.h +++ b/docs/doxygen/overviews/font.h @@ -1,148 +1,86 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: font +// Name: font.h // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -/*! - - @page font_overview wxFont overview - - Class: #wxFont, #wxFontDialog - A font is an object which determines the appearance of text, primarily - when drawing text to a window or device context. A font is determined by - the following parameters (not all of them have to be specified, of course): - - - - - - - Point size - - - - - This is the standard way of referring to text size. - - - - - - Family - - - - - Supported families are: - @b wxDEFAULT, wxDECORATIVE, wxROMAN, wxSCRIPT, wxSWISS, wxMODERN. - @b wxMODERN is a fixed pitch font; the others are either fixed or variable pitch. - - - - - - Style - - - - - The value can be @b wxNORMAL, wxSLANT or @b wxITALIC. - - - - - - Weight - - - - - The value can be @b wxNORMAL, wxLIGHT or @b wxBOLD. - - - - - - Underlining - - - - - The value can be @true or @false. - - - - - - Face name - - - - - An optional string specifying the actual typeface to be used. If @NULL, - a default typeface will chosen based on the family. - - - - - - Encoding - - - - - The font encoding (see @b wxFONTENCODING_XXX - constants and the @ref fontencoding_overview for more - details) - - - - - - Specifying a family, rather than a specific typeface name, ensures a degree of - portability across platforms because a suitable font will be chosen for the - given font family, however it doesn't allow to choose a font precisely as the - parameters above don't suffice, in general, to identify all the available fonts - and this is where using the native font descriptions may be helpful - see - below. - Under Windows, the face name can be one of the installed fonts on the user's - system. Since the choice of fonts differs from system to system, either choose - standard Windows fonts, or if allowing the user to specify a face name, store - the family name with any file that might be transported to a different Windows - machine or other platform. - - @b Note: There is currently a difference between the appearance - of fonts on the two platforms, if the mapping mode is anything other than - wxMM_TEXT. Under X, font size is always specified in points. Under MS - Windows, the unit for text is points but the text is scaled according to the - current mapping mode. However, user scaling on a device context will also - scale fonts under both environments. - - @ref nativefontinformation_overview - - - @section nativefontinformation Native font information - - An alternative way of choosing fonts is to use the native font description. - This is the only acceptable solution if the user is allowed to choose the font - using the #wxFontDialog because the selected font cannot - be described using only the family name and so, if only family name is stored - permanently, the user would almost surely see a different font in the program - later. - Instead, you should store the value returned by - wxFont::GetNativeFontInfoDesc and pass - it to wxFont::SetNativeFontInfo later to - recreate exactly the same font. - Note that the contents of this string depends on the platform and shouldn't be - used for any other purpose (in particular, it is not meant to be shown to the - user). Also please note that although the native font information is currently - implemented for Windows and Unix (GTK+ and Motif) ports only, all the methods - are available for all the ports and should be used to make your program work - correctly when they are implemented later. - - */ - - +/** + +@page overview_font wxFont Overview + +Class: wxFont, wxFontDialog + +@li @ref overview_font_intro +@li @ref overview_font_nativeinfo + +
+ + +@section overview_font_intro Introduction + +A font is an object which determines the appearance of text, primarily +when drawing text to a window or device context. A font is determined by +the following parameters (not all of them have to be specified, of course): + +@beginDefList +@itemdef{Point size, This is the standard way of referring to text size.} +@itemdef{Family, + Supported families are: + @b wxDEFAULT, @b wxDECORATIVE, @b wxROMAN, @b wxSCRIPT, @b wxSWISS, @b wxMODERN. + @b wxMODERN is a fixed pitch font; the others are either fixed or variable pitch.} +@itemdef{Style, The value can be @b wxNORMAL, @b wxSLANT or @b wxITALIC.} +@itemdef{Weight, The value can be @b wxNORMAL, @b wxLIGHT or @b wxBOLD.} +@itemdef{Underlining, The value can be @true or @false.} +@itemdef{Face name, + An optional string specifying the actual typeface to be used. If @NULL, + a default typeface will chosen based on the family.} +@itemdef{Encoding, + The font encoding (see @b wxFONTENCODING_XXX + constants and the @ref overview_fontencoding for more details)} +@endDefList + +Specifying a family, rather than a specific typeface name, ensures a degree of +portability across platforms because a suitable font will be chosen for the +given font family, however it doesn't allow to choose a font precisely as the +parameters above don't suffice, in general, to identify all the available fonts +and this is where using the native font descriptions may be helpful - see +below. + +Under Windows, the face name can be one of the installed fonts on the user's +system. Since the choice of fonts differs from system to system, either choose +standard Windows fonts, or if allowing the user to specify a face name, store +the family name with any file that might be transported to a different Windows +machine or other platform. + +@note There is currently a difference between the appearance + of fonts on the two platforms, if the mapping mode is anything other than + wxMM_TEXT. Under X, font size is always specified in points. Under MS + Windows, the unit for text is points but the text is scaled according to the + current mapping mode. However, user scaling on a device context will also + scale fonts under both environments. + + + +@section overview_font_nativeinfo Native font information + +An alternative way of choosing fonts is to use the native font description. +This is the only acceptable solution if the user is allowed to choose the font +using the wxFontDialog because the selected font cannot +be described using only the family name and so, if only family name is stored +permanently, the user would almost surely see a different font in the program +later. + +Instead, you should store the value returned by wxFont::GetNativeFontInfoDesc and pass +it to wxFont::SetNativeFontInfo later to recreate exactly the same font. + +Note that the contents of this string depends on the platform and shouldn't be +used for any other purpose (in particular, it is not meant to be shown to the +user). Also please note that although the native font information is currently +implemented for Windows and Unix (GTK+ and Motif) ports only, all the methods +are available for all the ports and should be used to make your program work +correctly when they are implemented later. + +*/ +