X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/15b6757b26a0277472a4f6b071b52050abd922da..5fcef184095e69f39a86c6daa6fb08ad3e3587d8:/docs/doxygen/overviews/mbconvclasses.h diff --git a/docs/doxygen/overviews/mbconvclasses.h b/docs/doxygen/overviews/mbconvclasses.h index a90907a02a..cd761c61cd 100644 --- a/docs/doxygen/overviews/mbconvclasses.h +++ b/docs/doxygen/overviews/mbconvclasses.h @@ -1,178 +1,193 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: mbconvclasses +// Name: mbconvclasses.h // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -/*! - - @page mbconvclasses_overview wxMBConv classes overview - - Classes: #wxMBConv, wxMBConvLibc, - #wxMBConvUTF7, #wxMBConvUTF8, - #wxCSConv, - #wxMBConvUTF16, #wxMBConvUTF32 - The wxMBConv classes in wxWidgets enable an Unicode-aware application to - easily convert between Unicode and the variety of 8-bit encoding systems still - in use. - @ref needforconversion_overview - @ref conversionandwxstring_overview - @ref mbconvclasses_overview - @ref mbconvobjects_overview - #wxCSConv - @ref convertingstrings_overview - @ref convertingbuffers_overview - - - @section needforconversion Background: The need for conversion - - As programs are becoming more and more globalized, and users exchange documents - across country boundaries as never before, applications increasingly need to - take into account all the different character sets in use around the world. It - is no longer enough to just depend on the default byte-sized character set that - computers have traditionally used. - A few years ago, a solution was proposed: the Unicode standard. Able to contain - the complete set of characters in use in one unified global coding system, - it would resolve the character set problems once and for all. - But it hasn't happened yet, and the migration towards Unicode has created new - challenges, resulting in "compatibility encodings" such as UTF-8. A large - number of systems out there still depends on the old 8-bit encodings, hampered - by the huge amounts of legacy code still widely deployed. Even sending - Unicode data from one Unicode-aware system to another may need encoding to an - 8-bit multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to - pass unhindered through any traditional transport channels. - - @section conversionandwxstring Background: The wxString class - - If you have compiled wxWidgets in Unicode mode, the wxChar type will become - identical to wchar_t rather than char, and a wxString stores wxChars. Hence, - all wxString manipulation in your application will then operate on Unicode - strings, and almost as easily as working with ordinary char strings (you - just need to remember to use the wxT() macro to encapsulate any string - literals). - But often, your environment doesn't want Unicode strings. You could be sending - data over a network, or processing a text file for some other application. You - need a way to quickly convert your easily-handled Unicode data to and from a - traditional 8-bit encoding. And this is what the wxMBConv classes do. - - @section wxmbconvclasses wxMBConv classes - - The base class for all these conversions is the wxMBConv class (which itself - implements standard libc locale conversion). Derived classes include - wxMBConvLibc, several different wxMBConvUTFxxx classes, and wxCSConv, which - implement different kinds of conversions. You can also derive your own class - for your own custom encoding and use it, should you need it. All you need to do - is override the MB2WC and WC2MB methods. - - @section wxmbconvobjects wxMBConv objects - - Several of the wxWidgets-provided wxMBConv classes have predefined instances - (wxConvLibc, wxConvFileName, wxConvUTF7, wxConvUTF8, wxConvLocal). You can use - these predefined objects directly, or you can instantiate your own objects. - A variable, wxConvCurrent, points to the conversion object that the user - interface is supposed to use, in the case that the user interface is not - Unicode-based (like with GTK+ 1.2). By default, it points to wxConvLibc or - wxConvLocal, depending on which works best on the current platform. - - @section wxcsconvclass wxCSConv - - The wxCSConv class is special because when it is instantiated, you can tell it - which character set it should use, which makes it meaningful to keep many - instances of them around, each with a different character set (or you can - create a wxCSConv instance on the fly). - The predefined wxCSConv instance, wxConvLocal, is preset to use the - default user character set, but you should rarely need to use it directly, - it is better to go through wxConvCurrent. - - @section convertingstrings Converting strings - - Once you have chosen which object you want to use to convert your text, - here is how you would use them with wxString. These examples all assume - that you are using a Unicode build of wxWidgets, although they will still - compile in a non-Unicode build (they just won't convert anything). - Example 1: Constructing a wxString from input in current encoding. - - @code - wxString str(input_data, *wxConvCurrent); - @endcode - - Example 2: Input in UTF-8 encoding. - - @code - wxString str(input_data, wxConvUTF8); - @endcode - - Example 3: Input in KOI8-R. Construction of wxCSConv instance on the fly. - - @code - wxString str(input_data, wxCSConv(wxT("koi8-r"))); - @endcode - - Example 4: Printing a wxString to stdout in UTF-8 encoding. - - @code - puts(str.mb_str(wxConvUTF8)); - @endcode - - Example 5: Printing a wxString to stdout in custom encoding. - Using preconstructed wxCSConv instance. - - @code - wxCSConv cust(user_encoding); - printf("Data: %s\n", (const char*) str.mb_str(cust)); - @endcode - - Note: Since mb_str() returns a temporary wxCharBuffer to hold the result - of the conversion, you need to explicitly cast it to const char* if you use - it in a vararg context (like with printf). - - @section convertingbuffers Converting buffers - - If you have specialized needs, or just don't want to use wxString, you - can also use the conversion methods of the conversion objects directly. - This can even be useful if you need to do conversion in a non-Unicode - build of wxWidgets; converting a string from UTF-8 to the current - encoding should be possible by doing this: - - @code - wxString str(wxConvUTF8.cMB2WC(input_data), *wxConvCurrent); - @endcode - - Here, cMB2WC of the UTF8 object returns a wxWCharBuffer containing a Unicode - string. The wxString constructor then converts it back to an 8-bit character - set using the passed conversion object, *wxConvCurrent. (In a Unicode build - of wxWidgets, the constructor ignores the passed conversion object and - retains the Unicode data.) - This could also be done by first making a wxString of the original data: - - @code - wxString input_str(input_data); - wxString str(input_str.wc_str(wxConvUTF8), *wxConvCurrent); - @endcode - - To print a wxChar buffer to a non-Unicode stdout: - - @code - printf("Data: %s\n", (const char*) wxConvCurrent-cWX2MB(unicode_data)); - @endcode - - If you need to do more complex processing on the converted data, you - may want to store the temporary buffer in a local variable: - - @code - const wxWX2MBbuf tmp_buf = wxConvCurrent-cWX2MB(unicode_data); - const char *tmp_str = (const char*) tmp_buf; - printf("Data: %s\n", tmp_str); - process_data(tmp_str); - @endcode - - If a conversion had taken place in cWX2MB (i.e. in a Unicode build), - the buffer will be deallocated as soon as tmp_buf goes out of scope. - (The macro wxWX2MBbuf reflects the correct return value of cWX2MB - (either char* or wxCharBuffer), except for the const.) - - */ - - +/** + +@page overview_mbconv wxMBConv Overview + +Classes: wxMBConv, wxMBConvLibc, wxMBConvUTF7, wxMBConvUTF8, wxCSConv, + wxMBConvUTF16, wxMBConvUTF32 + +The wxMBConv classes in wxWidgets enable an Unicode-aware application to easily +convert between Unicode and the variety of 8-bit encoding systems still in use. + +@li @ref overview_mbconv_need +@li @ref overview_mbconv_string +@li @ref overview_mbconv_classes +@li @ref overview_mbconv_objects +@li @ref overview_mbconv_csconv +@li @ref overview_mbconv_converting +@li @ref overview_mbconv_buffers + + +
+ + +@section overview_mbconv_need Background: The Need for Conversion + +As programs are becoming more and more globalized, and users exchange documents +across country boundaries as never before, applications increasingly need to +take into account all the different character sets in use around the world. It +is no longer enough to just depend on the default byte-sized character set that +computers have traditionally used. + +A few years ago, a solution was proposed: the Unicode standard. Able to contain +the complete set of characters in use in one unified global coding system, it +would resolve the character set problems once and for all. + +But it hasn't happened yet, and the migration towards Unicode has created new +challenges, resulting in "compatibility encodings" such as UTF-8. A large +number of systems out there still depends on the old 8-bit encodings, hampered +by the huge amounts of legacy code still widely deployed. Even sending Unicode +data from one Unicode-aware system to another may need encoding to an 8-bit +multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to pass +unhindered through any traditional transport channels. + + +@section overview_mbconv_string Background: The wxString Class + +@todo rewrite this overview; it's not up2date with wxString changes + +If you have compiled wxWidgets in Unicode mode, the wxChar type will become +identical to wchar_t rather than char, and a wxString stores wxChars. Hence, +all wxString manipulation in your application will then operate on Unicode +strings, and almost as easily as working with ordinary char strings (you just +need to remember to use the wxT() macro to encapsulate any string literals). + +But often, your environment doesn't want Unicode strings. You could be sending +data over a network, or processing a text file for some other application. You +need a way to quickly convert your easily-handled Unicode data to and from a +traditional 8-bit encoding. And this is what the wxMBConv classes do. + + +@section overview_mbconv_classes wxMBConv Classes + +The base class for all these conversions is the wxMBConv class (which itself +implements standard libc locale conversion). Derived classes include +wxMBConvLibc, several different wxMBConvUTFxxx classes, and wxCSConv, which +implement different kinds of conversions. You can also derive your own class +for your own custom encoding and use it, should you need it. All you need to do +is override the MB2WC and WC2MB methods. + + +@section overview_mbconv_objects wxMBConv Objects + +Several of the wxWidgets-provided wxMBConv classes have predefined instances +(wxConvLibc, wxConvFileName, wxConvUTF7, wxConvUTF8, wxConvLocal). You can use +these predefined objects directly, or you can instantiate your own objects. + +A variable, wxConvCurrent, points to the conversion object that the user +interface is supposed to use, in the case that the user interface is not +Unicode-based (like with GTK+ 1.2). By default, it points to wxConvLibc or +wxConvLocal, depending on which works best on the current platform. + + +@section overview_mbconv_csconv wxCSConv + +The wxCSConv class is special because when it is instantiated, you can tell it +which character set it should use, which makes it meaningful to keep many +instances of them around, each with a different character set (or you can +create a wxCSConv instance on the fly). + +The predefined wxCSConv instance, wxConvLocal, is preset to use the default +user character set, but you should rarely need to use it directly, it is better +to go through wxConvCurrent. + + +@section overview_mbconv_converting Converting Strings + +Once you have chosen which object you want to use to convert your text, here is +how you would use them with wxString. These examples all assume that you are +using a Unicode build of wxWidgets, although they will still compile in a +non-Unicode build (they just won't convert anything). + +Example 1: Constructing a wxString from input in current encoding. + +@code +wxString str(input_data, *wxConvCurrent); +@endcode + +Example 2: Input in UTF-8 encoding. + +@code +wxString str(input_data, wxConvUTF8); +@endcode + +Example 3: Input in KOI8-R. Construction of wxCSConv instance on the fly. + +@code +wxString str(input_data, wxCSConv(wxT("koi8-r"))); +@endcode + +Example 4: Printing a wxString to stdout in UTF-8 encoding. + +@code +puts(str.mb_str(wxConvUTF8)); +@endcode + +Example 5: Printing a wxString to stdout in custom encoding. Using +preconstructed wxCSConv instance. + +@code +wxCSConv cust(user_encoding); +printf("Data: %s\n", (const char*) str.mb_str(cust)); +@endcode + +@note Since mb_str() returns a temporary wxCharBuffer to hold the result of the +conversion, you need to explicitly cast it to const char* if you use it in a +vararg context (like with printf). + + +@section overview_mbconv_buffers Converting Buffers + +If you have specialized needs, or just don't want to use wxString, you can also +use the conversion methods of the conversion objects directly. This can even be +useful if you need to do conversion in a non-Unicode build of wxWidgets; +converting a string from UTF-8 to the current encoding should be possible by +doing this: + +@code +wxString str(wxConvUTF8.cMB2WC(input_data), *wxConvCurrent); +@endcode + +Here, cMB2WC of the UTF8 object returns a wxWCharBuffer containing a Unicode +string. The wxString constructor then converts it back to an 8-bit character +set using the passed conversion object, *wxConvCurrent. (In a Unicode build of +wxWidgets, the constructor ignores the passed conversion object and retains the +Unicode data.) + +This could also be done by first making a wxString of the original data: + +@code +wxString input_str(input_data); +wxString str(input_str.wc_str(wxConvUTF8), *wxConvCurrent); +@endcode + +To print a wxChar buffer to a non-Unicode stdout: + +@code +printf("Data: %s\n", (const char*) wxConvCurrent->cWX2MB(unicode_data)); +@endcode + +If you need to do more complex processing on the converted data, you may want +to store the temporary buffer in a local variable: + +@code +const wxWX2MBbuf tmp_buf = wxConvCurrent->cWX2MB(unicode_data); +const char *tmp_str = (const char*) tmp_buf; +printf("Data: %s\n", tmp_str); +process_data(tmp_str); +@endcode + +If a conversion had taken place in cWX2MB (i.e. in a Unicode build), the buffer +will be deallocated as soon as tmp_buf goes out of scope. The macro wxWX2MBbuf +reflects the correct return value of cWX2MB (either char* or wxCharBuffer), +except for the const. + +*/ +