X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/15b6757b26a0277472a4f6b071b52050abd922da..4e15d1caa03346c126015019c1fdf093033ef40b:/docs/doxygen/overviews/dc.h diff --git a/docs/doxygen/overviews/dc.h b/docs/doxygen/overviews/dc.h index 2949a510ca..973183fc1a 100644 --- a/docs/doxygen/overviews/dc.h +++ b/docs/doxygen/overviews/dc.h @@ -1,53 +1,48 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: dc +// Name: dc.h // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -/*! - - @page dc_overview Device context overview - - Classes: #wxBufferedDC, #wxBufferedPaintDC, #wxDC, #wxPostScriptDC, - #wxMetafileDC, #wxMemoryDC, #wxPrinterDC, - #wxScreenDC, #wxClientDC, #wxPaintDC, - #wxWindowDC. - A wxDC is a @e device context onto which graphics and text can be drawn. - The device context is intended to represent a number of output devices in a generic way, - with the same API being used throughout. - Some device contexts are created temporarily in order to draw on a window. - This is @true of #wxScreenDC, #wxClientDC, #wxPaintDC, - and #wxWindowDC. The following describes the differences between - these device contexts and when you should use them. - - - @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window. - @b wxClientDC. Use this to paint on the client area of window (the part without - borders and other decorations), but do not use it from within an #wxPaintEvent. - @b wxPaintDC. Use this to paint on the client area of a window, but @e only from - within a #wxPaintEvent. - @b wxWindowDC. Use this to paint on the whole area of a window, including decorations. - This may not be available on non-Windows platforms. - - - To use a client, paint or window device context, create an object on the stack with - the window as argument, for example: - - @code - void MyWindow::OnMyCmd(wxCommandEvent& event) - { - wxClientDC dc(window); - DrawMyPicture(dc); - } - @endcode - - Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may - write to a number of different devices, by passing a different device context. This doesn't - work for everything (for example not all device contexts support bitmap drawing) but - will work most of the time. - - */ - - +/** + +@page overview_dc Device Contexts + +A wxDC is a @e device context onto which graphics and text can be drawn. +The device context is intended to represent a number of output devices in a +generic way, with the same API being used throughout. + +Some device contexts are created temporarily in order to draw on a window. +This is @true of wxScreenDC, wxClientDC, wxPaintDC, and wxWindowDC. +The following describes the differences between these device contexts and +when you should use them. + +@li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window. +@li @b wxClientDC. Use this to paint on the client area of window (the part without + borders and other decorations), but do not use it from within an wxPaintEvent. +@li @b wxPaintDC. Use this to paint on the client area of a window, but @e only from + within a wxPaintEvent. +@li @b wxWindowDC. Use this to paint on the whole area of a window, including decorations. + This may not be available on non-Windows platforms. + +To use a client, paint or window device context, create an object on the stack with +the window as argument, for example: + +@code +void MyWindow::OnMyCmd(wxCommandEvent& event) +{ + wxClientDC dc(window); + DrawMyPicture(dc); +} +@endcode + +Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may +write to a number of different devices, by passing a different device context. This doesn't +work for everything (for example not all device contexts support bitmap drawing) but +will work most of the time. + +@see @ref group_class_dc + +*/