X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/15b6757b26a0277472a4f6b071b52050abd922da..346662b87a28fed132459db393cdd99132d1c5ca:/docs/doxygen/overviews/debugging.h diff --git a/docs/doxygen/overviews/debugging.h b/docs/doxygen/overviews/debugging.h index d414791963..1bb7d01f18 100644 --- a/docs/doxygen/overviews/debugging.h +++ b/docs/doxygen/overviews/debugging.h @@ -1,119 +1,144 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: debugging +// Name: debugging.h // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// -/*! - - @page debugging_overview Debugging overview - - Classes, functions and macros: #wxDebugContext, #wxObject, #wxLog, - @ref logfunctions_overview, @ref debugmacros_overview - Various classes, functions and macros are provided in wxWidgets to help you debug - your application. Most of these are only available if you compile both wxWidgets, - your application and @e all libraries that use wxWidgets with the __WXDEBUG__ symbol - defined. You can also test the __WXDEBUG__ symbol in your own applications to execute - code that should be active only in debug mode. - @b wxDebugContext - #wxDebugContext is a class that never gets instantiated, but ties together - various static functions and variables. It allows you to dump all objects to that stream, write statistics about object allocation, and - check memory for errors. - It is good practice to define a wxObject::Dump member function for each class you derive - from a wxWidgets class, so that wxDebugContext::Dump can call it and - give valuable information about the state of the application. - If you have difficulty tracking down a memory leak, recompile - in debugging mode and call wxDebugContext::Dump and wxDebugContext::PrintStatistics at - appropriate places. They will tell you what objects have not yet been - deleted, and what kinds of object they are. In fact, in debug mode wxWidgets will automatically - detect memory leaks when your application is about to exit, and if there are any leaks, - will give you information about the problem. (How much information depends on the operating system - and compiler -- some systems don't allow all memory logging to be enabled). See the - memcheck sample for example of usage. - For wxDebugContext to do its work, the @e new and @e delete - operators for wxObject have been redefined to store extra information - about dynamically allocated objects (but not statically declared - objects). This slows down a debugging version of an application, but can - find difficult-to-detect memory leaks (objects are not - deallocated), overwrites (writing past the end of your object) and - underwrites (writing to memory in front of the object). - If debugging mode is on and the symbols wxUSE_GLOBAL_MEMORY_OPERATORS and - wxUSE_DEBUG_NEW_ALWAYS are set to 1 in setup.h, 'new' is defined to be: - - - @code - #define new new(__FILE__,__LINE__) - @endcode - - All occurrences of 'new' in wxWidgets and your own application will use - the overridden form of the operator with two extra arguments. This means that the debugging - output (and error messages reporting memory problems) will tell you what - file and on what line you allocated the object. Unfortunately not all - compilers allow this definition to work properly, but most do. - @b Debug macros - You should also use @ref debugmacros_overview as part of a 'defensive programming' strategy, - scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking - will save a surprising amount of time in the long run. - #wxASSERT is used to pop up an error message box when a condition - is not @true. You can also use #wxASSERT_MSG to supply your - own helpful error message. For example: - - - @code - void MyClass::MyFunction(wxObject* object) - { - wxASSERT_MSG( (object != @NULL), "object should not be @NULL in MyFunction!" ); - - ... - }; - @endcode - - - The message box allows you to continue execution or abort the program. If you are running - the application inside a debugger, you will be able to see exactly where the problem was. - @b Logging functions - You can use the #wxLogDebug and #wxLogTrace functions to output debugging information in debug mode; - it will do nothing for non-debugging code. - @ref debugcontext_overview - - - @section wxdebugcontextoverview wxDebugContext overview - - @ref debugging_overview - Class: #wxDebugContext - wxDebugContext is a class for performing various debugging and memory tracing - operations. - This class has only static data and function members, and there should be - no instances. Probably the most useful members are SetFile (for directing output - to a file, instead of the default standard error or debugger output); - Dump (for dumping the dynamically allocated objects) and PrintStatistics - (for dumping information about allocation of objects). You can also call - Check to check memory blocks for integrity. - Here's an example of use. The SetCheckpoint ensures that only the - allocations done after the checkpoint will be dumped. - - @code - wxDebugContext::SetCheckpoint(); - - wxDebugContext::SetFile("c:\\temp\\debug.log"); - - wxString *thing = new wxString; - - char *ordinaryNonObject = new char[1000]; - - wxDebugContext::Dump(); - wxDebugContext::PrintStatistics(); - @endcode - - You can use wxDebugContext if __WXDEBUG__ is defined, or you can use it - at any other time (if wxUSE_DEBUG_CONTEXT is set to 1 in setup.h). It is not disabled - in non-debug mode because you may not wish to recompile wxWidgets and your entire application - just to make use of the error logging facility. - Note: wxDebugContext::SetFile has a problem at present, so use the default stream instead. - Eventually the logging will be done through the wxLog facilities instead. - - */ - - +/** + +@page overview_debugging Debugging + +Classes, functions and macros: wxDebugContext, wxObject, wxLog, + @ref group_funcmacro_log, @ref group_funcmacro_debug + +Various classes, functions and macros are provided in wxWidgets to help you debug +your application. Most of these are only available if you compile both wxWidgets, +your application and @e all libraries that use wxWidgets with the __WXDEBUG__ symbol +defined. You can also test the __WXDEBUG__ symbol in your own applications to execute +code that should be active only in debug mode. + +@li @ref overview_debugging_dbgctx +@li @ref overview_debugging_dbgmacros +@li @ref overview_debugging_logging +@li @ref overview_debugging_dbgctx2 + + +