X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/154f22b3facdbca2cb89e091ae2ea1398bfad9d1..1f4774338e881f11ef804d1f607c97eb539d8870:/docs/msw/install.txt diff --git a/docs/msw/install.txt b/docs/msw/install.txt index dee174b790..138ee16b0a 100644 --- a/docs/msw/install.txt +++ b/docs/msw/install.txt @@ -1,16 +1,14 @@ -Installing wxWindows 2.1 +Installing wxWindows 2.3 ------------------------ -This is a beta release of wxWindows 2.1 for Microsoft -Windows 95, 98 and NT. This is not a production release, -although a huge number of bugs found in wxWindows 2.0 have been -fixed. +This is wxWindows 2.3 for Microsoft Windows 3.1, 95, 98 and +Windows NT/Windows 2000. This is an unstable development release. IMPORTANT NOTE: If you experience problems installing, please -re-read this instructions and other related files (release.txt, -todo.txt, bugs.txt etc.) carefully before mailing wxwin-users or -the author. Preferably, try to fix the problem first and +re-read this instructions and other related files (changes.txt, +readme.txt, notes on the Web site) carefully before mailing +wx-users or the author. Preferably, try to fix the problem first and then send a patch to the author. Please report bugs using the bug report form on the wxWindows web site. @@ -29,32 +27,20 @@ program contains the following: - makefiles for most Windows compilers, plus BC++ and VC++ IDE files; - JPEG library source; +- TIFF library source; - Object Graphics Library; -- wxGLCanvas library; -- wxTreeLayout library; - Tex2RTF source; - Dialog Editor binary. -Alternatively, you may unarchive the set of .zip files by hand, -where x is the minor version number and y is the release number: - -wx2_x_y_gen.zip Generic source code and samples (required) -wx2_x_y_msw.zip Windows-specific source code and samples (required) -wx2_x_y_doc.zip Documentation source code (not required) -wx2_x_y_hlp.zip WinHelp documentation -wx2_x_y_pdf.zip Acrobat PDF documentation -wx2_x_y_htm.zip HTML documentation -wx2_x_y_vc.zip MS VC++ 5.0 project files -wx2_x_y_cw.zip Metrowerks CodeWarrior project files -wx2_x_y_bc.zip BC++ 5 project files -jpeg.zip Use this to allow wxImage to read and write JPEG files +Alternatively, you may unarchive the .zip form by hand: +wxMSW-x.y.z.zip where x.y.z is the version number. Unarchive the required files plus any optional documentation files into a suitable directory such as c:\wx. Other add-on packages are available from the wxWindows Web site, such as: -- glcanvas.zip. Use OpenGL in a wxWindows window. +- mmedia.zip. Audio, CD, video access for Windows and Linux. - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from the same document source. @@ -79,56 +65,68 @@ compiler. Visual C++ 4.0/5.0/6.0 compilation ---------------------------------- -Using project files: - -1. Unarchive wx2_x_y_vc.zip, the VC++ 5/6 project makefiles. -2. Open src/wxvc.dsp, set Debug or Release configuration, and - compile. This will produce src/Debug/wxvc.lib or - src/Release/wxvc.lib. The project file src/wxvc_dll.dsp - will make a DLL version of wxWindow, which will go in - src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll]. -3. If you want to use JPEG in your application (such as the image - sample), open src/jpeg/jpeg.dsp (VC++ 5/6 only) and compile in - Debug and Release configurations. If you have VC++ 4, - use makefile.vc, but you may only have one set of object - files at a time in use (debug or release versions). -4. Open a sample project file, choose a configuration, and compile. - The project files don't use precompiled headers, to save +Using project files (VC++ 5 and 6 only): + +1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 5/6 project + makefiles (already included in wxMSW-x.y.z.zip and the setup version). +2. Open src/wxvc.dsp, set Debug or Release configuration for + the wxvc project, and compile. Alternatively, use Batch Build + to build both Debug and Release configurations. + This will produce lib/wx.lib (release) and lib/wxd.lib (debug), + plus various subordinate libraries. It assumes you have + the TIFF and JPEG source, which is already in the setup + version of the distribution. + The project file src/wxvc_dll.dsp will make a DLL version of wxWindow, + which will go in lib/wxdll.[lib,dll] and lib/wxdlld.[lib,dll]. +3. Open a sample project file, choose a configuration such as + Debug using Build | Set Active Configuration..., and compile. + The project files don't use precompiled headers, to save disk space, but you can switch PCH compiling on for greater speed. + NOTE: you may also use samples/SamplesVC.dsw to access all + sample projects without opening each workspace individually. + You can use the Batch Build facility to make several samples + at a time. Using makefiles: 1. Make sure your WXWIN variable is set. -2. Change directory to wx\src\msw. Type: +2. If you do NOT have the TIFF or JPEG source code, please remove + the tiff and jpeg targets from the 'all' target in + src\msw\makefile.vc. Also ensure the settings in + include\wx\msw\setup.h specify not to use JPEG or TIFF. +3. Change directory to wx\src\msw. Type: 'nmake -f makefile.vc' to make the wxWindows core library with debug information - (wx\lib\wx_d.lib), or + (wx\lib\wxd.lib), then + 'nmake -f makefile.vc cleanall FINAL=1' 'nmake -f makefile.vc FINAL=1' to make the wxWindows core library without debug information (wx\lib\wx.lib). -3. If you wish to use JPEG in your applications, do the same - procedure in src\jpeg but add the 'all' target to the - command line. 4. Change directory to wx\samples and type 'nmake -f makefile.vc' to make all the samples. You can also make them individually. -Notes: +Makefile notes: - Use the 'clean' target to clean all objects, libraries and + Use the 'cleanall' target to clean all objects, libraries and executables. To build the release version using makefiles, add FINAL=1 to your nmake invocation, both when building the library and for samples. + You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0) + before making a different configuration, because otherwise + object files used to build the previous configuration may be + used accidentally for the current configuation. You might see + this manifested in unexpected link errors or warnings. This problem + doesn't occur when using project files to build wxWindows. Note that the wxWindows core library allows you to have debug and release libraries available simultaneously, by compiling the objects in different subdirectories, whereas samples must be - cleaned and re-made to build a different configuration. This - may be changed in later versions of wxWindows. + cleaned and re-made to build a different configuration. To build the DLL version using makefiles: @@ -137,8 +135,8 @@ To build the DLL version using makefiles: suitable precompiled header file for compiling applications. The resulting libraries are called: - wx\lib\wx200.lib(dll) (debug version) - wx\lib\wx200.lib(dll) (release version, using FINAL=1) + wx\lib\wx[version].lib(dll) (debug version) + wx\lib\wx[version].lib(dll) (release version, using FINAL=1) 2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1' (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all @@ -153,8 +151,9 @@ using templates, to avoid the non-template stream files being included within wxWindows. Note (2): libraries and applications generated with makefiles and -project files are unlikely to be compatible, so use one method or -the other. +project files are now (hopefully) compatible where static libraries +are concerned, but please exercise caution nevertheless and if +possible, use one method or the other. Note (3): VC++ 5's optimization code seems to be broken and can cause both compile and run-time problems: this can be seen when @@ -168,7 +167,15 @@ Code' (and no others). This will then work. Similarly, in VC++ 4, optimization can cause internal compiler errors, so edit src\makevc.env and change /O1 to /Od before -trying build a release version of the library. +trying build a release version of the library. Or, type: + +nmake -f makefile.vc noopt FINAL=1 + +and then resume compilation in the normal way. This will build +troublesome files with no optimization. However, there now seems to be +an internal linker error using VC++ 4, in addition to internal +compiler errors for most of the samples, so this version of the compiler +cannot be recommended! Note (4): some crash problems can be due to inconsistent compiler options. If strange/weird/impossible things start to happen please @@ -177,6 +184,17 @@ if necessary) that the project settings, especially the list of defined symbols, struct packing, etc. are exactly the same for all items in the project. After this, delete everything (including PCH) and recompile. +Note (5): for some further notes about upgrading your project +files to be compatible with wxWindows 2.1.14, please see +"Highlights of wxWindows" from the Download page of the +web site or CD-ROM. + +Note (6): to create your own IDE files, see the technical note on the +wxWindows web site or CD-ROM, entitled "Compiling wxWindows +applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the +wxWindows distribution). You can also copy .dsp and .dsw +files from an existing wxWindows sample and adapt them. + Visual C++ 1.5 compilation (16-bit) ----------------------------------- @@ -203,12 +221,19 @@ Compiling using the makefiles: 2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to make the wxWindows core library. Ignore the warnings about 'XXX' not found in library. -3. Change directory to a sample such as minimal, and type +3. Change directory to a sample or demo such as samples\minimal, and type 'make -f makefile.b32'. 4. For release versions, recompile wxWindows and samples using 'make -f makefile.b32 clean' 'make -f makefile.b32 FINAL=1' for the library and samples. +5. To make and use wxWindows as a DLL, type + 'make -f makefile.b32 clean' + 'make -f makefile.b32 DLL=1' + and then for each sample, + 'make -f makefile.b32 WXUSINGDLL=1' + Please note that the samples have not been exhaustively tested + with this configuration. Note (1): the wxWindows library and (some) samples compile in 16-bit mode using makefile.bcc, but at present the wxWindows resource system is switched @@ -229,6 +254,20 @@ either install odbc32.lib from the BC++ CD-ROM into your BC++ lib directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and recompile wxWindows. The same applies if compiling using the IDE. +Note (5): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder; +you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove +the jpeg target from src\msw\makefile.b32, and remove jpeg from +src\makeprog.b32. + +Note (6): If using C++Builder 4 and above (BC++ 5.4 and above), change LINK=tlink32 to +LINK=ilink32 in src\makeb32.env. You may also need to disable +wxUSE_LIBJPEG because there is a conflict in the BC++ headers +(actually this problem seems to have gone away with 5.5 and SP1). + +Note (7): If you wish debug messages to be sent to the console in +debug mode, edit src\makeb32.env and change /aa to /Tpe in +LINK_FLAGS. + Compiling using the IDE files: 1. Load src\bc32.ide (Release settings) @@ -244,22 +283,115 @@ Compiling using the IDE files: since some (notably the wxHTML samples) look for files relative to the working directory. -Note that to make the png, xpm, zlib and jpeg libraries (needed for +Note (1): the samples project file contains a selection of +samples, and not all samples. The remaining samples can be made +with the makefiles. See also the demos hierarchy which doesn't +have any BC++ project files yet. + +Note (2): to make the png, zlib, jpeg and tiff libraries (needed for some samples) you need to compile them with bc32.ide. -The debug version of the wxWindows library is about 37 MB, and the -release version is around 3 MB. +Note (3): the debug version of the wxWindows library is about 40 MB, and the +release version is around 5 MB. -See also the file bc_ide.txt for further instructions and details +See also the file docs/tech/tn0007.txt for further instructions and details of how to create your own project files. +Borland C++ 5.5 compilation +--------------------------- + +Before compiling wxWindows with Borland C++ 5.5, there are a few +issues concerning the compiler installation: + +1. The compiler must be installed to a path that does not contain + spaces, such as c:\Borland\Bcc55 (in particular, do not install + it below "C:\Program Files"). + +2. Make sure that you downloaded and installed the service pack 1 + for Borland C++ 5.5. This SP1 can be downloaded from: + http://www.borland.com/devsupport/bcppbuilder/patches/#freecompiler55 + + IMPORTANT: + When installing SP1, make sure that you extract (UnZip) the files + to the directory where you installed Borland C++ 5.5 (e.g., + c:\Borland\Bcc55) with the option "use folder names" selected. + This is necessary, to ensure that the files (mostly include files) + are extracted to the right directory. + +3. Create the following two files in the same directory where you + installed Borland C++ 5.5 (e.g., c:\Borland\Bcc55): + + a. bcc32.cfg + text file containing the following two lines: + -I"c:\Borland\Bcc55\include" + -L"c:\Borland\Bcc55\lib" + + b. ilink32.cfg + text file containing the following line: + -L"c:\Borland\Bcc55\lib" + + (replace c:\Borland\Bcc55 with the actual path where you installed + Borland C++ 5.5) + +4. Add the borland BIN directory to your path (e.g., c:\Borland\Bcc55\bin), + and define the environment variable BCCDIR= + (e.g., set BCCDIR=c:\Borland\Bcc55) + +Compiling wxWindows: + +Once the compiler and its service pack are properly installed, you build +wxWindows using the provided makefile.b32 in the src/msw directory: + +a. To build wxWindows in DEBUG mode: + + cd c:\wx2\src\msw + make -f makefile.b32 + + (replace c:\wx2 with the actual path where you installed wxWindows) + +b. To build wxWindows in RELEASE mode: + + cd c:\wx2\src\msw + make -f makefile.b32 FINAL=1 + + (if you had previously built wxWindows, you need to clean all of + the object and intermediate files. Before the above make command, + run: 'make -f makefile.b32 CLEANALL') + +IMPORTANT: +The Service Pack 1 for Borland C++ 5.5 must be installed before wxWindows +is compiled. If you compiled wxWindows before, it is advised that you +re-compile it following the next steps: + + cd c:\wx2\src\msw + make -f makefile.b32 CLEANALL + make -f makefile.b32 (or make -f makefile.b32 FINAL=1) + + (replace c:\wx2 with the actual path where you installed wxWindows) + +** REMEMBER ** + +In all of your wxWindows applications, your source code should include +the following preprocessor directive: + +#ifdef __BORLANDC__ +#pragma hdrstop +#endif + +(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for +more details) + Borland C++Builder compilation ------------------------------ -C++Builder compilation is the same as for Borland C++ above. +1. Build the wxWindows libraries using the Borland make utility as + specified in the section called "Borland C++ 4.5/5.0 compilation" + above. (C++ Builder includes a stand-alone C++ compiler. For example, + C++ Builder 4.0 comes with C++ 5.4.) -Tested with C++Builder 1.0 and 3.0. Only makefiles are currently -supplied. +2. You can build samples using the makefiles as per the + instructions for BC++ above, or you can follow the instructions + in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html. Watcom C++ 10.6/11 compilation --------------------------- @@ -271,15 +403,20 @@ Watcom C++ 10.6/11 compilation 3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat' to make this sample. Repeat for other samples of interest. -Note (1): setup.h overrides wxUSE_LIBJPEG and sets it to 0, since -imagjpeg.cpp doesn't compile. -Note (2): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom +Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom directory. See the notes in that directory. +Note (2): if variant.cpp is compiled with date/time class +options, the linker gives up. So the date/time option is switched +off for Watcom C++. Also, wxAutomationObject is not compiled with +Watcom C++. +Note (3): if Watcom can't read the precompiled header when +building a sample, try deleting src\msw\watcom.pch and +compiling the sample again. Metrowerks CodeWarrior compilation ---------------------------------- -1. Downloaded and unzip wx2_x_y_cw.zip. +1. Downloaded and unzip wxWindows-x.y.z-cw.zip. 2. Load the make_cw.mcp project in wx\src, and compile. 3. Load the make_cw.mcp project in wx\samples\minimal, and compile. Further project files for samples will be available in due @@ -328,50 +465,47 @@ the debugging version of the library is 90MB, with samples coming in at 40MB :-) However, wxWindows at least makes a good test suite for improving the compiler. -Cygwin b19/b20/Mingw32 compilation +Cygwin/Mingw32 compilation ---------------------------------- -wxWindows 2 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32, and Mingw32/EGCS. +wxWindows 2 supports Cygwin (formerly GnuWin32) betas and +releases, and Mingw32. -Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making -it all possible. +Thanks are due to Keith Garry Boyce (garp@opustel.com), Cygnus +and others for making it all possible. -From wxWindows 2.0 beta 9, both Cygwin and Mingw32 (the minimal -distribution of Cygwin) can be used with the same makefiles. +Both Cygwin and Mingw32 (the minimal distribution of Cygwin) can be used +with the same makefiles. Here are the steps required: - Retrieve and install the latest beta of Cygwin, or Mingw32, as per the instructions with either of these packages. -- If using Mingw32 (including the EGCS variant), you need some - extra files to use the wxWindows makefiles. You can find these - files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip. - These should be extracted to the Mingw32 directory. - If you have already have downloaded bison, flex, make, rm, mv +- If using Mingw32, you need some extra files to use the wxWindows + makefiles. You can find these files in ports/mingw32 on the + wxWindows ftp site or CD-ROM, as extra.zip. These should be extracted + to the Mingw32 directory. If you have alread downloaded rm, cp, mv from elsewhere, you won't need this. - If using Mingw32 2.8.1, see also see mingw32.txt in this directory - (docs/msw) about a fix that has to be applied to a Mingw32 header file. - - If using Mingw32 2.95 with wxWindows 2.1 or above, and wish to use OLE, you - should hand-patch in Mingw32-gcc295.patches (located in the top-level of the - wxWindows 2 installation). + If using Mingw32 2.95 and below with wxWindows 2.1 or above, you + must hand-patch with Mingw32-gcc295.patches (located in the + top-level of the wxWindows 2 installation). Mingw32 2.95.2 + and above contain the fixes already. - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) to set up appropriate variables, if necessary mounting drives. Run it before compiling. - For Cygwin, make sure there's a \tmp directory on your - Windows drive or bison will crash. + Windows drive or bison will crash (actually you don't need + bison for ordinary wxWindows compilation: a pre-generated .c file is + supplied). - Edit wx/src/makeg95.env and set the MINGW32 variable at the top of - the file to either 1 (you have Mingw32) or 0 (you have Cygwin32). - If using MINGW32, also set the MINGW32VERSION variable - appropriately. - -- Mingw32 may not support winsock.h, so if you have a problem - here, comment out socket-related files in src/msw/makefile.g95. + the file to either 1 (you have Mingw32 or Cygwin 1.x releases) or 0 + (if you have Cygwin betas). If using Mingw32, also set the + MINGW32VERSION variable appropriately. - Set your WXWIN variable to where wxWindows is installed. *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not @@ -388,7 +522,7 @@ Here are the steps required: - Use the 'strip' command to reduce executable size. -- With Cygnus Cygwin, you can invoke gdb --nw myfile.exe to +- With Cygwin, you can invoke gdb --nw myfile.exe to debug an executable. If there are memory leaks, they will be flagged when the program quits. @@ -400,46 +534,50 @@ and other intermediate compiler files. Notes: -- See also the Cygwin/Mingw32 on the web site or CD-ROM for - further information about using wxWindows with these compilers. +1. See also the Cygwin/Mingw32 on the web site or CD-ROM for + further information about using wxWindows with these compilers. + +2. libwx.a is 48 MB or more - but much less if compiled with no + debug info (-g0) and level 4 optimization (-O4). -- libwx.a is 48 MB or more - but much less if compiled with no - debug info (-g0) and level 4 optimization (-O4). +3. There's a bug in Mingw32 headers for some early distributions. -- install.exe doesn't have built-in decompression because lzexpand.lib - isn't available with Cygwin. However, you can use it with external - decompression utilities. + in include/windows32/defines.h, where it says: -- There's a bug in Mingw32 headers for some early distributions. + #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) - in include/windows32/defines.h, where it says: + it should say: - #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) + #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) - it should say: + (a missing bracket). - #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) +4. If there's a problem with the copy or remove commands in + src/msw/makefile.g95, you may need to change the COPY and + RM variables in makeg95.env. - (a missing bracket). +5. If there's a problem executing the windres program, try + commenting out RCPREPROCESSOR in makeg95.env. -- If there's a problem with the copy command in - src/msw/makefile.g95, you may need to change the relevant - section to the following: +6. OpenGL support should work with Mingw32 as-is. However, + if you wish to generate import libraries appropriate either for + the MS OpenGL libraries or the SGI OpenGL libraries, go to + include/wx/msw/gl and use: - COPY = command /c copy - $(COMMDIR)/y_tab.c: $(COMMDIR)/dosyacc.c - $(COPY) ..\\common\\dosyacc.c ..\\common\\y_tab.c + dlltool -k -d opengl.def -llibopengl.a - $(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c - $(COPY) ..\\common\\doslex.c ..\\common\\lex_yy.c + for the SGI DLLs, or + + dlltool -k -d opengl32.def -llibopengl32.a + + and similarly for glu[32].def. References: - - The GNU-WIN32 site is at - http://www.cygnus.com/gnu-win32/ + - The Cygwin site is at + http://sourceware.cygnus.com - Mingw32 is available at: - ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95/ - - See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm + ftp://www.mingw.org TWIN32 and gcc on Linux ----------------------- @@ -460,16 +598,14 @@ General Notes ------------- - Debugging: under Windows 95, debugging output isn't output in - the same way that it is under NT or Windows 3.1. Set - wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging - info to an external debug monitor, such as Andrew Tucker's DBWIN32. - You can download DBWIN32 from: - - http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip - - and it's also on the wxWindows CD-ROM under Packages. + the same way that it is under NT or Windows 3.1. + Please see DebugView (bin/dbgview.exe in the distribution), also + available from http://www.sysinternals.com and on the wxWindows CD-ROM + under Packages. - If you are installing wxWindows 2 from CVS, you may find that include/wx/msw/setup.h is missing. This is deliberate, to avoid developers' different setup.h configurations getting confused. - Please copy setup0.h to setup.h before compiling. + Please copy setup0.h to setup.h before compiling. Also, read + the BuildCVS.txt for other hints. +