X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1542ea396a625766c59d683adbb1d613c1344d50..cc30c63a4cf2ee1ae991b584e2dec2cac6b7819a:/include/wx/mgl/region.h?ds=inline diff --git a/include/wx/mgl/region.h b/include/wx/mgl/region.h index 3508341a19..1bfd468fe5 100644 --- a/include/wx/mgl/region.h +++ b/include/wx/mgl/region.h @@ -8,113 +8,36 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifndef _WX_REGION_H_ -#define _WX_REGION_H_ +#ifndef _WX_MGL_REGION_H_ +#define _WX_MGL_REGION_H_ -#ifdef __GNUG__ -#pragma interface "region.h" -#endif - -#include "wx/list.h" -#include "wx/gdiobj.h" -#include "wx/gdicmn.h" #include "wx/list.h" -class WXDLLEXPORT wxRect; -class WXDLLEXPORT wxPoint; class MGLRegion; -enum wxRegionContain -{ - wxOutRegion = 0, - wxPartRegion = 1, - wxInRegion = 2 -}; - -class WXDLLEXPORT wxRegion : public wxGDIObject +class WXDLLEXPORT wxRegion : public wxRegionBase { - DECLARE_DYNAMIC_CLASS(wxRegion); - friend class WXDLLEXPORT wxRegionIterator; - public: + wxRegion(); wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegion(const wxRect& rect); wxRegion(const MGLRegion& region); + wxRegion( const wxBitmap& bmp) + { + Union(bmp); + } wxRegion( const wxBitmap& bmp, - const wxColour& transColour = wxNullColour, - int tolerance = 0) + const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } - wxRegion(); - ~wxRegion(); - - //# Copying - inline wxRegion(const wxRegion& r) - { Ref(r); } - inline wxRegion& operator = (const wxRegion& r) - { Ref(r); return (*this); } - - //# Modify region - // Clear current region - void Clear(void); - - bool Offset(wxCoord x, wxCoord y); - - // Union rectangle or region with this. - bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height); - bool Union(const wxRect& rect) { return Union(rect.x, rect.y, rect.width, rect.height); } - bool Union(const wxRegion& region); - - // Intersect rectangle or region with this. - bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height); - bool Intersect(const wxRect& rect) { return Intersect(rect.x, rect.y, rect.width, rect.height); } - bool Intersect(const wxRegion& region); - - // Subtract rectangle or region from this: - // Combines the parts of 'this' that are not part of the second region. - bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height); - bool Subtract(const wxRect& rect) { return Subtract(rect.x, rect.y, rect.width, rect.height); } - bool Subtract(const wxRegion& region); - - // XOR: the union of two combined regions except for any overlapping areas. - bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height); - bool Xor(const wxRect& rect) { return Xor(rect.x, rect.y, rect.width, rect.height); } - bool Xor(const wxRegion& region); - - //# Information on region - // Outer bounds of region - void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const; - wxRect GetBox(void) const ; - - // Is region empty? - bool Empty(void) const; - inline bool IsEmpty(void) const { return Empty(); } - - //# Tests - // Does the region contain the point (x,y)? - wxRegionContain Contains(wxCoord x, wxCoord y) const; - // Does the region contain the point pt? - wxRegionContain Contains(const wxPoint& pt) const; - // Does the region contain the rectangle (x, y, w, h)? - wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const; - // Does the region contain the rectangle rect? - wxRegionContain Contains(const wxRect& rect) const; - - // Convert the region to a B&W bitmap with the black pixels being inside - // the region. - wxBitmap ConvertToBitmap() const; - - // Use the non-transparent pixels of a wxBitmap for the region to combine - // with this region. If the bitmap has a mask then it will be used, - // otherwise the colour to be treated as transparent may be specified, - // along with an optional tolerance value. - bool Union(const wxBitmap& bmp, - const wxColour& transColour = wxNullColour, - int tolerance = 0); + virtual ~wxRegion(); + // wxRegionBase methods + virtual void Clear(); + virtual bool IsEmpty() const; // implementation from now on: const MGLRegion& GetMGLRegion() const; @@ -123,6 +46,23 @@ protected: // ref counting code virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; + + // wxRegionBase pure virtuals + virtual bool DoIsEqual(const wxRegion& region) const; + virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const; + virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const; + virtual wxRegionContain DoContainsRect(const wxRect& rect) const; + + virtual bool DoOffset(wxCoord x, wxCoord y); + virtual bool DoUnionWithRect(const wxRect& rect); + virtual bool DoUnionWithRegion(const wxRegion& region); + virtual bool DoIntersect(const wxRegion& region); + virtual bool DoSubtract(const wxRegion& region); + virtual bool DoXor(const wxRegion& region); + +private: + DECLARE_DYNAMIC_CLASS(wxRegion); + friend class WXDLLEXPORT wxRegionIterator; }; @@ -130,18 +70,15 @@ WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList); class WXDLLEXPORT wxRegionIterator : public wxObject { - DECLARE_DYNAMIC_CLASS(wxRegionIterator); public: wxRegionIterator(void); wxRegionIterator(const wxRegion& region); - ~wxRegionIterator(void); + virtual ~wxRegionIterator(void); void Reset(void) { m_currentNode = NULL; } void Reset(const wxRegion& region); -#ifndef __SALFORDC__ operator bool (void) const { return (m_currentNode != NULL); } -#endif bool HaveRects(void) const { return (m_currentNode != NULL); } @@ -159,7 +96,8 @@ public: private: wxRegionRectList m_rects; wxRegionRectList::Node *m_currentNode; + + DECLARE_DYNAMIC_CLASS(wxRegionIterator); }; -#endif - // _WX_REGION_H_ +#endif // _WX_MGL_REGION_H_