X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1542ea396a625766c59d683adbb1d613c1344d50..7996ff803885d4fc7196c0bfc855861c4364154a:/include/wx/msw/region.h diff --git a/include/wx/msw/region.h b/include/wx/msw/region.h index 01f160ba84..848a519e60 100644 --- a/include/wx/msw/region.h +++ b/include/wx/msw/region.h @@ -5,17 +5,13 @@ // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) 1997-2002 wxWindows team +// Copyright: (c) 1997-2002 wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_REGION_H_ #define _WX_REGION_H_ -#ifdef __GNUG__ - #pragma interface "region.h" -#endif - #include "wx/gdiobj.h" #include "wx/gdicmn.h" @@ -48,9 +44,12 @@ public: wxRegion(const wxRect& rect); wxRegion(WXHRGN hRegion); // Hangs on to this region wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE ); + wxRegion( const wxBitmap& bmp) + { + Union(bmp); + } wxRegion( const wxBitmap& bmp, - const wxColour& transColour = wxNullColour, - int tolerance = 0) + const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } @@ -58,7 +57,7 @@ public: virtual ~wxRegion(); // Copying - wxRegion(const wxRegion& r) + wxRegion(const wxRegion& r) : wxGDIObject(r) { Ref(r); } wxRegion& operator = (const wxRegion& r) { Ref(r); return (*this); } @@ -114,17 +113,18 @@ public: // Does the region contain the rectangle rect? wxRegionContain Contains(const wxRect& rect) const; - // Convert the region to a B&W bitmap with the black pixels being inside + // Convert the region to a B&W bitmap with the white pixels being inside // the region. wxBitmap ConvertToBitmap() const; // Use the non-transparent pixels of a wxBitmap for the region to combine - // with this region. If the bitmap has a mask then it will be used, - // otherwise the colour to be treated as transparent may be specified, + // with this region. First version takes transparency from bitmap's mask, + // second lets the user specify the colour to be treated as transparent // along with an optional tolerance value. + // NOTE: implemented in common/rgncmn.cpp + bool Union(const wxBitmap& bmp); bool Union(const wxBitmap& bmp, - const wxColour& transColour = wxNullColour, - int tolerance = 0); + const wxColour& transColour, int tolerance = 0); // Internal bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op); @@ -148,7 +148,7 @@ class WXDLLEXPORT wxRegionIterator : public wxObject public: wxRegionIterator() { Init(); } wxRegionIterator(const wxRegion& region); - wxRegionIterator(const wxRegionIterator& ri) { Init(); *this = ri; } + wxRegionIterator(const wxRegionIterator& ri) : wxObject(ri) { Init(); *this = ri; } wxRegionIterator& operator=(const wxRegionIterator& ri); @@ -184,7 +184,7 @@ private: wxRegion m_region; wxRect* m_rects; - DECLARE_DYNAMIC_CLASS(wxRegionIterator); + DECLARE_DYNAMIC_CLASS(wxRegionIterator) }; #endif