X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1542ea396a625766c59d683adbb1d613c1344d50..3871d4ca7599c1156e4cca908ebdeb1474608650:/include/wx/mgl/region.h

diff --git a/include/wx/mgl/region.h b/include/wx/mgl/region.h
index 3508341a19..7bc3b81b44 100644
--- a/include/wx/mgl/region.h
+++ b/include/wx/mgl/region.h
@@ -11,14 +11,9 @@
 #ifndef _WX_REGION_H_
 #define _WX_REGION_H_
 
-#ifdef __GNUG__
-#pragma interface "region.h"
-#endif
-
 #include "wx/list.h"
 #include "wx/gdiobj.h"
 #include "wx/gdicmn.h"
-#include "wx/list.h"
 
 class WXDLLEXPORT wxRect;
 class WXDLLEXPORT wxPoint;
@@ -41,9 +36,12 @@ public:
     wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
     wxRegion(const wxRect& rect);
     wxRegion(const MGLRegion& region);
+    wxRegion( const wxBitmap& bmp)
+    {
+        Union(bmp);
+    }
     wxRegion( const wxBitmap& bmp,
-              const wxColour& transColour = wxNullColour,
-              int   tolerance = 0)
+              const wxColour& transColour, int tolerance = 0)
     {
         Union(bmp, transColour, tolerance);
     }
@@ -51,12 +49,6 @@ public:
     wxRegion();
     ~wxRegion();
 
-    //# Copying
-    inline wxRegion(const wxRegion& r)
-        { Ref(r); }
-    inline wxRegion& operator = (const wxRegion& r)
-        { Ref(r); return (*this); }
-
     //# Modify region
     // Clear current region
     void Clear(void);
@@ -103,17 +95,18 @@ public:
     // Does the region contain the rectangle rect?
     wxRegionContain Contains(const wxRect& rect) const;
 
-    // Convert the region to a B&W bitmap with the black pixels being inside
+    // Convert the region to a B&W bitmap with the white pixels being inside
     // the region.
     wxBitmap ConvertToBitmap() const;
 
     // Use the non-transparent pixels of a wxBitmap for the region to combine
-    // with this region.  If the bitmap has a mask then it will be used,
-    // otherwise the colour to be treated as transparent may be specified,
+    // with this region.  First version takes transparency from bitmap's mask,
+    // second lets the user specify the colour to be treated as transparent
     // along with an optional tolerance value.
+    // NOTE: implemented in common/rgncmn.cpp
+    bool Union(const wxBitmap& bmp);
     bool Union(const wxBitmap& bmp,
-               const wxColour& transColour = wxNullColour,
-               int   tolerance = 0);
+               const wxColour& transColour, int tolerance = 0);
 
 
     // implementation from now on: