X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/14f355c2b5c71fc7c3d680aea366582d2ac60f7b..ef419e3b4550534df66e25c034a9babbcef54b92:/src/univ/scrthumb.cpp diff --git a/src/univ/scrthumb.cpp b/src/univ/scrthumb.cpp index 9e8b411062..a6c0e02284 100644 --- a/src/univ/scrthumb.cpp +++ b/src/univ/scrthumb.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: univ/scrthumb.cpp +// Name: src/univ/scrthumb.cpp // Purpose: wxScrollThumb and related classes // Author: Vadim Zeitlin // Modified by: @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "univscrthumb.h" -#endif - #include "wx/wxprec.h" #ifdef __BORLANDC__ @@ -29,9 +25,9 @@ #ifndef WX_PRECOMP #include "wx/window.h" - #include "wx/renderer.h" #endif // WX_PRECOMP +#include "wx/renderer.h" #include "wx/univ/scrtimer.h" #include "wx/univ/scrthumb.h" @@ -63,7 +59,9 @@ struct WXDLLEXPORT wxScrollThumbCaptureData m_window->ReleaseMouse(); } +#if wxUSE_TIMER delete m_timerScroll; +#endif // wxUSE_TIMER } // the thumb part being held pressed @@ -87,6 +85,8 @@ struct WXDLLEXPORT wxScrollThumbCaptureData // wxScrollTimer: the timer used when the arrow is kept pressed // ---------------------------------------------------------------------------- +#if wxUSE_TIMER + class wxScrollThumbTimer : public wxScrollTimer { public: @@ -124,6 +124,8 @@ protected: int m_inc; }; +#endif // wxUSE_TIMER + // ============================================================================ // implementation // ============================================================================ @@ -156,7 +158,7 @@ bool wxScrollThumb::HandleMouse(const wxMouseEvent& event) const if ( btn == -1 ) { // no... - return FALSE; + return false; } // when the mouse is pressed on any scrollbar element, we capture it @@ -166,7 +168,7 @@ bool wxScrollThumb::HandleMouse(const wxMouseEvent& event) const if ( HasCapture() ) { // mouse already captured, nothing to do - return FALSE; + return false; } // determine which part of the window the user clicked in @@ -175,7 +177,7 @@ bool wxScrollThumb::HandleMouse(const wxMouseEvent& event) const if ( shaftPart == Shaft_None ) { // mouse pressed over something else - return FALSE; + return false; } // capture the mouse @@ -196,6 +198,7 @@ bool wxScrollThumb::HandleMouse(const wxMouseEvent& event) const // generate an additional event if we start dragging the thumb m_control->OnThumbDragStart(GetThumbPos(event)); } +#if wxUSE_TIMER else // not the thumb { // start timer for auto scrolling when the user presses the mouse @@ -203,6 +206,7 @@ bool wxScrollThumb::HandleMouse(const wxMouseEvent& event) const m_captureData->m_timerScroll = new wxScrollThumbTimer(m_control, shaftPart); } +#endif // wxUSE_TIMER } // release mouse if the *same* button went up else if ( HasCapture() && (btn == m_captureData->m_btnCapture) ) @@ -219,15 +223,15 @@ bool wxScrollThumb::HandleMouse(const wxMouseEvent& event) const delete m_captureData; wxConstCast(this, wxScrollThumb)->m_captureData = NULL; - m_control->SetShaftPartState(shaftPart, wxCONTROL_PRESSED, FALSE); + m_control->SetShaftPartState(shaftPart, wxCONTROL_PRESSED, false); } else // another mouse button released { // we don't process this - return FALSE; + return false; } - return TRUE; + return true; } bool wxScrollThumb::HandleMouseMove(const wxMouseEvent& event) const @@ -242,7 +246,7 @@ bool wxScrollThumb::HandleMouseMove(const wxMouseEvent& event) const } // we process all mouse events while the mouse is captured by us - return TRUE; + return true; } else // no capture { @@ -260,9 +264,9 @@ bool wxScrollThumb::HandleMouseMove(const wxMouseEvent& event) const if ( shaftPart != m_shaftPart ) { // update the highlighted state - m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, FALSE); + m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, false); wxConstCast(this, wxScrollThumb)->m_shaftPart = shaftPart; - m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, TRUE); + m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, true); } // if the event happened on the shaft, it was for us and we processed