X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/13199c3dcbb708f859aeae6b480459b7b9bb9a9d..56614e51f9cd06ead4a43d318426d37a6378b710:/src/univ/tglbtn.cpp diff --git a/src/univ/tglbtn.cpp b/src/univ/tglbtn.cpp index 3a0b9b803a..b8649b010a 100644 --- a/src/univ/tglbtn.cpp +++ b/src/univ/tglbtn.cpp @@ -9,14 +9,6 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -// ============================================================================ -// declarations -// ============================================================================ - -// ---------------------------------------------------------------------------- -// headers -// ---------------------------------------------------------------------------- - #include "wx/wxprec.h" #ifdef __BORLANDC__ @@ -27,215 +19,50 @@ #include "wx/tglbtn.h" -#ifndef WX_PRECOMP - #include "wx/dcclient.h" - #include "wx/dcscreen.h" - #include "wx/button.h" - #include "wx/validate.h" - #include "wx/settings.h" -#endif - -#include "wx/univ/renderer.h" -#include "wx/univ/inphand.h" -#include "wx/univ/theme.h" -#include "wx/univ/colschem.h" -#include "wx/stockitem.h" - -// ---------------------------------------------------------------------------- -// constants -// ---------------------------------------------------------------------------- DEFINE_EVENT_TYPE(wxEVT_COMMAND_TOGGLEBUTTON_CLICKED) -// default margins around the image -static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. -static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; - -// ============================================================================ -// implementation -// ============================================================================ - -IMPLEMENT_DYNAMIC_CLASS(wxToggleButton, wxControl) - -// ---------------------------------------------------------------------------- -// creation -// ---------------------------------------------------------------------------- - -void wxToggleButton::Init() -{ - m_isPressed = false; - m_value = false; -} - -bool wxToggleButton::Create(wxWindow *parent, - wxWindowID id, - const wxBitmap& bitmap, - const wxString &lbl, - const wxPoint &pos, - const wxSize &size, - long style, - const wxValidator& validator, - const wxString &name) -{ - wxString label(lbl); - if (label.empty() && wxIsStockID(id)) - label = wxGetStockLabel(id); - - long ctrl_style = style & ~wxBU_ALIGN_MASK; - - wxASSERT_MSG( (ctrl_style & wxALIGN_MASK) == 0, - _T("Some style conflicts with align flags") ); - - if((style & wxBU_RIGHT) == wxBU_RIGHT) - ctrl_style |= wxALIGN_RIGHT; - else if((style & wxBU_LEFT) == wxBU_LEFT) - ctrl_style |= wxALIGN_LEFT; - else - ctrl_style |= wxALIGN_CENTRE_HORIZONTAL; - - if((style & wxBU_TOP) == wxBU_TOP) - ctrl_style |= wxALIGN_TOP; - else if((style & wxBU_BOTTOM) == wxBU_BOTTOM) - ctrl_style |= wxALIGN_BOTTOM; - else - ctrl_style |= wxALIGN_CENTRE_VERTICAL; - - if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) ) - return false; - - SetLabel(label); - SetImageLabel(bitmap); - // SetBestSize(size); -- called by SetImageLabel() - - CreateInputHandler(wxINP_HANDLER_BUTTON); - - return true; -} - -wxToggleButton::~wxToggleButton() -{ -} - -// ---------------------------------------------------------------------------- -// size management -// ---------------------------------------------------------------------------- +IMPLEMENT_DYNAMIC_CLASS(wxToggleButton, wxButton) -/* static */ -wxSize wxToggleButton::GetDefaultSize() +wxToggleButton::wxToggleButton() { - static wxSize s_sizeBtn; - - if ( s_sizeBtn.x == 0 ) - { - wxScreenDC dc; - - // this corresponds more or less to wxMSW standard in Win32 theme (see - // wxWin32Renderer::AdjustSize()) -// s_sizeBtn.x = 8*dc.GetCharWidth(); -// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; - // Otto Wyss, Patch 664399 - s_sizeBtn.x = dc.GetCharWidth()*10 + 2; - s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; - } - - return s_sizeBtn; + Init(); } -wxSize wxToggleButton::DoGetBestClientSize() const +wxToggleButton::wxToggleButton(wxWindow *parent, + wxWindowID id, + const wxBitmap& bitmap, + const wxString& label, + const wxPoint& pos, + const wxSize& size, + long style, + const wxValidator& validator, + const wxString& name) { - wxClientDC dc(wxConstCast(this, wxToggleButton)); - wxCoord width, height; - dc.GetMultiLineTextExtent(GetLabel(), &width, &height); - - if ( m_bitmap.Ok() ) - { - // allocate extra space for the bitmap - wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; - if ( height < heightBmp ) - height = heightBmp; - - width += m_bitmap.GetWidth() + 2*m_marginBmpX; - } - - // The default size should not be adjusted, so the code is moved into the - // renderer. This is conceptual wrong but currently the only solution. - // (Otto Wyss, Patch 664399) - -/* - // for compatibility with other ports, the buttons default size is never - // less than the standard one, but not when display not PDAs. - if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) - { - if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) - { - wxSize szDef = GetDefaultSize(); - if ( width < szDef.x ) - width = szDef.x; - } - } -*/ - return wxSize(width, height); + Init(); + Create(parent, id, bitmap, label, pos, size, style, validator, name); } -// ---------------------------------------------------------------------------- -// drawing -// ---------------------------------------------------------------------------- - -void wxToggleButton::DoDraw(wxControlRenderer *renderer) +wxToggleButton::wxToggleButton(wxWindow *parent, + wxWindowID id, + const wxString& label, + const wxPoint& pos, + const wxSize& size, + long style, + const wxValidator& validator, + const wxString& name) { - if ( !(GetWindowStyle() & wxBORDER_NONE) ) - { - renderer->DrawButtonBorder(); - } - - renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); + Init(); + Create(parent, id, label, pos, size, style, validator, name); } -bool wxToggleButton::DoDrawBackground(wxDC& dc) +wxToggleButton::~wxToggleButton() { - wxRect rect; - wxSize size = GetSize(); - rect.width = size.x; - rect.height = size.y; - - if ( GetBackgroundBitmap().Ok() ) - { - // get the bitmap and the flags - int alignment; - wxStretch stretch; - wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); - wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); - } - else - { - m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), - rect, GetStateFlags()); - } - - return true; } -// ---------------------------------------------------------------------------- -// input processing -// ---------------------------------------------------------------------------- - -void wxToggleButton::Press() -{ - if ( !m_isPressed ) - { - m_isPressed = true; - - Refresh(); - } -} - -void wxToggleButton::Release() +void wxToggleButton::Init() { - if ( m_isPressed ) - { - m_isPressed = false; - - Refresh(); - } + m_isPressed = false; + m_value = false; } void wxToggleButton::Toggle() @@ -262,177 +89,10 @@ void wxToggleButton::Click() Command(event); } -bool wxToggleButton::PerformAction(const wxControlAction& action, - long numArg, - const wxString& strArg) -{ - if ( action == wxACTION_BUTTON_TOGGLE ) - Toggle(); - else if ( action == wxACTION_BUTTON_CLICK ) - Click(); - else if ( action == wxACTION_BUTTON_PRESS ) - Press(); - else if ( action == wxACTION_BUTTON_RELEASE ) - Release(); - else - return wxControl::PerformAction(action, numArg, strArg); - - return true; -} - -// ---------------------------------------------------------------------------- -// misc -// ---------------------------------------------------------------------------- - -void wxToggleButton::SetImageLabel(const wxBitmap& bitmap) -{ - m_bitmap = bitmap; - - SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); -} - -void wxToggleButton::SetImageMargins(wxCoord x, wxCoord y) -{ - m_marginBmpX = x + 2; - m_marginBmpY = y + 2; - - SetBestSize(wxDefaultSize); -} - -// void SetValue(bool state) -// Set the value of the toggle button. void wxToggleButton::SetValue(bool state) { m_value = state; Refresh(); } -// ============================================================================ -// wxStdButtonInputHandler -// ============================================================================ - -wxStdToggleButtonInputHandler::wxStdToggleButtonInputHandler(wxInputHandler *handler) - : wxStdInputHandler(handler) -{ - m_winCapture = NULL; - m_winHasMouse = false; -} - -bool wxStdToggleButtonInputHandler::HandleKey(wxInputConsumer *consumer, - const wxKeyEvent& event, - bool pressed) -{ - int keycode = event.GetKeyCode(); - if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) - { - consumer->PerformAction(wxACTION_BUTTON_TOGGLE); - - return true; - } - - return wxStdInputHandler::HandleKey(consumer, event, pressed); -} - -bool wxStdToggleButtonInputHandler::HandleMouse(wxInputConsumer *consumer, - const wxMouseEvent& event) -{ - // the button has 2 states: pressed and normal with the following - // transitions between them: - // - // normal -> left down -> capture mouse and go to pressed state - // pressed -> left up inside -> generate click -> go to normal - // outside ------------------> - // - // the other mouse buttons are ignored - if ( event.Button(1) ) - { - if ( event.LeftDown() || event.LeftDClick() ) - { - m_winCapture = consumer->GetInputWindow(); - m_winCapture->CaptureMouse(); - m_winHasMouse = true; - - consumer->PerformAction(wxACTION_BUTTON_PRESS); - - return true; - } - else if ( event.LeftUp() ) - { - if ( m_winCapture ) - { - m_winCapture->ReleaseMouse(); - m_winCapture = NULL; - } - - if ( m_winHasMouse ) - { - // this will generate a click event - consumer->PerformAction(wxACTION_BUTTON_TOGGLE); - - return true; - } - //else: the mouse was released outside the window, this doesn't - // count as a click - } - //else: don't do anything special about the double click - } - - return wxStdInputHandler::HandleMouse(consumer, event); -} - -bool wxStdToggleButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, - const wxMouseEvent& event) -{ - // we only have to do something when the mouse leaves/enters the pressed - // button and don't care about the other ones - if ( event.GetEventObject() == m_winCapture ) - { - // leaving the button should remove its pressed state - if ( event.Leaving() ) - { - // remember that the mouse is now outside - m_winHasMouse = false; - - // we do have a pressed button, so release it - consumer->GetInputWindow()->SetCurrent(false); - consumer->PerformAction(wxACTION_BUTTON_RELEASE); - - return true; - } - // and entering it back should make it pressed again if it had been - // pressed - else if ( event.Entering() ) - { - // the mouse is (back) inside the button - m_winHasMouse = true; - - // we did have a pressed button which we released when leaving the - // window, press it again - consumer->GetInputWindow()->SetCurrent(true); - consumer->PerformAction(wxACTION_BUTTON_PRESS); - - return true; - } - } - - return wxStdInputHandler::HandleMouseMove(consumer, event); -} - -bool wxStdToggleButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), - const wxFocusEvent& WXUNUSED(event)) -{ - // buttons change appearance when they get/lose focus, so return true to - // refresh - return true; -} - -bool wxStdToggleButtonInputHandler::HandleActivation(wxInputConsumer *consumer, - bool WXUNUSED(activated)) -{ - // the default button changes appearance when the app is [de]activated, so - // return true to refresh - return wxStaticCast(consumer->GetInputWindow(), wxToggleButton)->IsDefault(); -} - #endif // wxUSE_TOGGLEBTN -