X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/12f5e1e78fe906050ff2fee9529476db332633f0..d3fa4bc22e84e3ca4d88cc1772f2d414140a1017:/interface/wx/statbmp.h?ds=inline diff --git a/interface/wx/statbmp.h b/interface/wx/statbmp.h index dbefc3b523..ffbbb1a93c 100644 --- a/interface/wx/statbmp.h +++ b/interface/wx/statbmp.h @@ -3,22 +3,29 @@ // Purpose: interface of wxStaticBitmap // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxStaticBitmap - A static bitmap control displays a bitmap. Native implementations on some - platforms are only meant for display of the small icons in the dialog + A static bitmap control displays a bitmap. Native implementations on some + platforms are only meant for display of the small icons in the dialog boxes. In particular, under Windows 9x the size of bitmap is limited to 64*64 pixels. - If you want to display larger images portably, you may use generic - implementation wxGenericStaticBitmap declared in . + + If you want to display larger images portably, you may use generic + implementation wxGenericStaticBitmap declared in \. + + Notice that for the best results, the size of the control should be the + same as the size of the image displayed in it, as happens by default if + if it's not resized explicitly. Otherwise, behaviour depends on the + platform: under MSW, the bitmap is drawn centred inside the control, while + elsewhere it is drawn at the origin of the control. @library{wxcore} @category{ctrl} - + @appearance{staticbitmap} @see wxStaticBitmap, wxStaticBox */ @@ -29,7 +36,7 @@ public: Default constructor */ wxStaticBitmap(); - + /** Constructor, creating and showing a static bitmap control. @@ -55,35 +62,33 @@ public: const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "staticBitmap"); + const wxString& name = wxStaticBitmapNameStr); /** Creation function, for two-step construction. For details see wxStaticBitmap(). */ - bool Create(wxWindow* parent, wxWindowID id, - const wxBitmap& label, + bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& label, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = 0, - const wxString& name = "staticBitmap"); + const wxSize& size = wxDefaultSize, long style = 0, + const wxString& name = wxStaticBitmapNameStr); /** - Returns the bitmap currently used in the control. Notice that this method can - be called even if SetIcon() had been used. + Returns the bitmap currently used in the control. + Notice that this method can be called even if SetIcon() had been used. @see SetBitmap() */ - wxBitmap GetBitmap() const; + virtual wxBitmap GetBitmap() const; /** - Returns the icon currently used in the control. Notice that this method can - only be called if SetIcon() had been used: an icon - can't be retrieved from the control if a bitmap had been set (using - wxStaticBitmap::SetBitmap). + Returns the icon currently used in the control. + Notice that this method can only be called if SetIcon() had been used: an icon + can't be retrieved from the control if a bitmap had been set + (using wxStaticBitmap::SetBitmap). @see SetIcon() */ - wxIcon GetIcon() const; + virtual wxIcon GetIcon() const; /** Sets the bitmap label.