X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/12b661cd1efed07041d4dd20aeaa1eecb4433cef..7735b2ea691f41d7a7f007befbe969386873b86e:/src/msw/mediactrl.cpp diff --git a/src/msw/mediactrl.cpp b/src/msw/mediactrl.cpp index 193d300664..e161a5a03d 100644 --- a/src/msw/mediactrl.cpp +++ b/src/msw/mediactrl.cpp @@ -1480,7 +1480,7 @@ public: wxTimer* m_pTimer; wxSize m_bestSize; -#ifdef __WXDEBUG__ +#if wxDEBUG_LEVEL wxDynamicLibrary m_dllQuartz; LPAMGETERRORTEXT m_lpAMGetErrorText; wxString GetErrorString(HRESULT hrdsv); @@ -1925,7 +1925,7 @@ private: wxQTMediaBackend *m_qtb; WXHWND m_hwnd; - DECLARE_NO_COPY_CLASS(wxQTMediaEvtHandler) + wxDECLARE_NO_COPY_CLASS(wxQTMediaEvtHandler); }; @@ -1942,7 +1942,7 @@ IMPLEMENT_DYNAMIC_CLASS(wxAMMediaBackend, wxMediaBackend) //--------------------------------------------------------------------------- // Usual debugging macros //--------------------------------------------------------------------------- -#ifdef __WXDEBUG__ +#if wxDEBUG_LEVEL #define MAX_ERROR_TEXT_LEN 160 // Get the error string for Active Movie @@ -2213,8 +2213,8 @@ bool wxAMMediaBackend::CreateControl(wxControl* ctrl, wxWindow* parent, { // First get the AMGetErrorText procedure in // debug mode for more meaningful messages -#ifdef __WXDEBUG__ - if ( m_dllQuartz.Load(_T("quartz.dll"), wxDL_VERBATIM) ) +#if wxDEBUG_LEVEL + if ( m_dllQuartz.Load(wxT("quartz.dll"), wxDL_VERBATIM) ) { m_lpAMGetErrorText = (LPAMGETERRORTEXT) m_dllQuartz.GetSymbolAorW(wxT("AMGetErrorText")); @@ -2778,7 +2778,7 @@ IMPLEMENT_DYNAMIC_CLASS(wxMCIMediaBackend, wxMediaBackend) // Usual debugging macros for MCI returns //--------------------------------------------------------------------------- -#ifdef __WXDEBUG__ +#if wxDEBUG_LEVEL #define wxMCIVERIFY(arg) \ { \ DWORD nRet; \ @@ -2786,7 +2786,7 @@ IMPLEMENT_DYNAMIC_CLASS(wxMCIMediaBackend, wxMediaBackend) { \ TCHAR sz[5000]; \ mciGetErrorString(nRet, sz, 5000); \ - wxFAIL_MSG(wxString::Format(_T("MCI Error:%s"), sz)); \ + wxFAIL_MSG(wxString::Format(wxT("MCI Error:%s"), sz)); \ } \ } #else