X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/127eab18f80e5b298b8c0326609ed811035e6829..b404a8f3b072129c107c6d9a5e0f6f53cd34807b:/src/mgl/evtloop.cpp?ds=sidebyside diff --git a/src/mgl/evtloop.cpp b/src/mgl/evtloop.cpp index 688430aee1..5e89f6b8b8 100644 --- a/src/mgl/evtloop.cpp +++ b/src/mgl/evtloop.cpp @@ -4,7 +4,7 @@ // Author: Vaclav Slavik // RCS-ID: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) -// License: wxWindows licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- @@ -22,10 +22,12 @@ #include "wx/window.h" #include "wx/app.h" #include "wx/thread.h" + #include "wx/timer.h" #endif //WX_PRECOMP #include "wx/evtloop.h" -#include "wx/timer.h" + +#include "wx/generic/private/timer.h" #include "wx/mgl/private.h" // ---------------------------------------------------------------------------- @@ -71,17 +73,18 @@ void wxEventLoopImpl::Dispatch() { event_t evt; - // VS: The code bellow is equal to MGL's EVT_halt implementation, with - // two things added: sleeping (busy waiting is stupid, lets make CPU's - // life a bit easier) and timers updating + // VS: The code below is equal to MGL's EVT_halt implementation, with + // two things added: sleeping (busy waiting is stupid, let's make CPU's + // life a bit easier) and timers updating. // EVT_halt(&evt, EVT_EVERYEVT); for (;;) { #if wxUSE_TIMER - wxTimer::NotifyTimers(); - MGL_wmUpdateDC(g_winMng); + wxGenericTimerImpl::NotifyTimers(); #endif + MGL_wmUpdateDC(g_winMng); + EVT_pollJoystick(); if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; PM_sleep(10); @@ -97,29 +100,26 @@ bool wxEventLoopImpl::SendIdleEvent() } // ============================================================================ -// wxEventLoop implementation +// wxGUIEventLoop implementation // ============================================================================ // ---------------------------------------------------------------------------- -// wxEventLoop running and exiting +// wxGUIEventLoop running and exiting // ---------------------------------------------------------------------------- -wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL; - -wxEventLoop::~wxEventLoop() +wxGUIEventLoop::~wxGUIEventLoop() { - wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); + wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") ); } -int wxEventLoop::Run() +int wxGUIEventLoop::Run() { // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); + wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; - wxEventLoop *oldLoop = ms_activeLoop; - ms_activeLoop = this; + wxEventLoopActivator activate(this); for ( ;; ) { @@ -140,18 +140,17 @@ int wxEventLoop::Run() } } - int exitcode = m_impl->GetExitCode(); - delete m_impl; - m_impl = NULL; + OnExit(); - ms_activeLoop = oldLoop; + int exitcode = m_impl->GetExitCode(); + wxDELETE(m_impl); return exitcode; } -void wxEventLoop::Exit(int rc) +void wxGUIEventLoop::Exit(int rc) { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); + wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); m_impl->SetExitCode(rc); m_impl->SetKeepLooping(false); @@ -165,7 +164,7 @@ void wxEventLoop::Exit(int rc) // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- -bool wxEventLoop::Pending() const +bool wxGUIEventLoop::Pending() const { // update the display here, so that wxYield refreshes display and // changes take effect immediately, not after emptying events queue: @@ -176,10 +175,47 @@ bool wxEventLoop::Pending() const return (bool)(EVT_peekNext(&evt, EVT_EVERYEVT)); } -bool wxEventLoop::Dispatch() +bool wxGUIEventLoop::Dispatch() { - wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); + wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") ); m_impl->Dispatch(); return m_impl->GetKeepLooping(); } + + +//----------------------------------------------------------------------------- +// wxYield +//----------------------------------------------------------------------------- + +bool wxGUIEventLoop::YieldFor(long eventsToProcess) +{ +#if wxUSE_THREADS + if ( !wxThread::IsMain() ) + { + // can't process events from other threads, MGL is thread-unsafe + return true; + } +#endif // wxUSE_THREADS + + m_isInsideYield = true; + m_eventsToProcessInsideYield = eventsToProcess; + + wxLog::Suspend(); + + // TODO: implement event filtering using the eventsToProcess mask + + while (Pending()) + Dispatch(); + + /* it's necessary to call ProcessIdle() to update the frames sizes which + might have been changed (it also will update other things set from + OnUpdateUI() which is a nice (and desired) side effect) */ + while (wxTheApp->ProcessIdle()) { } + + wxLog::Resume(); + + m_isInsideYield = false; + + return true; +}