X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/127eab18f80e5b298b8c0326609ed811035e6829..9d17ee000a844ae3fe216c2ae79cc0741fafc936:/src/common/appcmn.cpp diff --git a/src/common/appcmn.cpp b/src/common/appcmn.cpp index 1e30f70f15..fb02e6b93d 100644 --- a/src/common/appcmn.cpp +++ b/src/common/appcmn.cpp @@ -26,13 +26,12 @@ #ifndef WX_PRECOMP #include "wx/app.h" + #include "wx/window.h" #include "wx/bitmap.h" - #include "wx/intl.h" - #include "wx/list.h" #include "wx/log.h" #include "wx/msgdlg.h" - #include "wx/bitmap.h" #include "wx/confbase.h" + #include "wx/utils.h" #endif #include "wx/apptrait.h" @@ -40,7 +39,7 @@ #include "wx/evtloop.h" #include "wx/msgout.h" #include "wx/thread.h" -#include "wx/utils.h" +#include "wx/vidmode.h" #include "wx/ptr_scpd.h" #if defined(__WXMSW__) @@ -55,6 +54,7 @@ #include "wx/build.h" WX_CHECK_BUILD_OPTIONS("wxCore") +WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete; // ---------------------------------------------------------------------------- // wxEventLoopPtr @@ -77,9 +77,7 @@ wxAppBase::wxAppBase() m_useBestVisual = false; m_isActive = true; -#if wxUSE_EVTLOOP_IN_APP m_mainLoop = NULL; -#endif // wxUSE_EVTLOOP_IN_APP // We don't want to exit the app if the user code shows a dialog from its // OnInit() -- but this is what would happen if we set m_exitOnFrameDelete @@ -106,7 +104,6 @@ bool wxAppBase::Initialize(int& argcOrig, wxChar **argvOrig) #endif wxInitializeStockLists(); - wxInitializeStockObjects(); wxBitmap::InitStandardHandlers(); @@ -139,7 +136,7 @@ void wxAppBase::CleanUp() // undo everything we did in Initialize() above wxBitmap::CleanUpHandlers(); - wxDeleteStockObjects(); + wxStockGDI::DeleteAll(); wxDeleteStockLists(); @@ -160,6 +157,21 @@ void wxAppBase::CleanUp() #endif // wxUSE_THREADS } +// ---------------------------------------------------------------------------- + +wxWindow* wxAppBase::GetTopWindow() const +{ + wxWindow* window = m_topWindow; + if (window == NULL && wxTopLevelWindows.GetCount() > 0) + window = wxTopLevelWindows.GetFirst()->GetData(); + return window; +} + +wxVideoMode wxAppBase::GetDisplayMode() const +{ + return wxVideoMode(); +} + #if wxUSE_CMDLINE_PARSER // ---------------------------------------------------------------------------- @@ -262,51 +274,37 @@ bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser) int wxAppBase::MainLoop() { -#if wxUSE_EVTLOOP_IN_APP wxEventLoopTiedPtr mainLoop(&m_mainLoop, new wxEventLoop); return m_mainLoop->Run(); -#else // !wxUSE_EVTLOOP_IN_APP - return 0; -#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP } void wxAppBase::ExitMainLoop() { -#if wxUSE_EVTLOOP_IN_APP // we should exit from the main event loop, not just any currently active // (e.g. modal dialog) event loop if ( m_mainLoop && m_mainLoop->IsRunning() ) { m_mainLoop->Exit(0); } -#endif // wxUSE_EVTLOOP_IN_APP } bool wxAppBase::Pending() { -#if wxUSE_EVTLOOP_IN_APP // use the currently active message loop here, not m_mainLoop, because if // we're showing a modal dialog (with its own event loop) currently the // main event loop is not running anyhow wxEventLoop * const loop = wxEventLoop::GetActive(); return loop && loop->Pending(); -#else // wxUSE_EVTLOOP_IN_APP - return false; -#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP } bool wxAppBase::Dispatch() { -#if wxUSE_EVTLOOP_IN_APP // see comment in Pending() wxEventLoop * const loop = wxEventLoop::GetActive(); return loop && loop->Dispatch(); -#else // wxUSE_EVTLOOP_IN_APP - return true; -#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP } // ---------------------------------------------------------------------------- @@ -372,6 +370,10 @@ void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus)) (void)ProcessEvent(event); } +// ---------------------------------------------------------------------------- +// idle handling +// ---------------------------------------------------------------------------- + void wxAppBase::DeletePendingObjects() { wxList::compatibility_iterator node = wxPendingDelete.GetFirst(); @@ -379,11 +381,14 @@ void wxAppBase::DeletePendingObjects() { wxObject *obj = node->GetData(); - delete obj; - - if (wxPendingDelete.Member(obj)) + // remove it from the list first so that if we get back here somehow + // during the object deletion (e.g. wxYield called from its dtor) we + // wouldn't try to delete it the second time + if ( wxPendingDelete.Member(obj) ) wxPendingDelete.Erase(node); + delete obj; + // Deleting one object may have deleted other pending // objects, so start from beginning of list again. node = wxPendingDelete.GetFirst(); @@ -463,6 +468,24 @@ void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event)) } +// ---------------------------------------------------------------------------- +// exceptions support +// ---------------------------------------------------------------------------- + +#if wxUSE_EXCEPTIONS + +bool wxAppBase::OnExceptionInMainLoop() +{ + throw; + + // some compilers are too stupid to know that we never return after throw +#if defined(__DMC__) || (defined(_MSC_VER) && _MSC_VER < 1200) + return false; +#endif +} + +#endif // wxUSE_EXCEPTIONS + // ---------------------------------------------------------------------------- // wxGUIAppTraitsBase // ----------------------------------------------------------------------------