X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/12028905135250524409f1e7b9bfa9c55e5ce16b..e93523680ba3c83cdae75b511214c82f28a2d853:/include/wx/toplevel.h diff --git a/include/wx/toplevel.h b/include/wx/toplevel.h index db7ce01967..1a20a04658 100644 --- a/include/wx/toplevel.h +++ b/include/wx/toplevel.h @@ -7,33 +7,85 @@ // Created: 06.08.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin -// Vaclav Slavik +// Vaclav Slavik // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_TOPLEVEL_BASE_H_ #define _WX_TOPLEVEL_BASE_H_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma interface "toplevelbase.h" -#endif - // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#include "wx/window.h" +#include "wx/nonownedwnd.h" #include "wx/iconbndl.h" +#include "wx/containr.h" -// the default names for various classs -WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; +// the default names for various classes +extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[]; -class WXDLLEXPORT wxTopLevelWindowBase; +class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- +// style common to both wxFrame and wxDialog +#define wxSTAY_ON_TOP 0x8000 +#define wxICONIZE 0x4000 +#define wxMINIMIZE wxICONIZE +#define wxMAXIMIZE 0x2000 +#define wxCLOSE_BOX 0x1000 + +#define wxSYSTEM_MENU 0x0800 +#define wxMINIMIZE_BOX 0x0400 +#define wxMAXIMIZE_BOX 0x0200 +#define wxTINY_CAPTION_HORIZ 0x0100 +#define wxTINY_CAPTION_VERT 0x0080 +#define wxRESIZE_BORDER 0x0040 + +#if WXWIN_COMPATIBILITY_2_6 + + // deprecated versions defined for compatibility reasons + #define wxRESIZE_BOX wxMAXIMIZE_BOX + #define wxTHICK_FRAME wxRESIZE_BORDER + + // obsolete styles, unused any more + #define wxDIALOG_MODAL 0 + #define wxDIALOG_MODELESS 0 + #define wxNO_3D 0 + #define wxUSER_COLOURS 0 + +#endif // WXWIN_COMPATIBILITY_2_6 + +// default style +// +// under Windows CE (at least when compiling with eVC 4) we should create +// top level windows without any styles at all for them to appear +// "correctly", i.e. as full screen windows with a "hide" button (same as +// "close" but round instead of squared and just hides the applications +// instead of closing it) in the title bar +#if defined(__WXWINCE__) + #if defined(__SMARTPHONE__) + #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE) + #elif defined(__WINCE_STANDARDSDK__) + #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX) + #else + #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER) + #endif +#else // !__WXWINCE__ + #define wxDEFAULT_FRAME_STYLE \ + (wxSYSTEM_MENU | \ + wxRESIZE_BORDER | \ + wxMINIMIZE_BOX | \ + wxMAXIMIZE_BOX | \ + wxCLOSE_BOX | \ + wxCAPTION | \ + wxCLIP_CHILDREN) +#endif + + // Dialogs are created in a special way #define wxTOPLEVEL_EX_DIALOG 0x00000008 @@ -53,11 +105,18 @@ enum wxFULLSCREEN_NOCAPTION }; +// Styles for RequestUserAttention +enum +{ + wxUSER_ATTENTION_INFO = 1, + wxUSER_ATTENTION_ERROR = 2 +}; + // ---------------------------------------------------------------------------- // wxTopLevelWindow: a top level (as opposed to child) window // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow +class WXDLLEXPORT wxTopLevelWindowBase : public wxNonOwnedWindow { public: // construction @@ -67,68 +126,118 @@ public: // top level wnd state // -------------------- - // maximize = TRUE => maximize, otherwise - restore - virtual void Maximize(bool maximize = TRUE) = 0; + // maximize = true => maximize, otherwise - restore + virtual void Maximize(bool maximize = true) = 0; // undo Maximize() or Iconize() virtual void Restore() = 0; - // iconize = TRUE => iconize, otherwise - restore - virtual void Iconize(bool iconize = TRUE) = 0; + // iconize = true => iconize, otherwise - restore + virtual void Iconize(bool iconize = true) = 0; - // return TRUE if the frame is maximized + // return true if the frame is maximized virtual bool IsMaximized() const = 0; - // return TRUE if the frame is iconized + // return true if the frame is always maximized + // due to native guidelines or current policy + virtual bool IsAlwaysMaximized() const; + + // return true if the frame is iconized virtual bool IsIconized() const = 0; // get the frame icon - const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); } + wxIcon GetIcon() const; // get the frame icons const wxIconBundle& GetIcons() const { return m_icons; } - // set the frame icon - virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); } + // set the frame icon: implemented in terms of SetIcons() + void SetIcon(const wxIcon& icon); // set the frame icons - virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; } + virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; } // maximize the window to cover entire screen virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0; - // return TRUE if the frame is in fullscreen mode + // return true if the frame is in fullscreen mode virtual bool IsFullScreen() const = 0; - /* - for now we already have them in wxWindow, but this is wrong: these - methods really only make sense for wxTopLevelWindow! - + // the title of the top level window: the text which the + // window shows usually at the top of the frame/dialog in dedicated bar virtual void SetTitle(const wxString& title) = 0; virtual wxString GetTitle() const = 0; - */ + + // enable/disable close button [x] + virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; } // Set the shape of the window to the given region. - // Returns TRUE if the platform supports this feature (and the + // Returns true if the platform supports this feature (and the // operation is successful.) - virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; } + virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; } + + // Attracts the users attention to this window if the application is + // inactive (should be called when a background event occurs) + virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO); + + // Is this the active frame (highlighted in the taskbar)? + virtual bool IsActive() { return wxGetTopLevelParent(FindFocus()) == this; } + + // this function may be overridden to return false to allow closing the + // application even when this top level window is still open + // + // notice that the window is still closed prior to the application exit and + // so it can still veto it even if it returns false from here + virtual bool ShouldPreventAppExit() const { return true; } + + +#if defined(__SMARTPHONE__) + virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0; + virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0; +#endif // __SMARTPHONE__ + + // centre the window on screen: this is just a shortcut + void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); } + void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); } + + + // default item access: we have a permanent default item which is the one + // set by the user code but we may also have a temporary default item which + // would be chosen if the user pressed "Enter" now but the default action + // reverts to the "permanent" default as soon as this temporary default + // item loses focus + + // get the default item, temporary or permanent + wxWindow *GetDefaultItem() const + { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; } + + // set the permanent default item, return the old default + wxWindow *SetDefaultItem(wxWindow *win) + { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; } + + // return the temporary default item, can be NULL + wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; } + + // set a temporary default item, SetTmpDefaultItem(NULL) should be called + // soon after a call to SetTmpDefaultItem(window), return the old default + wxWindow *SetTmpDefaultItem(wxWindow *win) + { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; } - // old functions, use the new ones instead! -#if WXWIN_COMPATIBILITY_2 - bool Iconized() const { return IsIconized(); } -#endif // WXWIN_COMPATIBILITY_2 // implementation only from now on // ------------------------------- // override some base class virtuals virtual bool Destroy(); - virtual bool IsTopLevel() const { return TRUE; } - virtual wxSize GetMaxSize() const; + virtual bool IsTopLevel() const { return true; } + virtual bool IsVisible() const { return IsShown(); } // event handlers void OnCloseWindow(wxCloseEvent& event); - void OnSize(wxSizeEvent& event); + void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); } + + // Get rect to be used to center top-level children + virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h); // this should go away, but for now it's called from docview.cpp, // so should be there for all platforms @@ -137,45 +246,90 @@ public: // do the window-specific processing after processing the update event virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ; + // a different API for SetSizeHints + virtual void SetMinSize(const wxSize& minSize); + virtual void SetMaxSize(const wxSize& maxSize); + protected: // the frame client to screen translation should take account of the // toolbar which may shift the origin of the client area virtual void DoClientToScreen(int *x, int *y) const; virtual void DoScreenToClient(int *x, int *y) const; + // add support for wxCENTRE_ON_SCREEN + virtual void DoCentre(int dir); + + // no need to do client to screen translation to get our position in screen + // coordinates: this is already the case + virtual void DoGetScreenPosition(int *x, int *y) const + { + DoGetPosition(x, y); + } + // test whether this window makes part of the frame // (menubar, toolbar and statusbar are excluded from automatic layout) virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const - { return FALSE; } + { return false; } - // check if we should exit the program after deleting this top level - // window (this is used in common dtor and wxMSW code) + // check if we should exit the program after deleting this window bool IsLastBeforeExit() const; - // send the iconize event, return TRUE if processed - bool SendIconizeEvent(bool iconized = TRUE); + // send the iconize event, return true if processed + bool SendIconizeEvent(bool iconized = true); + + // do TLW-specific layout: we resize our unique child to fill the entire + // client area + void DoLayout(); + + // Get the default size for the new window if no explicit size given. If + // there are better default sizes then these can be changed, just as long + // as they are not too small for TLWs (and not larger than screen). + static wxSize GetDefaultSize(); + static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; } + static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; } + + // reset m_winDefault and m_winTmpDefault if they point to the window being + // destroyed + void OnChildDestroy(wxWindowDestroyEvent& event); + // the frame icon wxIconBundle m_icons; + // a default window (usually a button) or NULL + wxWindow *m_winDefault; + + // a temporary override of m_winDefault, use the latter if NULL + wxWindow *m_winTmpDefault; + DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase) DECLARE_EVENT_TABLE() + WX_DECLARE_CONTROL_CONTAINER(); }; // include the real class declaration -#if defined(__WXMSW__) +#if defined(__WXPALMOS__) + #include "wx/palmos/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowPalm +#elif defined(__WXMSW__) #include "wx/msw/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMSW -#elif defined(__WXGTK__) +#elif defined(__WXGTK20__) #include "wx/gtk/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowGTK +#elif defined(__WXGTK__) + #include "wx/gtk1/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowGTK #elif defined(__WXX11__) #include "wx/x11/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowX11 #elif defined(__WXMGL__) #include "wx/mgl/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMGL +#elif defined(__WXDFB__) + #include "wx/dfb/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowDFB #elif defined(__WXMAC__) #include "wx/mac/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMac