X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/12028905135250524409f1e7b9bfa9c55e5ce16b..bc07ab17bf5370f452e899128bf89cc7ca7b98f0:/include/wx/listctrl.h diff --git a/include/wx/listctrl.h b/include/wx/listctrl.h index 02da28c588..f8385b6ab5 100644 --- a/include/wx/listctrl.h +++ b/include/wx/listctrl.h @@ -5,29 +5,33 @@ // Modified by: // Created: 04.12.99 // RCS-ID: $Id$ -// Copyright: (c) wxWindows team +// Copyright: (c) wxWidgets team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_LISTCTRL_H_BASE_ #define _WX_LISTCTRL_H_BASE_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma interface "listctrlbase.h" -#endif +#include "wx/defs.h" // headers should include this before first wxUSE_XXX check #if wxUSE_LISTCTRL #include "wx/listbase.h" +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +extern WXDLLEXPORT_DATA(const wxChar) wxListCtrlNameStr[]; + // ---------------------------------------------------------------------------- // include the wxListCtrl class declaration // ---------------------------------------------------------------------------- #if defined(__WIN32__) && !defined(__WXUNIVERSAL__) #include "wx/msw/listctrl.h" -#elif defined(__WXPM__) - #include "wx/os2/listctrl.h" +#elif defined(__WXMAC__) + #include "wx/mac/carbon/listctrl.h" #else #include "wx/generic/listctrl.h" #endif @@ -41,21 +45,21 @@ class WXDLLEXPORT wxListView : public wxListCtrl public: wxListView() { } wxListView( wxWindow *parent, - wxWindowID id = -1, + wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxLC_REPORT, const wxValidator& validator = wxDefaultValidator, - const wxString &name = wxT("listctrl") ) + const wxString &name = wxListCtrlNameStr) { - Create(parent, id, pos, size, style, validator, name); + Create(parent, winid, pos, size, style, validator, name); } // focus/selection stuff // --------------------- // [de]select an item - void Select(long n, bool on = TRUE) + void Select(long n, bool on = true) { SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED); } @@ -79,8 +83,8 @@ public: long GetFirstSelected() const { return GetNextSelected(-1); } - // return TRUE if the item is selected - bool IsSelected(long index) + // return true if the item is selected + bool IsSelected(long index) const { return GetItemState(index, wxLIST_STATE_SELECTED) != 0; } // columns