X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/12028905135250524409f1e7b9bfa9c55e5ce16b..26531700c7ec84872c60899ce6219954499086da:/include/wx/univ/renderer.h diff --git a/include/wx/univ/renderer.h b/include/wx/univ/renderer.h index 390338dafd..11c5a02807 100644 --- a/include/wx/univ/renderer.h +++ b/include/wx/univ/renderer.h @@ -10,7 +10,7 @@ /////////////////////////////////////////////////////////////////////////////// /* - wxRenderer class is used to draw all wxWindows controls. This is an ABC and + wxRenderer class is used to draw all wxWidgets controls. This is an ABC and the look of the application is determined by the concrete derivation of wxRenderer used in the program. @@ -84,7 +84,7 @@ public: const wxRect& rect, int flags ) { DrawBackground( dc, col, rect, flags ); } - + // draw the label inside the given rectangle with the specified alignment // and optionally emphasize the character with the given index @@ -115,7 +115,7 @@ public: wxRect *rectIn = (wxRect *)NULL) = 0; // draw text control border (I hate to have a separate method for this but - // it is needed to accomodate GTK+) + // it is needed to accommodate GTK+) virtual void DrawTextBorder(wxDC& dc, wxBorder border, const wxRect& rect, @@ -288,7 +288,7 @@ public: virtual void DrawStatusField(wxDC& dc, const wxRect& rect, const wxString& label, - int flags = 0) = 0; + int flags = 0, int style = 0) = 0; // draw complete frame/dialog titlebar virtual void DrawFrameTitleBar(wxDC& dc, @@ -701,8 +701,8 @@ public: virtual void DrawStatusField(wxDC& dc, const wxRect& rect, const wxString& label, - int flags = 0) - { m_renderer->DrawStatusField(dc, rect, label, flags); } + int flags = 0, int style = 0) + { m_renderer->DrawStatusField(dc, rect, label, flags, style); } virtual void DrawFrameTitleBar(wxDC& dc, const wxRect& rect, @@ -897,7 +897,7 @@ private: // common part of DrawItems() and DrawCheckItems() void DoDrawItems(const wxListBox *listbox, size_t itemFirst, size_t itemLast, - bool isCheckLbox = FALSE); + bool isCheckLbox = false); wxWindow *m_window; wxRenderer *m_renderer;