X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0f1bf77d3d18378fceb6a39ee9c39d39e58a3edf..41286fd1def19641be3ae5bb9666c84a1c0b5525:/src/univ/topluniv.cpp diff --git a/src/univ/topluniv.cpp b/src/univ/topluniv.cpp index d948509858..f9bfbeaa86 100644 --- a/src/univ/topluniv.cpp +++ b/src/univ/topluniv.cpp @@ -26,38 +26,93 @@ #endif #include "wx/defs.h" + +#ifndef WX_PRECOMP + #include "wx/dcclient.h" + #include "wx/settings.h" +#endif + #include "wx/toplevel.h" +#include "wx/univ/renderer.h" +#include "wx/bitmap.h" +#include "wx/image.h" +#include "wx/cshelp.h" // ---------------------------------------------------------------------------- // event tables // ---------------------------------------------------------------------------- -IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow) +BEGIN_EVENT_TABLE(wxTopLevelWindow, wxTopLevelWindowNative) + WX_EVENT_TABLE_INPUT_CONSUMER(wxTopLevelWindow) + EVT_NC_PAINT(wxTopLevelWindow::OnNcPaint) +END_EVENT_TABLE() +WX_FORWARD_TO_INPUT_CONSUMER(wxTopLevelWindow) // ============================================================================ // implementation // ============================================================================ +int wxTopLevelWindow::ms_drawDecorations = -1; +int wxTopLevelWindow::ms_canIconize = -1; + void wxTopLevelWindow::Init() { + m_isActive = FALSE; + m_windowStyle = 0; + m_pressedButton = 0; } bool wxTopLevelWindow::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, - const wxSize& sizeOrig, + const wxSize& size, long style, const wxString &name) { - if ( !wxTopLevelWindowNative::Create(parent, id, title, pos, - sizeOrig, style, name) ) + // init them to avoid compiler warnings + long styleOrig = 0, + exstyleOrig = 0; + + if ( ms_drawDecorations == -1 ) + { + ms_drawDecorations = + !wxSystemSettings::GetCapability(wxSYS_CAN_DRAW_FRAME_DECORATIONS) + || wxGetEnv(wxT("WXDECOR"), NULL); + // FIXME -- wxUniv should provide a way to force non-native decorations! + // $WXDECOR is just a hack in absence of better wxUniv solution + } + + if ( ms_canIconize == -1 ) + { + ms_canIconize = wxSystemSettings::GetCapability(wxSYS_CAN_ICONIZE_FRAME); + } + + if ( ms_drawDecorations ) + { + CreateInputHandler(wxINP_HANDLER_TOPLEVEL); + + styleOrig = style; + exstyleOrig = GetExtraStyle(); + style &= ~(wxCAPTION | wxMINIMIZE_BOX | wxMAXIMIZE_BOX | + wxSYSTEM_MENU | wxRESIZE_BORDER | wxFRAME_TOOL_WINDOW | + wxTHICK_FRAME); + style = wxSIMPLE_BORDER; + SetExtraStyle(exstyleOrig & + ~(wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP)); + } + + if ( !wxTopLevelWindowNative::Create(parent, id, title, pos, + size, style, name) ) return FALSE; - - // FIXME_MGL -- this is temporary; we assume for now that native TLW - // can do decorations, which is not true for MGL + + if ( ms_drawDecorations ) + { + m_windowStyle = styleOrig; + m_exStyle = exstyleOrig; + } return TRUE; } @@ -65,10 +120,442 @@ bool wxTopLevelWindow::Create(wxWindow *parent, bool wxTopLevelWindow::ShowFullScreen(bool show, long style) { if ( show == IsFullScreen() ) return FALSE; - + + if ( ms_drawDecorations ) + { + if ( show ) + { + m_fsSavedStyle = m_windowStyle; + if ( style & wxFULLSCREEN_NOBORDER ) + m_windowStyle |= wxSIMPLE_BORDER; + if ( style & wxFULLSCREEN_NOCAPTION ) + m_windowStyle &= ~wxCAPTION; + } + else + { + m_windowStyle = m_fsSavedStyle; + } + } + return wxTopLevelWindowNative::ShowFullScreen(show, style); - - // FIXME_MGL -- must handle caption hiding here if not in - // native decorations mode } +long wxTopLevelWindow::GetDecorationsStyle() const +{ + long style = 0; + + if ( m_windowStyle & wxCAPTION ) + { + style |= wxTOPLEVEL_TITLEBAR | wxTOPLEVEL_BUTTON_CLOSE; + if ( (m_windowStyle & wxMINIMIZE_BOX) && ms_canIconize ) + style |= wxTOPLEVEL_BUTTON_ICONIZE; + if ( m_windowStyle & wxMAXIMIZE_BOX ) + { + if ( IsMaximized() ) + style |= wxTOPLEVEL_BUTTON_RESTORE; + else + style |= wxTOPLEVEL_BUTTON_MAXIMIZE; + } +#if wxUSE_HELP + if ( m_exStyle & (wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP)) + style |= wxTOPLEVEL_BUTTON_HELP; +#endif + } + if ( (m_windowStyle & (wxSIMPLE_BORDER | wxNO_BORDER)) == 0 ) + style |= wxTOPLEVEL_BORDER; + if ( m_windowStyle & (wxRESIZE_BORDER | wxTHICK_FRAME) ) + style |= wxTOPLEVEL_RESIZEABLE; + + if ( IsMaximized() ) + style |= wxTOPLEVEL_MAXIMIZED; + if ( GetIcon().Ok() ) + style |= wxTOPLEVEL_ICON; + if ( m_isActive ) + style |= wxTOPLEVEL_ACTIVE; + + return style; +} + +void wxTopLevelWindow::RefreshTitleBar() +{ + wxNcPaintEvent event(GetId()); + event.SetEventObject(this); + GetEventHandler()->ProcessEvent(event); +} + +// ---------------------------------------------------------------------------- +// client area handling +// ---------------------------------------------------------------------------- + +wxPoint wxTopLevelWindow::GetClientAreaOrigin() const +{ + if ( ms_drawDecorations ) + { + int w, h; + wxTopLevelWindowNative::DoGetClientSize(&w, &h); + wxRect rect = wxRect(wxTopLevelWindowNative::GetClientAreaOrigin(), + wxSize(w, h)); + rect = m_renderer->GetFrameClientArea(rect, + GetDecorationsStyle()); + return rect.GetPosition(); + } + else + { + return wxTopLevelWindowNative::GetClientAreaOrigin(); + } +} + +void wxTopLevelWindow::DoGetClientSize(int *width, int *height) const +{ + if ( ms_drawDecorations ) + { + int w, h; + wxTopLevelWindowNative::DoGetClientSize(&w, &h); + wxRect rect = wxRect(wxTopLevelWindowNative::GetClientAreaOrigin(), + wxSize(w, h)); + rect = m_renderer->GetFrameClientArea(rect, + GetDecorationsStyle()); + if ( width ) + *width = rect.width; + if ( height ) + *height = rect.height; + } + else + wxTopLevelWindowNative::DoGetClientSize(width, height); +} + +void wxTopLevelWindow::DoSetClientSize(int width, int height) +{ + if ( ms_drawDecorations ) + { + wxSize size = m_renderer->GetFrameTotalSize(wxSize(width, height), + GetDecorationsStyle()); + wxTopLevelWindowNative::DoSetClientSize(size.x, size.y); + } + else + wxTopLevelWindowNative::DoSetClientSize(width, height); +} + +void wxTopLevelWindow::OnNcPaint(wxPaintEvent& event) +{ + if ( !ms_drawDecorations || !m_renderer ) + event.Skip(); + else + { + // get the window rect + wxRect rect; + wxSize size = GetSize(); + rect.x = + rect.y = 0; + rect.width = size.x; + rect.height = size.y; + + wxWindowDC dc(this); + m_renderer->DrawFrameTitleBar(dc, rect, + GetTitle(), m_titlebarIcon, + GetDecorationsStyle(), + m_pressedButton, + wxCONTROL_PRESSED); + } +} + +long wxTopLevelWindow::HitTest(const wxPoint& pt) const +{ + int w, h; + wxTopLevelWindowNative::DoGetClientSize(&w, &h); + wxRect rect(wxTopLevelWindowNative::GetClientAreaOrigin(), wxSize(w, h)); + + return m_renderer->HitTestFrame(rect, pt+GetClientAreaOrigin(), GetDecorationsStyle()); +} + +// ---------------------------------------------------------------------------- +// icons +// ---------------------------------------------------------------------------- + +void wxTopLevelWindow::SetIcon(const wxIcon& icon) +{ + wxTopLevelWindowNative::SetIcon(icon); + + if ( ms_drawDecorations && m_renderer ) + { + wxSize size = m_renderer->GetFrameIconSize(); + + if ( !icon.Ok() || size.x == -1 ) + m_titlebarIcon = icon; + else + { + wxBitmap bmp1; + bmp1.CopyFromIcon(icon); + if ( !bmp1.Ok() ) + m_titlebarIcon = wxNullIcon; + else if ( bmp1.GetWidth() == size.x && bmp1.GetHeight() == size.y ) + m_titlebarIcon = icon; + else + { + wxImage img = bmp1.ConvertToImage(); + img.Rescale(size.x, size.y); + m_titlebarIcon.CopyFromBitmap(wxBitmap(img)); + } + } + } +} + +// ---------------------------------------------------------------------------- +// actions +// ---------------------------------------------------------------------------- + +void wxTopLevelWindow::ClickTitleBarButton(long button) +{ + switch ( button ) + { + case wxTOPLEVEL_BUTTON_CLOSE: + Close(); + break; + + case wxTOPLEVEL_BUTTON_ICONIZE: + Iconize(); + break; + + case wxTOPLEVEL_BUTTON_MAXIMIZE: + Maximize(); + break; + + case wxTOPLEVEL_BUTTON_RESTORE: + Restore(); + break; + + case wxTOPLEVEL_BUTTON_HELP: +#if wxUSE_HELP + { + wxContextHelp contextHelp(this); + } +#endif + break; + + default: + wxFAIL_MSG(wxT("incorrect button specification")); + } +} + +bool wxTopLevelWindow::PerformAction(const wxControlAction& action, + long numArg, + const wxString& strArg) +{ + bool isActive = numArg != 0; + + if ( action == wxACTION_TOPLEVEL_ACTIVATE ) + { + if ( m_isActive != isActive ) + { + m_isActive = isActive; + RefreshTitleBar(); + } + return TRUE; + } + + else if ( action == wxACTION_TOPLEVEL_BUTTON_PRESS ) + { + m_pressedButton = numArg; + RefreshTitleBar(); + return TRUE; + } + + else if ( action == wxACTION_TOPLEVEL_BUTTON_RELEASE ) + { + m_pressedButton = 0; + RefreshTitleBar(); + return TRUE; + } + + else if ( action == wxACTION_TOPLEVEL_BUTTON_CLICK ) + { + m_pressedButton = 0; + RefreshTitleBar(); + ClickTitleBarButton(numArg); + return TRUE; + } + + else if ( action == wxACTION_TOPLEVEL_MOVE ) + { + InteractiveMove(wxINTERACTIVE_MOVE); + return TRUE; + } + + else if ( action == wxACTION_TOPLEVEL_RESIZE ) + { + int flags = wxINTERACTIVE_RESIZE; + if ( numArg & wxHT_TOPLEVEL_BORDER_N ) + flags |= wxINTERACTIVE_RESIZE_N; + if ( numArg & wxHT_TOPLEVEL_BORDER_S ) + flags |= wxINTERACTIVE_RESIZE_S; + if ( numArg & wxHT_TOPLEVEL_BORDER_W ) + flags |= wxINTERACTIVE_RESIZE_W; + if ( numArg & wxHT_TOPLEVEL_BORDER_E ) + flags |= wxINTERACTIVE_RESIZE_E; + InteractiveMove(flags); + return TRUE; + } + + else + return FALSE; +} + + +// ============================================================================ +// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks +// ============================================================================ + +wxStdFrameInputHandler::wxStdFrameInputHandler(wxInputHandler *inphand) + : wxStdInputHandler(inphand) +{ + m_winCapture = NULL; + m_winHitTest = 0; + m_winPressed = 0; + m_borderCursorOn = FALSE; +} + +bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer, + const wxMouseEvent& event) +{ + // the button has 2 states: pressed and normal with the following + // transitions between them: + // + // normal -> left down -> capture mouse and go to pressed state + // pressed -> left up inside -> generate click -> go to normal + // outside ------------------> + // + // the other mouse buttons are ignored + if ( event.Button(1) ) + { + if ( event.ButtonDown(1) ) + { + wxTopLevelWindow *w = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow); + long hit = w->HitTest(event.GetPosition()); + + if ( hit & wxHT_TOPLEVEL_ANY_BUTTON ) + { + m_winCapture = w; + m_winCapture->CaptureMouse(); + m_winHitTest = hit; + m_winPressed = hit; + consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed); + return TRUE; + } + else if ( hit & wxHT_TOPLEVEL_TITLEBAR ) + { + consumer->PerformAction(wxACTION_TOPLEVEL_MOVE); + return TRUE; + } + else if ( (consumer->GetInputWindow()->GetWindowStyle() & wxRESIZE_BORDER) + && (hit & wxHT_TOPLEVEL_ANY_BORDER) ) + { + consumer->PerformAction(wxACTION_TOPLEVEL_RESIZE, hit); + return TRUE; + } + } + + else // up + { + if ( m_winCapture ) + { + m_winCapture->ReleaseMouse(); + m_winCapture = NULL; + + if ( m_winHitTest == m_winPressed ) + { + consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK, m_winPressed); + return TRUE; + } + } + //else: the mouse was released outside the window, this doesn't + // count as a click + } + } + + return wxStdInputHandler::HandleMouse(consumer, event); +} + +bool wxStdFrameInputHandler::HandleMouseMove(wxInputConsumer *consumer, + const wxMouseEvent& event) +{ + if ( event.GetEventObject() == m_winCapture ) + { + long hit = m_winCapture->HitTest(event.GetPosition()); + + if ( hit != m_winHitTest ) + { + if ( hit != m_winPressed ) + consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_RELEASE, m_winPressed); + else + consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed); + + m_winHitTest = hit; + return TRUE; + } + } + else if ( consumer->GetInputWindow()->GetWindowStyle() & wxRESIZE_BORDER ) + { + wxTopLevelWindow *win = wxStaticCast(consumer->GetInputWindow(), + wxTopLevelWindow); + long hit = win->HitTest(event.GetPosition()); + + if ( hit != m_winHitTest ) + { + m_winHitTest = hit; + + if ( m_borderCursorOn ) + { + m_borderCursorOn = FALSE; + win->SetCursor(m_origCursor); + } + + if ( hit & wxHT_TOPLEVEL_ANY_BORDER ) + { + m_borderCursorOn = TRUE; + wxCursor cur; + + switch (hit) + { + case wxHT_TOPLEVEL_BORDER_N: + case wxHT_TOPLEVEL_BORDER_S: + cur = wxCursor(wxCURSOR_SIZENS); + break; + case wxHT_TOPLEVEL_BORDER_W: + case wxHT_TOPLEVEL_BORDER_E: + cur = wxCursor(wxCURSOR_SIZEWE); + break; + case wxHT_TOPLEVEL_BORDER_NE: + case wxHT_TOPLEVEL_BORDER_SW: + cur = wxCursor(wxCURSOR_SIZENESW); + break; + case wxHT_TOPLEVEL_BORDER_NW: + case wxHT_TOPLEVEL_BORDER_SE: + cur = wxCursor(wxCURSOR_SIZENWSE); + break; + default: + m_borderCursorOn = FALSE; + break; + } + if ( m_borderCursorOn ) + { + m_origCursor = win->GetCursor(); + win->SetCursor(cur); + } + } + } + } + + return wxStdInputHandler::HandleMouseMove(consumer, event); +} + +bool wxStdFrameInputHandler::HandleActivation(wxInputConsumer *consumer, + bool activated) +{ + if ( m_borderCursorOn ) + { + consumer->GetInputWindow()->SetCursor(m_origCursor); + m_borderCursorOn = FALSE; + } + consumer->PerformAction(wxACTION_TOPLEVEL_ACTIVATE, activated); + return FALSE; +}