X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0f1bf77d3d18378fceb6a39ee9c39d39e58a3edf..222ed1d678dff2f5c3c4164321dd05e8f47de487:/include/wx/univ/toplevel.h diff --git a/include/wx/univ/toplevel.h b/include/wx/univ/toplevel.h index 5d2aa3161f..e9265722ee 100644 --- a/include/wx/univ/toplevel.h +++ b/include/wx/univ/toplevel.h @@ -3,7 +3,7 @@ // Purpose: Top level window, abstraction of wxFrame and wxDialog // Author: Vaclav Slavik // Id: $Id$ -// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) +// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -15,12 +15,85 @@ #pragma interface "univtoplevel.h" #endif +#include "wx/univ/inpcons.h" +#include "wx/univ/inphand.h" +#include "wx/icon.h" + +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +// frame decorations type flags used in wxRenderer and wxColourScheme +enum +{ + wxTOPLEVEL_ACTIVE = 0x00000001, + wxTOPLEVEL_MAXIMIZED = 0x00000002, + wxTOPLEVEL_TITLEBAR = 0x00000004, + wxTOPLEVEL_ICON = 0x00000008, + wxTOPLEVEL_RESIZEABLE = 0x00000010, + wxTOPLEVEL_BORDER = 0x00000020, + wxTOPLEVEL_BUTTON_CLOSE = 0x01000000, + wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000, + wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000, + wxTOPLEVEL_BUTTON_RESTORE = 0x08000000, + wxTOPLEVEL_BUTTON_HELP = 0x10000000 +}; + +// frame hit test return values: +enum +{ + wxHT_TOPLEVEL_NOWHERE = 0x00000000, + wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001, + wxHT_TOPLEVEL_ICON = 0x00000002, + wxHT_TOPLEVEL_TITLEBAR = 0x00000004, + + wxHT_TOPLEVEL_BORDER_N = 0x00000010, + wxHT_TOPLEVEL_BORDER_S = 0x00000020, + wxHT_TOPLEVEL_BORDER_E = 0x00000040, + wxHT_TOPLEVEL_BORDER_W = 0x00000080, + wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E, + wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E, + wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W, + wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W, + wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0, + + wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE, + wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE, + wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE, + wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE, + wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP, + wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000 +}; + +// Flags for interactive frame manipulation functions (only in wxUniversal): +enum +{ + wxINTERACTIVE_MOVE = 0x00000001, + wxINTERACTIVE_RESIZE = 0x00000002, + wxINTERACTIVE_RESIZE_S = 0x00000010, + wxINTERACTIVE_RESIZE_N = 0x00000020, + wxINTERACTIVE_RESIZE_W = 0x00000040, + wxINTERACTIVE_RESIZE_E = 0x00000080, + wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000 +}; + +// ---------------------------------------------------------------------------- +// the actions supported by this control +// ---------------------------------------------------------------------------- + +#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame +#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn +#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn +#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn +#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame +#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame //----------------------------------------------------------------------------- // wxTopLevelWindow //----------------------------------------------------------------------------- -class wxTopLevelWindow : public wxTopLevelWindowNative +class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative, + public wxInputConsumer { public: // construction @@ -48,15 +121,85 @@ public: // implement base class pure virtuals virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL); + virtual wxPoint GetClientAreaOrigin() const; + virtual void DoGetClientSize(int *width, int *height) const; + virtual void DoSetClientSize(int width, int height); + virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); } + virtual void SetIcons(const wxIconBundle& icons); // implementation from now on // -------------------------- - DECLARE_DYNAMIC_CLASS(wxTopLevelWindow) + // tests for frame's part at given point + long HitTest(const wxPoint& pt) const; + + virtual bool PerformAction(const wxControlAction& action, + long numArg = -1, + const wxString& strArg = wxEmptyString); + // move/resize the frame interactively, i.e. let the user do it + virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); + + virtual int GetMinWidth() const; + virtual int GetMinHeight() const; + + virtual bool ProvidesBackground() const { return TRUE; } + protected: + // handle titlebar button click event + virtual void ClickTitleBarButton(long button); + + virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; } + + // return wxTOPLEVEL_xxx combination based on current state of the frame + long GetDecorationsStyle() const; + // common part of all ctors void Init(); + + void RefreshTitleBar(); + void OnNcPaint(wxPaintEvent& event); + void OnSystemMenu(wxCommandEvent& event); + + // TRUE if wxTLW should render decorations (aka titlebar) itself + static int ms_drawDecorations; + // TRUE if wxTLW can be iconized + static int ms_canIconize; + // true for currently active frame + bool m_isActive:1; + // version of icon for titlebar (16x16) + wxIcon m_titlebarIcon; + // saved window style in fullscreen mdoe + long m_fsSavedStyle; + // currently pressed titlebar button + long m_pressedButton; + + DECLARE_DYNAMIC_CLASS(wxTopLevelWindow) + DECLARE_EVENT_TABLE() + WX_DECLARE_INPUT_CONSUMER() +}; + +// ---------------------------------------------------------------------------- +// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler +{ +public: + wxStdFrameInputHandler(wxInputHandler *inphand); + + virtual bool HandleMouse(wxInputConsumer *consumer, + const wxMouseEvent& event); + virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event); + virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); + +private: + // the window (button) which has capture or NULL and the last hittest result + wxTopLevelWindow *m_winCapture; + long m_winHitTest; + long m_winPressed; + bool m_borderCursorOn; + wxCursor m_origCursor; }; #endif // __WX_UNIV_TOPLEVEL_H__