X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0e89bb17e8fcac6e970afa137390f688602bbd97..4fcd60c72f6b90f5063f7000ff5a80a9004055a3:/src/msw/fontutil.cpp diff --git a/src/msw/fontutil.cpp b/src/msw/fontutil.cpp index ecaeb8e2bc..22d308ceec 100644 --- a/src/msw/fontutil.cpp +++ b/src/msw/fontutil.cpp @@ -50,12 +50,18 @@ // ---------------------------------------------------------------------------- // convert to/from the string representation: format is -// facename[;charset] +// encodingid;facename[;charset] bool wxNativeEncodingInfo::FromString(const wxString& s) { wxStringTokenizer tokenizer(s, _T(";")); + wxString encid = tokenizer.GetNextToken(); + long enc; + if ( !encid.ToLong(&enc) ) + return FALSE; + encoding = (wxFontEncoding)enc; + facename = tokenizer.GetNextToken(); if ( !facename ) return FALSE; @@ -81,10 +87,12 @@ bool wxNativeEncodingInfo::FromString(const wxString& s) wxString wxNativeEncodingInfo::ToString() const { - wxString s(facename); + wxString s; + + s << (long)encoding << _T(';') << facename; if ( charset != ANSI_CHARSET ) { - s << _T(';') << charset; + s << _T(';') << charset; } return s; @@ -115,7 +123,7 @@ bool wxGetNativeFontEncoding(wxFontEncoding encoding, info->charset = ANSI_CHARSET; break; -#if !defined(__WIN16__) +#if !defined(__WIN16__) && !defined(__WXMICROWIN__) case wxFONTENCODING_CP1250: info->charset = EASTEUROPE_CHARSET; break; @@ -158,6 +166,8 @@ bool wxGetNativeFontEncoding(wxFontEncoding encoding, return FALSE; } + info->encoding = encoding; + return TRUE; } @@ -182,6 +192,69 @@ bool wxTestFontEncoding(const wxNativeEncodingInfo& info) return TRUE; } +// ---------------------------------------------------------------------------- +// wxFontEncoding <-> CHARSET_XXX +// ---------------------------------------------------------------------------- + +wxFontEncoding wxGetFontEncFromCharSet(int cs) +{ + wxFontEncoding fontEncoding; + + switch ( cs ) + { + default: + // JACS: Silently using ANSI_CHARSET + // apparently works for Chinese Windows. Assume it works + // for all/most other languages. + //wxFAIL_MSG(wxT("unsupported charset")); + // fall through + + case ANSI_CHARSET: + fontEncoding = wxFONTENCODING_CP1252; + break; + +#if defined(__WIN32__) && !defined(__WXMICROWIN__) + case EASTEUROPE_CHARSET: + fontEncoding = wxFONTENCODING_CP1250; + break; + + case BALTIC_CHARSET: + fontEncoding = wxFONTENCODING_CP1257; + break; + + case RUSSIAN_CHARSET: + fontEncoding = wxFONTENCODING_CP1251; + break; + + case ARABIC_CHARSET: + fontEncoding = wxFONTENCODING_CP1256; + break; + + case GREEK_CHARSET: + fontEncoding = wxFONTENCODING_CP1253; + break; + + case HEBREW_CHARSET: + fontEncoding = wxFONTENCODING_CP1255; + break; + + case TURKISH_CHARSET: + fontEncoding = wxFONTENCODING_CP1254; + break; + + case THAI_CHARSET: + fontEncoding = wxFONTENCODING_CP437; + break; +#endif // Win32 + + case OEM_CHARSET: + fontEncoding = wxFONTENCODING_CP437; + break; + } + + return fontEncoding; +} + // ---------------------------------------------------------------------------- // wxFont <-> LOGFONT conversion // ---------------------------------------------------------------------------- @@ -260,23 +333,28 @@ void wxFillLogFont(LOGFONT *logFont, const wxFont *font) break; } -#if 0 - HDC dc = ::GetDC(NULL); - int ppInch = ::GetDeviceCaps(dc, LOGPIXELSY); - ::ReleaseDC(NULL, dc); -#else + // VZ: I'm reverting this as we clearly must use the real screen + // resolution instead of hardcoded one or it surely will fail to work + // in some cases. + // + // If there are any problems with this code, please let me know about + // it instead of reverting this change, thanks! +#if 1 // wxUSE_SCREEN_DPI + const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY); +#else // 0 // New behaviour: apparently ppInch varies according to Large/Small Fonts // setting in Windows. This messes up fonts. So, set ppInch to a constant // 96 dpi. static const int ppInch = 96; -#endif // 0/1 +#endif // 1/0 + int pointSize = font->GetPointSize(); #if wxFONT_SIZE_COMPATIBILITY // Incorrect, but compatible with old wxWindows behaviour - int nHeight = (font->GetPointSize()*ppInch/72); + int nHeight = (pointSize*ppInch)/72; #else // Correct for Windows compatibility - int nHeight = - (font->GetPointSize()*ppInch/72); + int nHeight = -(int)((pointSize*((double)ppInch)/72.0) + 0.5); #endif wxString facename = font->GetFaceName(); @@ -291,7 +369,9 @@ void wxFillLogFont(LOGFONT *logFont, const wxFont *font) wxFontEncoding encoding = font->GetEncoding(); if ( !wxGetNativeFontEncoding(encoding, &info) ) { +#if wxUSE_FONTMAP if ( !wxTheFontMapper->GetAltForEncoding(encoding, &info) ) +#endif // wxUSE_FONTMAP { // unsupported encoding, replace with the default info.charset = ANSI_CHARSET; @@ -323,126 +403,10 @@ void wxFillLogFont(LOGFONT *logFont, const wxFont *font) wxFont wxCreateFontFromLogFont(const LOGFONT *logFont) { - // extract family from pitch-and-family - int lfFamily = logFont->lfPitchAndFamily; - if ( lfFamily & FIXED_PITCH ) - lfFamily -= FIXED_PITCH; - if ( lfFamily & VARIABLE_PITCH ) - lfFamily -= VARIABLE_PITCH; - - int fontFamily; - switch ( lfFamily ) - { - case FF_ROMAN: - fontFamily = wxROMAN; - break; - - case FF_SWISS: - fontFamily = wxSWISS; - break; - - case FF_SCRIPT: - fontFamily = wxSCRIPT; - break; - - case FF_MODERN: - fontFamily = wxMODERN; - break; + wxNativeFontInfo info; - case FF_DECORATIVE: - fontFamily = wxDECORATIVE; - break; + info.lf = *logFont; - default: - fontFamily = wxSWISS; - } - - // weight and style - int fontWeight = wxNORMAL; - switch ( logFont->lfWeight ) - { - case FW_LIGHT: - fontWeight = wxLIGHT; - break; - - default: - case FW_NORMAL: - fontWeight = wxNORMAL; - break; - - case FW_BOLD: - fontWeight = wxBOLD; - break; - } - - int fontStyle = logFont->lfItalic ? wxITALIC : wxNORMAL; - - bool fontUnderline = logFont->lfUnderline != 0; - - wxString fontFace = logFont->lfFaceName; - - // font size - HDC dc = ::GetDC(NULL); - - // remember that 1pt = 1/72inch - int height = abs(logFont->lfHeight); - int fontPoints = (72*height)/GetDeviceCaps(dc, LOGPIXELSY); - - ::ReleaseDC(NULL, dc); - - wxFontEncoding fontEncoding; - switch ( logFont->lfCharSet ) - { - default: - wxFAIL_MSG(wxT("unsupported charset")); - // fall through - - case ANSI_CHARSET: - fontEncoding = wxFONTENCODING_CP1252; - break; - -#ifdef __WIN32__ - case EASTEUROPE_CHARSET: - fontEncoding = wxFONTENCODING_CP1250; - break; - - case BALTIC_CHARSET: - fontEncoding = wxFONTENCODING_CP1257; - break; - - case RUSSIAN_CHARSET: - fontEncoding = wxFONTENCODING_CP1251; - break; - - case ARABIC_CHARSET: - fontEncoding = wxFONTENCODING_CP1256; - break; - - case GREEK_CHARSET: - fontEncoding = wxFONTENCODING_CP1253; - break; - - case HEBREW_CHARSET: - fontEncoding = wxFONTENCODING_CP1255; - break; - - case TURKISH_CHARSET: - fontEncoding = wxFONTENCODING_CP1254; - break; - - case THAI_CHARSET: - fontEncoding = wxFONTENCODING_CP437; - break; -#endif - - case OEM_CHARSET: - fontEncoding = wxFONTENCODING_CP437; - break; - } - - return wxFont(fontPoints, fontFamily, fontStyle, - fontWeight, fontUnderline, fontFace, - fontEncoding); + return wxFont(info); } -