X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0e320a79f187558effb04d92020b470372bbe456..dfdd617b4b213033453944e19902a6f86b99b795:/include/wx/os2/brush.h diff --git a/include/wx/os2/brush.h b/include/wx/os2/brush.h index a0a1bd7471..b5aa46844c 100644 --- a/include/wx/os2/brush.h +++ b/include/wx/os2/brush.h @@ -1,21 +1,17 @@ ///////////////////////////////////////////////////////////////////////////// // Name: brush.h // Purpose: wxBrush class -// Author: AUTHOR +// Author: David Webster // Modified by: -// Created: ??/??/98 +// Created: 10/13/99 // RCS-ID: $Id$ -// Copyright: (c) AUTHOR -// Licence: wxWindows licence +// Copyright: (c) David Webster +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BRUSH_H_ #define _WX_BRUSH_H_ -#ifdef __GNUG__ -#pragma interface "brush.h" -#endif - #include "wx/gdicmn.h" #include "wx/gdiobj.h" #include "wx/bitmap.h" @@ -27,17 +23,15 @@ class WXDLLEXPORT wxBrushRefData: public wxGDIRefData friend class WXDLLEXPORT wxBrush; public: wxBrushRefData(); - wxBrushRefData(const wxBrushRefData& data); + wxBrushRefData(const wxBrushRefData& rData); ~wxBrushRefData(); protected: - int m_style; - wxBitmap m_stipple ; - wxColour m_colour; - -/* TODO: implementation - WXHBRUSH m_hBrush; -*/ + int m_nStyle; + wxBitmap m_vStipple ; + wxColour m_vColour; + WXHBRUSH m_hBrush; // in OS/2 GPI this will be the PS the pen is associated with + AREABUNDLE m_vBundle; }; #define M_BRUSHDATA ((wxBrushRefData *)m_refData) @@ -45,39 +39,50 @@ protected: // Brush class WXDLLEXPORT wxBrush: public wxGDIObject { - DECLARE_DYNAMIC_CLASS(wxBrush) + DECLARE_DYNAMIC_CLASS(wxBrush) public: - wxBrush(); - wxBrush(const wxColour& col, int style); - wxBrush(const wxBitmap& stipple); - inline wxBrush(const wxBrush& brush) { Ref(brush); } - ~wxBrush(); - - virtual void SetColour(const wxColour& col) ; - virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ; - virtual void SetStyle(int style) ; - virtual void SetStipple(const wxBitmap& stipple) ; - - inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; } - inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; } - inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; } - - inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); }; - inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); }; - inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); }; - - virtual bool Ok() const { return (m_refData != NULL) ; } - -// Implementation - - // Useful helper: create the brush resource - bool RealizeResource(); - - // When setting properties, we must make sure we're not changing - // another object - void Unshare(); -}; + wxBrush(); + wxBrush( const wxColour& rCol + ,int nStyle + ); + wxBrush(const wxBitmap& rStipple); + inline wxBrush(const wxBrush& rBrush) { Ref(rBrush); } + ~wxBrush(); + + inline wxBrush& operator = (const wxBrush& rBrush) { if (*this == rBrush) return (*this); Ref(rBrush); return *this; } + inline bool operator == (const wxBrush& rBrush) { return m_refData == rBrush.m_refData; } + inline bool operator != (const wxBrush& rBrush) { return m_refData != rBrush.m_refData; } + + virtual void SetColour(const wxColour& rColour); + virtual void SetColour( unsigned char cRed + ,unsigned char cGreen + ,unsigned char cBrush + ); + virtual void SetPS(HPS hPS); + virtual void SetStyle(int nStyle) ; + virtual void SetStipple(const wxBitmap& rStipple); + + inline wxColour& GetColour(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_vColour : wxNullColour); }; + inline int GetStyle(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_nStyle : 0); }; + inline wxBitmap* GetStipple(void) const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_vStipple : 0); }; + inline int GetPS(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_hBrush : 0); }; + + inline virtual bool Ok(void) const { return (m_refData != NULL) ; } + + // + // Implementation + // + + // + // Useful helper: create the brush resource + // + bool RealizeResource(void); + WXHANDLE GetResourceHandle(void) ; + bool FreeResource(bool bForce = FALSE); + bool IsFree(void) const; + void Unshare(void); +}; // end of CLASS wxBrush #endif // _WX_BRUSH_H_