X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0e320a79f187558effb04d92020b470372bbe456..df61c0097160f84ba840e6648b147d3fa29141ea:/include/wx/os2/wave.h diff --git a/include/wx/os2/wave.h b/include/wx/os2/wave.h index e55bd5aa5f..fdfce64dc7 100644 --- a/include/wx/os2/wave.h +++ b/include/wx/os2/wave.h @@ -2,21 +2,17 @@ // Name: wave.h // Purpose: wxWave class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. -// Author: AUTHOR +// Author: David Webster // Modified by: -// Created: ??/??/98 +// Created: 10/17/99 // RCS-ID: $Id$ -// Copyright: (c) AUTHOR -// Licence: wxWindows licence +// Copyright: (c) David Webster +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WAVE_H_ #define _WX_WAVE_H_ -#ifdef __GNUG__ -#pragma interface "wave.h" -#endif - #include "wx/object.h" class wxWave : public wxObject @@ -24,10 +20,15 @@ class wxWave : public wxObject public: wxWave(); wxWave(const wxString& fileName, bool isResource = FALSE); + wxWave(int size, const wxByte* data); ~wxWave(); public: + // Create from resource or file bool Create(const wxString& fileName, bool isResource = FALSE); + // Create from data + bool Create(int size, const wxByte* data); + bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; bool Play(bool async = TRUE, bool looped = FALSE) const; @@ -35,7 +36,7 @@ protected: bool Free(); private: - char* m_waveData; + wxByte* m_waveData; int m_waveLength; bool m_isResource; };