X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0e320a79f187558effb04d92020b470372bbe456..1be7f92adb9b0140ccbbc7a5b4d2731da0318837:/include/wx/os2/bitmap.h diff --git a/include/wx/os2/bitmap.h b/include/wx/os2/bitmap.h index 1d2f5417e5..8ed76d060f 100644 --- a/include/wx/os2/bitmap.h +++ b/include/wx/os2/bitmap.h @@ -1,21 +1,17 @@ ///////////////////////////////////////////////////////////////////////////// // Name: bitmap.h // Purpose: wxBitmap class -// Author: AUTHOR +// Author: David Webster // Modified by: -// Created: ??/??/98 +// Created: 10/13/99 // RCS-ID: $Id$ -// Copyright: (c) AUTHOR -// Licence: wxWindows licence +// Copyright: (c) David Webster +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ -#ifdef __GNUG__ -#pragma interface "bitmap.h" -#endif - #include "wx/gdiobj.h" #include "wx/gdicmn.h" #include "wx/palette.h" @@ -27,6 +23,7 @@ class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxCursor; +class WXDLLEXPORT wxControl; // A mask is a mono bitmap used for drawing bitmaps // transparently. @@ -54,13 +51,11 @@ public: bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); -/* TODO: platform-specific data access // Implementation inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; } inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; } protected: WXHBITMAP m_maskBitmap; -*/ }; class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData @@ -81,7 +76,9 @@ public: wxPalette m_bitmapPalette; int m_quality; -/* WXHBITMAP m_hBitmap; TODO: platform-specific handle */ + WXHBITMAP m_hBitmap; + wxDC * m_selectedInto; // So bitmap knows whether it's been selected into + wxMask * m_bitmapMask; // Optional mask }; @@ -122,22 +119,18 @@ public: wxBitmap(); // Platform-specific // Copy constructors - inline wxBitmap(const wxBitmap& bitmap) - { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); } + wxBitmap(const wxBitmap& bitmap); - // Initialize with raw data. + // Initialize with raw data wxBitmap(const char bits[], int width, int height, int depth = 1); -/* TODO: maybe implement XPM reading // Initialize with XPM data - wxBitmap(const char **data); -*/ + wxBitmap(char **data, wxControl *anItem = NULL); // Load a file or resource - // TODO: make default type whatever's appropriate for the platform. wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); - // Constructor for generalised creation from data + // New constructor for generalised creation from data wxBitmap(void *data, long type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display @@ -160,6 +153,10 @@ public: void SetQuality(int q); void SetOk(bool isOk); +#if WXWIN_COMPATIBILITY + inline wxPalette *GetColourMap(void) const { return GetPalette(); } + void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); }; +#endif inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); } void SetPalette(const wxPalette& palette); @@ -167,6 +164,7 @@ public: void SetMask(wxMask *mask) ; inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; } + inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; } inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; } @@ -184,14 +182,26 @@ public: protected: static wxList sm_handlers; -/* - // TODO: Implementation + // Implementation public: void SetHBITMAP(WXHBITMAP bmp); inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); } + inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; } + inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : (wxDC*) NULL); } bool FreeResource(bool force = FALSE); -*/ + // Creates a bitmap that matches the device context's depth, from + // an arbitray bitmap. At present, the original bitmap must have an + // associated palette. (TODO: use a default palette if no palette exists.) + // This function is necessary for you to Blit an arbitrary bitmap (which may have + // the wrong depth). wxDC::SelectObject will compare the depth of the bitmap + // with the DC's depth, and create a new bitmap if the depths differ. + // Eventually we should perhaps make this a public API function so that + // an app can efficiently produce bitmaps of the correct depth. + // The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but + // this is too Windows-specific, hence this solution of quietly converting the wxBitmap. + // Contributed by Frederic Villeneuve + wxBitmap GetBitmapForDC(wxDC& dc) const; }; #endif // _WX_BITMAP_H_