X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0e082993210088cdb82c8cd4d471a1c5f04f643b..3fc6e5fa23909c701654001a895f2ba95751e0af:/src/msw/toplevel.cpp?ds=inline diff --git a/src/msw/toplevel.cpp b/src/msw/toplevel.cpp index 449a0973ff..1e6fc3de12 100644 --- a/src/msw/toplevel.cpp +++ b/src/msw/toplevel.cpp @@ -35,10 +35,21 @@ #include "wx/log.h" #include "wx/intl.h" #include "wx/frame.h" + #include "wx/containr.h" // wxSetFocusToChild() #endif //WX_PRECOMP #include "wx/msw/private.h" +#include "wx/popupwin.h" + +#ifndef ICON_BIG + #define ICON_BIG 1 +#endif + +#ifndef ICON_SMALL + #define ICON_SMALL 0 +#endif + // ---------------------------------------------------------------------------- // stubs for missing functions under MicroWindows // ---------------------------------------------------------------------------- @@ -50,6 +61,11 @@ static inline bool IsZoomed(HWND WXUNUSED(hwnd)) { return FALSE; } #endif // __WXMICROWIN__ +// NB: wxDlgProc must be defined here and not in dialog.cpp because the latter +// is not included by wxUniv build which does need wxDlgProc +LONG APIENTRY _EXPORT +wxDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); + // ---------------------------------------------------------------------------- // globals // ---------------------------------------------------------------------------- @@ -60,27 +76,16 @@ wxWindowList wxModelessWindows; // the name of the default wxWindows class extern const wxChar *wxCanvasClassName; +// the hidden parent for wxFRAME_NO_TASKBAR unowned frames +wxWindow *wxTopLevelWindowMSW::ms_hiddenParent = NULL; + // ============================================================================ // wxTopLevelWindowMSW implementation // ============================================================================ -// Dialog window proc -LONG APIENTRY _EXPORT -wxDlgProc(HWND WXUNUSED(hWnd), UINT message, WPARAM WXUNUSED(wParam), LPARAM WXUNUSED(lParam)) -{ - if ( message == WM_INITDIALOG ) - { - // for this message, returning TRUE tells system to set focus to the - // first control in the dialog box - return TRUE; - } - else - { - // for all the other ones, FALSE means that we didn't process the - // message - return FALSE; - } -} +BEGIN_EVENT_TABLE(wxTopLevelWindowMSW, wxTopLevelWindowBase) + EVT_ACTIVATE(wxTopLevelWindowMSW::OnActivate) +END_EVENT_TABLE() // ---------------------------------------------------------------------------- // wxTopLevelWindowMSW creation @@ -99,34 +104,41 @@ void wxTopLevelWindowMSW::Init() m_fsOldWindowStyle = 0; m_fsIsMaximized = FALSE; m_fsIsShowing = FALSE; + + m_winLastFocused = (wxWindow *)NULL; } -long wxTopLevelWindowMSW::MSWGetCreateWindowFlags(long *exflags) const +WXDWORD wxTopLevelWindowMSW::MSWGetStyle(long style, WXDWORD *exflags) const { - long style = GetWindowStyle(); + // let the base class deal with the common styles but fix the ones which + // don't make sense for us (we also deal with the borders ourselves) + WXDWORD msflags = wxWindow::MSWGetStyle + ( + (style & ~wxBORDER_MASK) | wxBORDER_NONE, exflags + ) & ~WS_CHILD; // first select the kind of window being created - long msflags; + // + // note that if we don't set WS_POPUP, Windows assumes WS_OVERLAPPED and + // creates a window with both caption and border, hence we also test it + // below in some other cases if ( style & wxFRAME_TOOL_WINDOW ) - msflags = WS_POPUP; + msflags |= WS_POPUP; else - msflags = WS_OVERLAPPED; + msflags |= WS_OVERLAPPED; // border and caption styles if ( style & wxRESIZE_BORDER ) msflags |= WS_THICKFRAME; else if ( !(style & wxBORDER_NONE) ) msflags |= WS_BORDER; + else + msflags |= WS_POPUP; if ( style & wxCAPTION ) msflags |= WS_CAPTION; - - // if we don't set WS_POPUP, Windows assumes WS_OVERLAPPED and creates a - // window with both caption and border - if ( msflags & (WS_CAPTION | WS_BORDER) != WS_CAPTION | WS_BORDER ) - { + else msflags |= WS_POPUP; - } // next translate the individual flags if ( style & wxMINIMIZE_BOX ) @@ -140,9 +152,6 @@ long wxTopLevelWindowMSW::MSWGetCreateWindowFlags(long *exflags) const if ( style & wxMAXIMIZE ) msflags |= WS_MAXIMIZE; - if ( style & wxCLIP_CHILDREN ) - msflags |= WS_CLIPCHILDREN; - // Keep this here because it saves recoding this function in wxTinyFrame #if wxUSE_ITSY_BITSY && !defined(__WIN32__) if ( style & wxTINY_CAPTION_VERT ) @@ -156,19 +165,33 @@ long wxTopLevelWindowMSW::MSWGetCreateWindowFlags(long *exflags) const if ( exflags ) { - *exflags = MakeExtendedStyle(style); - #if !defined(__WIN16__) && !defined(__SC__) if ( !(GetExtraStyle() & wxTOPLEVEL_EX_DIALOG) ) { - // make all frames appear in the win9x shell taskbar unless - // wxFRAME_TOOL_WINDOW or wxFRAME_NO_TASKBAR is given - without - // giving them WS_EX_APPWINDOW style, the child (i.e. owned) frames - // wouldn't appear in it - if ( (style & wxFRAME_TOOL_WINDOW) || (style & wxFRAME_NO_TASKBAR) ) + if ( style & wxFRAME_TOOL_WINDOW ) + { + // create the palette-like window *exflags |= WS_EX_TOOLWINDOW; - else if ( !(style & wxFRAME_NO_TASKBAR) ) + } + + // We have to solve 2 different problems here: + // + // 1. frames with wxFRAME_NO_TASKBAR flag shouldn't appear in the + // taskbar even if they don't have a parent + // + // 2. frames without this style should appear in the taskbar even + // if they're owned (Windows only puts non owned windows into + // the taskbar normally) + // + // The second one is solved here by using WS_EX_APPWINDOW flag, the + // first one is dealt with in our MSWGetParent() method + // implementation + if ( !(style & wxFRAME_NO_TASKBAR) && GetParent() ) + { + // need to force the frame to appear in the taskbar *exflags |= WS_EX_APPWINDOW; + } + //else: nothing to do [here] } #endif // !Win16 @@ -176,7 +199,7 @@ long wxTopLevelWindowMSW::MSWGetCreateWindowFlags(long *exflags) const *exflags |= WS_EX_TOPMOST; #ifdef __WIN32__ - if ( m_exStyle & wxFRAME_EX_CONTEXTHELP ) + if ( GetExtraStyle() & wxFRAME_EX_CONTEXTHELP ) *exflags |= WS_EX_CONTEXTHELP; #endif // __WIN32__ } @@ -184,7 +207,47 @@ long wxTopLevelWindowMSW::MSWGetCreateWindowFlags(long *exflags) const return msflags; } -bool wxTopLevelWindowMSW::CreateDialog(const wxChar *dlgTemplate, +WXHWND wxTopLevelWindowMSW::MSWGetParent() const +{ + // for the frames without wxFRAME_FLOAT_ON_PARENT style we should use NULL + // parent HWND or it would be always on top of its parent which is not what + // we usually want (in fact, we only want it for frames with the + // wxFRAME_FLOAT_ON_PARENT flag) + wxWindow *parent; + if ( HasFlag(wxFRAME_FLOAT_ON_PARENT) ) + { + parent = GetParent(); + + // this flag doesn't make sense then and will be ignored + wxASSERT_MSG( parent, + _T("wxFRAME_FLOAT_ON_PARENT but no parent?") ); + } + else // don't float on parent, must not be owned + { + parent = NULL; + } + + // now deal with the 2nd taskbar-related problem (see comments above in + // MSWGetStyle()) + if ( HasFlag(wxFRAME_NO_TASKBAR) && !parent ) + { + if ( !ms_hiddenParent ) + { + ms_hiddenParent = new wxTopLevelWindowMSW(NULL, -1, _T("")); + + // we shouldn't leave it in wxTopLevelWindows or we wouldn't + // terminate the app when the last user-created frame is deleted -- + // see ~wxTopLevelWindowMSW + wxTopLevelWindows.DeleteObject(ms_hiddenParent); + } + + parent = ms_hiddenParent; + } + + return parent ? parent->GetHWND() : WXHWND(NULL); +} + +bool wxTopLevelWindowMSW::CreateDialog(const void *dlgTemplate, const wxString& title, const wxPoint& pos, const wxSize& size) @@ -217,21 +280,24 @@ bool wxTopLevelWindowMSW::CreateDialog(const wxChar *dlgTemplate, } } - m_hWnd = (WXHWND)::CreateDialog(wxGetInstance(), - dlgTemplate, - parent ? GetHwndOf(parent) : NULL, - (DLGPROC)wxDlgProc); + m_hWnd = (WXHWND)::CreateDialogIndirect + ( + wxGetInstance(), + (DLGTEMPLATE*)dlgTemplate, + parent ? GetHwndOf(parent) : NULL, + (DLGPROC)wxDlgProc + ); if ( !m_hWnd ) { - wxFAIL_MSG(_("Did you forget to include wx/msw/wx.rc in your resources?")); + wxFAIL_MSG(_("Failed to create dialog. Incorrect DLGTEMPLATE?")); - wxLogSysError(_("Can't create dialog using template '%s'"), dlgTemplate); + wxLogSysError(_("Can't create dialog using memory template")); return FALSE; } - long exflags; + WXDWORD exflags; (void)MSWGetCreateWindowFlags(&exflags); if ( exflags ) @@ -314,8 +380,8 @@ bool wxTopLevelWindowMSW::CreateFrame(const wxString& title, const wxPoint& pos, const wxSize& size) { - long exflags; - long flags = MSWGetCreateWindowFlags(&exflags); + WXDWORD exflags; + WXDWORD flags = MSWGetCreateWindowFlags(&exflags); return MSWCreate(wxCanvasClassName, title, pos, size, flags, exflags); } @@ -344,28 +410,38 @@ bool wxTopLevelWindowMSW::Create(wxWindow *parent, if ( GetExtraStyle() & wxTOPLEVEL_EX_DIALOG ) { - // TODO: it would be better to construct the dialog template in memory - // during run-time than to rely on the limited number of - // templates in wx.rc because: - // a) you wouldn't have to include wx.rc in all wxWin programs - // (and the number of complaints about it would dtop) - // b) we'd be able to provide more templates simply, i.e. - // we could generate the templates for all style - // combinations - // we have different dialog templates to allows creation of dialogs // with & without captions under MSWindows, resizeable or not (but a // resizeable dialog always has caption - otherwise it would look too // strange) - const wxChar *dlgTemplate; - if ( style & wxRESIZE_BORDER ) - dlgTemplate = wxT("wxResizeableDialog"); - else if ( style & wxCAPTION ) - dlgTemplate = wxT("wxCaptionDialog"); - else - dlgTemplate = wxT("wxNoCaptionDialog"); - return CreateDialog(dlgTemplate, title, pos, size); + // we need 3 additional WORDs for dialog menu, class and title (as we + // don't use DS_SETFONT we don't need the fourth WORD for the font) + static const int dlgsize = sizeof(DLGTEMPLATE) + (sizeof(WORD) * 3); + DLGTEMPLATE *dlgTemplate = (DLGTEMPLATE *)malloc(dlgsize); + memset(dlgTemplate, 0, dlgsize); + + // these values are arbitrary, they won't be used normally anyhow + dlgTemplate->x = 34; + dlgTemplate->y = 22; + dlgTemplate->cx = 144; + dlgTemplate->cy = 75; + + // reuse the code in MSWGetStyle() but correct the results slightly for + // the dialog + dlgTemplate->style = MSWGetStyle(style, NULL); + + // all dialogs are popups + dlgTemplate->style |= WS_POPUP; + + // force 3D-look if necessary, it looks impossibly ugly otherwise + if ( style & (wxRESIZE_BORDER | wxCAPTION) ) + dlgTemplate->style |= DS_MODALFRAME; + + bool ret = CreateDialog(dlgTemplate, title, pos, size); + free(dlgTemplate); + + return ret; } else // !dialog { @@ -375,19 +451,39 @@ bool wxTopLevelWindowMSW::Create(wxWindow *parent, wxTopLevelWindowMSW::~wxTopLevelWindowMSW() { - wxTopLevelWindows.DeleteObject(this); + if ( this == ms_hiddenParent ) + { + // stop [infinite] recursion which would otherwise happen when we do + // "delete ms_hiddenParent" below -- and we're not interested in doing + // anything of the rest below for that window because the rest of + // wxWindows doesn't even know about it + return; + } if ( wxModelessWindows.Find(this) ) wxModelessWindows.DeleteObject(this); - // If this is the last top-level window, exit. - if ( wxTheApp && (wxTopLevelWindows.Number() == 0) ) + // after destroying an owned window, Windows activates the next top level + // window in Z order but it may be different from our owner (to reproduce + // this simply Alt-TAB to another application and back before closing the + // owned frame) whereas we always want to yield activation to our parent + if ( HasFlag(wxFRAME_FLOAT_ON_PARENT) ) { - wxTheApp->SetTopWindow(NULL); + wxWindow *parent = GetParent(); + if ( parent ) + { + ::BringWindowToTop(GetHwndOf(parent)); + } + } - if ( wxTheApp->GetExitOnFrameDelete() ) + // if this is the last top-level window, we're going to exit and we should + // delete ms_hiddenParent now to avoid leaking it + if ( IsLastBeforeExit() ) + { + if ( ms_hiddenParent ) { - ::PostQuitMessage(0); + delete ms_hiddenParent; + ms_hiddenParent = NULL; } } } @@ -571,14 +667,26 @@ bool wxTopLevelWindowMSW::ShowFullScreen(bool show, long style) void wxTopLevelWindowMSW::SetIcon(const wxIcon& icon) { - // this sets m_icon - wxTopLevelWindowBase::SetIcon(icon); + SetIcons( wxIconBundle( icon ) ); +} + +void wxTopLevelWindowMSW::SetIcons(const wxIconBundle& icons) +{ + wxTopLevelWindowBase::SetIcons(icons); #if defined(__WIN95__) && !defined(__WXMICROWIN__) - if ( m_icon.Ok() ) + const wxIcon& sml = icons.GetIcon( wxSize( 16, 16 ) ); + if( sml.Ok() && sml.GetWidth() == 16 && sml.GetHeight() == 16 ) { - ::SendMessage(GetHwnd(), WM_SETICON, - (WPARAM)TRUE, (LPARAM)GetHiconOf(m_icon)); + ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_SMALL, + (LPARAM)GetHiconOf(sml) ); + } + + const wxIcon& big = icons.GetIcon( wxSize( 32, 32 ) ); + if( big.Ok() && big.GetWidth() == 32 && big.GetHeight() == 32 ) + { + ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_BIG, + (LPARAM)GetHiconOf(big) ); } #endif // __WIN95__ } @@ -616,3 +724,75 @@ bool wxTopLevelWindowMSW::EnableCloseButton(bool enable) return TRUE; } +// ---------------------------------------------------------------------------- +// wxTopLevelWindow event handling +// ---------------------------------------------------------------------------- + +// Default activation behaviour - set the focus for the first child +// subwindow found. +void wxTopLevelWindowMSW::OnActivate(wxActivateEvent& event) +{ + if ( event.GetActive() ) + { + // restore focus to the child which was last focused + wxLogTrace(_T("focus"), _T("wxTLW %08x activated."), m_hWnd); + + wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent() + : NULL; + if ( !parent ) + { + parent = this; + } + + wxSetFocusToChild(parent, &m_winLastFocused); + } + else // deactivating + { + // remember the last focused child if it is our child + m_winLastFocused = FindFocus(); + + // so we NULL it out if it's a child from some other frame + wxWindow *win = m_winLastFocused; + while ( win ) + { + if ( win->IsTopLevel() ) + { + if ( win != this ) + { + m_winLastFocused = NULL; + } + + break; + } + + win = win->GetParent(); + } + + wxLogTrace(_T("focus"), + _T("wxTLW %08x deactivated, last focused: %08x."), + m_hWnd, + m_winLastFocused ? GetHwndOf(m_winLastFocused) + : NULL); + + event.Skip(); + } +} + +// the DialogProc for all wxWindows dialogs +LONG APIENTRY _EXPORT +wxDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) +{ + switch ( message ) + { + case WM_INITDIALOG: + // for this message, returning TRUE tells system to set focus to + // the first control in the dialog box, but as we set the focus + // ourselves, we return FALSE from here as well, so fall through + + default: + // for all the other ones, FALSE means that we didn't process the + // message + return FALSE; + } +} +