X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0dbd6262a9ee7d735fb3930707346298f71b2cb7..dd49c69170bd558706cfd1ad72d18b26e3ba984d:/include/wx/mac/wave.h?ds=sidebyside diff --git a/include/wx/mac/wave.h b/include/wx/mac/wave.h index e55bd5aa5f..9a9c17ca5f 100644 --- a/include/wx/mac/wave.h +++ b/include/wx/mac/wave.h @@ -2,43 +2,51 @@ // Name: wave.h // Purpose: wxWave class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. -// Author: AUTHOR +// Author: Stefan Csomor // Modified by: -// Created: ??/??/98 +// Created: 1998-01-01 // RCS-ID: $Id$ -// Copyright: (c) AUTHOR -// Licence: wxWindows licence +// Copyright: (c) Stefan Csomor +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WAVE_H_ #define _WX_WAVE_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "wave.h" #endif +#if wxUSE_WAVE + #include "wx/object.h" -class wxWave : public wxObject +class WXDLLEXPORT wxWave : public wxObject { public: wxWave(); wxWave(const wxString& fileName, bool isResource = FALSE); + wxWave(int size, const wxByte* data); ~wxWave(); public: bool Create(const wxString& fileName, bool isResource = FALSE); - bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; + bool IsOk() const { return !m_sndname.IsEmpty(); } bool Play(bool async = TRUE, bool looped = FALSE) const; protected: - bool Free(); + // prevent collision with some BSD definitions of macro Free() + bool FreeData(); private: - char* m_waveData; + void* m_sndChan; + + wxString m_sndname; + void* m_hSnd; int m_waveLength; bool m_isResource; }; +#endif #endif // _WX_WAVE_H_