X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0dac2f38ef7da9ce4456f439a4628708d95d840a..764a3a49068a94d1edb96f299b10c155d101c1b0:/src/unix/threadpsx.cpp diff --git a/src/unix/threadpsx.cpp b/src/unix/threadpsx.cpp index 8548b18014..edd373cdc4 100644 --- a/src/unix/threadpsx.cpp +++ b/src/unix/threadpsx.cpp @@ -47,10 +47,6 @@ #include #endif -#ifdef __WXGTK12__ -#include "gtk/gtk.h" -#endif - // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- @@ -85,10 +81,8 @@ static pthread_t gs_tidMain; // the key for the pointer to the associated wxThread object static pthread_key_t gs_keySelf; -#ifndef __WXGTK12__ // this mutex must be acquired before any call to a GUI function static wxMutex *gs_mutexGui; -#endif // ============================================================================ // implementation @@ -305,20 +299,19 @@ void *wxThreadInternal::PthreadStart(void *ptr) } #if HAVE_THREAD_CLEANUP_FUNCTIONS // Install the cleanup handler. - pthread_cleanup_push(wxThreadInternal::PthreadCleanup, ptr); +// pthread_cleanup_push(wxThreadInternal::PthreadCleanup, ptr); #endif // wait for the condition to be signaled from Run() // mutex state: currently locked by the thread which created us pthread->m_cond.Wait(pthread->m_mutex); - // mutex state: locked again on exit of Wait() // call the main entry status = thread->Entry(); #if HAVE_THREAD_CLEANUP_FUNCTIONS - pthread_cleanup_pop(FALSE); +// pthread_cleanup_pop(FALSE); #endif // terminate the thread @@ -360,6 +353,9 @@ wxThreadInternal::wxThreadInternal() // unlocked in the very end m_mutex.Lock(); + // this mutex is used by wxThreadInternal::Wait() and by + // wxThreadInternal::SignalExit(). We don't use m_mutex because of a + // possible deadlock in either Wait() or SignalExit(). m_end_mutex.Lock(); // this mutex is used in Pause()/Resume() and is also locked all the time @@ -374,6 +370,8 @@ wxThreadInternal::~wxThreadInternal() // note that m_mutex will be unlocked by the thread which waits for our // termination + + // m_end_mutex can be unlocked here. m_end_mutex.Unlock(); } @@ -406,16 +404,17 @@ void wxThreadInternal::Wait() if ( wxThread::IsMain() ) wxMutexGuiLeave(); - printf("Entering wait ...\n"); // entering Wait() releases the mutex thus allowing SignalExit() to acquire // it and to signal us its termination m_cond.Wait(m_end_mutex); - printf("Exiting wait ...\n"); // mutex is still in the locked state - relocked on exit from Wait(), so // unlock it - we don't need it any more, the thread has already terminated m_end_mutex.Unlock(); + // After that, we wait for the real end of the other thread. + pthread_join(GetId(), NULL); + // reacquire GUI mutex if ( wxThread::IsMain() ) wxMutexGuiEnter(); @@ -423,21 +422,18 @@ void wxThreadInternal::Wait() void wxThreadInternal::SignalExit() { - printf("SignalExit\n"); // GL: Unlock mutexSuspend here. m_mutexSuspend.Unlock(); // as mutex is currently locked, this will block until some other thread // (normally the same which created this one) unlocks it by entering Wait() m_end_mutex.Lock(); - printf("Mutex acquired\n"); // wake up all the threads waiting for our termination m_cond.Broadcast(); // after this call mutex will be finally unlocked m_end_mutex.Unlock(); - printf("Mutex unacquired\n"); } void wxThreadInternal::Pause() @@ -664,11 +660,12 @@ wxThread::ExitCode wxThread::Delete() { m_critsect.Enter(); wxThreadState state = p_internal->GetState(); - m_critsect.Leave(); // ask the thread to stop p_internal->SetCancelFlag(); + m_critsect.Leave(); + switch ( state ) { case STATE_NEW: @@ -716,20 +713,16 @@ void wxThread::Exit(void *status) { // first call user-level clean up code OnExit(); - printf(" ... OnExit()\n"); // next wake up the threads waiting for us (OTOH, this function won't return // until someone waited for us!) p_internal->SignalExit(); - printf(" ... SignalExit()\n"); p_internal->SetState(STATE_EXITED); - printf(" ... SetState()\n"); // delete both C++ thread object and terminate the OS thread object // GL: This is very ugly and buggy ... // delete this; - printf(" ... Exit\n"); pthread_exit(status); } @@ -819,15 +812,11 @@ bool wxThreadModule::OnInit() return FALSE; } -#ifndef __WXGTK12__ gs_mutexGui = new wxMutex(); -#endif gs_tidMain = pthread_self(); -#ifndef __WXGTK12__ gs_mutexGui->Lock(); -#endif return TRUE; } @@ -846,12 +835,10 @@ void wxThreadModule::OnExit() gs_allThreads[n]->Delete(); } -#ifndef __WXGTK12__ // destroy GUI mutex gs_mutexGui->Unlock(); delete gs_mutexGui; -#endif // and free TLD slot (void)pthread_key_delete(gs_keySelf); @@ -863,20 +850,12 @@ void wxThreadModule::OnExit() void wxMutexGuiEnter() { -#ifdef __WXGTK12__ - gdk_threads_enter(); -#else gs_mutexGui->Lock(); -#endif } void wxMutexGuiLeave() { -#ifdef __WXGTK12__ - gdk_threads_leave(); -#else gs_mutexGui->Unlock(); -#endif } #endif