X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0d9c603db6b49d90136ecb3380e18c4f4d27bc2c..e0f040b4bb0de15b78b670cf6f29e3cdfe729031:/samples/sound/sound.cpp diff --git a/samples/sound/sound.cpp b/samples/sound/sound.cpp index 77f57b9685..b54f01f994 100644 --- a/samples/sound/sound.cpp +++ b/samples/sound/sound.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: sound.cpp -// Purpose: Example of sound playing in wxWindows +// Purpose: Example of sound playing in wxWidgets // Author: Vaclav Slavik // Modified by: // Created: 2004/01/29 @@ -16,15 +16,19 @@ #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers) +// need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/frame.h" #include "wx/menu.h" #include "wx/msgdlg.h" + #include "wx/icon.h" + #include "wx/textctrl.h" + #include "wx/filedlg.h" #endif -#include "wx/wave.h" +#include "wx/sound.h" +#include "wx/numdlg.h" // ---------------------------------------------------------------------------- // resources @@ -60,14 +64,20 @@ public: void OnPlayAsync(wxCommandEvent& event); void OnPlayAsyncOnStack(wxCommandEvent& event); void OnPlayLoop(wxCommandEvent& event); - + + void OnSelectFile(wxCommandEvent& event); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); + void NotifyUsingFile(const wxString& name); + + private: - wxWave *m_sound; + wxSound* m_sound; + wxString m_soundFile; + wxTextCtrl* m_tc; - // any class wishing to process wxWindows events must use this macro + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; @@ -84,26 +94,28 @@ enum Sound_PlaySync = wxID_HIGHEST + 1, Sound_PlayAsync, Sound_PlayAsyncOnStack, - Sound_PlayLoop + Sound_PlayLoop, + Sound_SelectFile }; // ---------------------------------------------------------------------------- -// event tables and other macros for wxWindows +// event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- -// the event tables connect the wxWindows events with the functions (event +// the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) + EVT_MENU(Sound_SelectFile, MyFrame::OnSelectFile) EVT_MENU(Sound_Quit, MyFrame::OnQuit) EVT_MENU(Sound_About, MyFrame::OnAbout) EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync) EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync) - EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsync) + EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsyncOnStack) EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop) END_EVENT_TABLE() -// Create a new application object: this macro will allow wxWindows to create +// Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and @@ -122,7 +134,7 @@ IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { // create the main application window - MyFrame *frame = new MyFrame(_T("wxWindows Sound Sample")); + MyFrame *frame = new MyFrame(_T("wxWidgets Sound Sample")); // and show it (the frames, unlike simple controls, are not shown when // created initially) @@ -143,6 +155,7 @@ MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { m_sound = NULL; + m_soundFile = WAV_FILE; // set the frame icon SetIcon(wxICON(sample)); @@ -151,10 +164,11 @@ MyFrame::MyFrame(const wxString& title) wxMenu *helpMenu = new wxMenu; wxMenu *playMenu = new wxMenu; helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog")); + menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play")); menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously")); playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously")); - playMenu->Append(Sound_PlayAsync, _T("Play sound asynchronously (&object on stack)")); + playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)")); playMenu->Append(Sound_PlayLoop, _T("&Loop sound")); // now append the freshly created menu to the menu bar... @@ -165,11 +179,40 @@ MyFrame::MyFrame(const wxString& title) // ... and attach this menu bar to the frame SetMenuBar(menuBar); + + m_tc = new wxTextCtrl(this, wxID_ANY, wxEmptyString, + wxDefaultPosition, wxDefaultSize, + wxTE_MULTILINE|wxTE_READONLY); + NotifyUsingFile(m_soundFile); +} + + + +void MyFrame::NotifyUsingFile(const wxString& name) +{ + wxString msg; + msg << _T("Using sound file: ") << name << _T("\n"); + m_tc->AppendText(msg); } // event handlers + +void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event)) +{ + wxFileDialog dlg(this, _T("Choose a sound file"), + wxEmptyString, wxEmptyString, + _T("WAV files (*.wav)|*.wav"), wxOPEN|wxCHANGE_DIR); + if ( dlg.ShowModal() == wxID_OK ) + { + m_soundFile = dlg.GetPath(); + delete m_sound; + m_sound = NULL; + NotifyUsingFile(m_soundFile); + } +} + void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close @@ -180,35 +223,35 @@ void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event)) { wxBusyCursor busy; if (!m_sound) - m_sound = new wxWave(WAV_FILE); + m_sound = new wxSound(m_soundFile); if (m_sound->IsOk()) - m_sound->Play(false/*async*/); + m_sound->Play(wxSOUND_SYNC); } void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event)) { wxBusyCursor busy; if (!m_sound) - m_sound = new wxWave(WAV_FILE); + m_sound = new wxSound(m_soundFile); if (m_sound->IsOk()) - m_sound->Play(true/*async*/); + m_sound->Play(wxSOUND_ASYNC); } void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event)) { wxBusyCursor busy; - wxWave snd(WAV_FILE); + wxSound snd(m_soundFile); if (snd.IsOk()) - snd.Play(true/*async*/); + snd.Play(wxSOUND_ASYNC); } void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event)) { wxBusyCursor busy; if (!m_sound) - m_sound = new wxWave(WAV_FILE); + m_sound = new wxSound(m_soundFile); if (m_sound->IsOk()) - m_sound->Play(true/*async*/, true/*loop*/); + m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))