X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0d63916894028daa0dc8c8e89447858cb2e9af94..d2f5093319b09251870da78e5578eec55942a531:/BuildCVS.txt diff --git a/BuildCVS.txt b/BuildCVS.txt index 20fd09d6bf..75480522d0 100644 --- a/BuildCVS.txt +++ b/BuildCVS.txt @@ -5,15 +5,26 @@ I) Windows using plain makefiles ---------------------------------------- -a) Using the GNU MinGW32 or GNU CygWin32 compilers +a) If using Microsoft Visual C++ 5.0 or 6.0 + +Ensure that the command-line compiler and tools (including +nmake) are installed and ready to run. Depending on your +installation there may be a batch file (named something like +VCVARS32.BAT) that needs to be run to set correct environment +varaibles and PATH entries. + +Continue with item c) below. + + +b) If using the GNU MinGW32 or GNU CygWin32 compilers You'll need the compiler itself which is available from http://www.cygwin.com -When using MingW32 you'll need GNU make which is part of -part of the CygWin32 toolchain and is also available as -a stand alone port without the infamous Cygwin.dll from +When using MingW32 you'll need GNU make which is a part +of the CygWin32 toolchain and is also available as a stand +alone port without the infamous Cygwin.dll from http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32 @@ -23,9 +34,34 @@ and its make.exe). -> Set your path so that it includes the directory where your compiler and tools reside --> Assume that you installed the wxWindows sources + +b-2) Using Mingw32 with gcc-2.95 and Anders Norlander's + Win32 headers + +Using the newer gcc-2.95/Noralander header combination +will allow you to compile more of the MSW code, such +as OLE and Drag-n-Drop. + +Instructions are similar to those for Regular Mingw32 except + +->Get the compiler from + ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95/ + +->patch the gcc headers with info in wxWin\Mingw32-gcc295.patches. + PLEASE APPLY THESE PATCHES BY HAND! There are apparently a few + different versions of the headers floating around. + +->Edit wx/src/makeg95.env and set the MINGW32 variable at the top of + the file to either 1 (you have Mingw32) or 0 (you have Cygwin32). + If using MINGW32, also set the MINGW32VERSION variable + appropriately. + + +c) Build instructions + +-> Assumming that you installed the wxWindows sources into c:\wxWin --> Copy c:\wxWin\include\wx\msw\setup0.h +-> Copy c:\wxWin\include\wx\msw\setup0.h to c:\wxWin\include\wx\msw\setup.h -> Edit c:\wxWin\include\wx\msw\setup.h so that most features are enabled (i.e. defined to 1) with @@ -43,8 +79,13 @@ and its make.exe). and iostreams ares disabled with #define wxUSE_STD_IOSTREAM 0 + + note: ODBC and SOCKETS can be 1 for gcc-2.95 + -> type: cd c:\wxWin\src\msw --> type: make -f makefile.g95 +-> type: make -f makefile.g95 (if using GNU tools) +or type: make -f makefile.vc (if using MS VC++) + II) Unix ports -------------- @@ -52,7 +93,13 @@ II) Unix ports Building wxGTK or wxMotif completely without configure won't ever work, but there is now a new makefile system that works without libtool and automake, using only -configure to create what is needed. +configure to create what is needed. + +In order to create configure, you need to have the +GNU autoconf package (version 2.13 or 2.14) installed +on your system and type run "autoconf" in the base +directory (or run the autogen.sh script in the same +directory, which just calls autoconf). Set WXWIN environment variable to the base directory such as ~/wxWindows (this is actually not really needed). @@ -78,11 +125,11 @@ III) Windows using configure Take a look at Unix->Windows cross compiling. With minor modifications, this should work in Windows if you've got the cygnus -utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed. +utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed. See http://www.cygnus.com for these programs, or go straight to their -ftp server at ftp://sourceware.cygnus.com/pub/cygwin/. +ftp server at ftp://sourceware.cygnus.com/pub/cygwin/. -Of course, you can also build the library using plain makefiles (see +Of course, you can also build the library using plain makefiles (see section I). V) MacOS @@ -96,7 +143,7 @@ VII) Unix->Windows cross-compiling using configure First you'll need a cross-compiler; linux glibc binaries of mingw32 and cygwin32 (both based on egcs) can be found at -ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can +ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can compile one yourself. Check the relevant FAQs. [ A Note about cygwin32 and mingw32: the main difference is that cygwin32 @@ -114,15 +161,15 @@ library; cross-compiling errors can be pretty obscure and you'll want to be sure that your configure setup is basically sound.) To cross compile the windows library, do --> cd win32 +-> cd win32 (or whatever you called it) Now run configure. There are two ways to do this -> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \ - --enable-dnd=no + --enable-dnd=no --without-odbc where --build= should read whatever platform you're building on. Configure will notice that build and host platforms differ, and automatically prepend -i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). -The other way to run configure is by specifying the names of the binaries +i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). +The other way to run configure is by specifying the names of the binaries yourself: -> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \ DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \ @@ -131,37 +178,63 @@ yourself: (all assuming you're using mingw32) Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers. -[ Update: some new mingw32 versions now have a new set of windows header +[ Update: some new mingw32 versions now have a new set of windows header files, which apparently can handle ole. Untested at the moment ] +ODBC files don't compile as of 13.10.99 - may be this will be fixed by the +moment you're reading these lines. + Configure will conclude that shared libraries are out of the question and opt for a static one. I haven't looked into DLL creation yet. -Type +Type -> make and wait, wait, wait. Don't leave the room, because the minute you do there will be a compile error :-) -If this is successful, you end up with a libwx_msw.a in win32/lib. Now try +NB: you risk to get quite a few warnings about "ANSI C++ forbids implicit + conversion from 'void *'" in all places where va_arg macro is used. This + is due to a bug in (some versions of) mingw32 headers which may be + corrected by editing the file + + ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h + + (instead of egcs-2.91.57 you may have something different), searching for + the lines + +/* Define __gnuc_va_list. */ + +#ifndef __GNUC_VA_LIST +#define __GNUC_VA_LIST +#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__) +typedef char *__gnuc_va_list; +#else +typedef void *__gnuc_va_list; +#endif +#endif + + and adding "|| defined(_WIN32)" to the list of platforms on which + __gnuc_va_list is char *. + +If this is successful, you end up with a libwx_msw.a in win32/lib. Now try building the minimal sample: -> cd samples/minimal -> make --> mv minimal minimal.exe -and run it with wine, for example +and run it with wine, for example (or copy to a Windows box) -> wine minimal.exe If all is well, do an install; from win32 -> make install -Native and cross-compiled installations can co-exist peacefully -(as long as their widget sets differ), except for wx-config. You might +Native and cross-compiled installations can co-exist peacefully +(as long as their widget sets differ), except for wx-config. You might want to rename the cross-compiled one to i586-mingw32-wx-config, or something. Cross-compiling TODO: --------------------- -- resource compiling must be done manually for now (should/can we link the +- resource compiling must be done manually for now (should/can we link the default wx resources into libwx_msw.a?) [ No we can't; the linker won't link it in... you have to supply an object file ] - dynamic libraries