X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0d1c8f39baaaeb7a7f757091209eab471ef5dbc4..30738aae14dfbce0c492d8696c861947228028c2:/src/msw/bmpbuttn.cpp diff --git a/src/msw/bmpbuttn.cpp b/src/msw/bmpbuttn.cpp index c47f2abc91..b05541c635 100644 --- a/src/msw/bmpbuttn.cpp +++ b/src/msw/bmpbuttn.cpp @@ -23,10 +23,11 @@ #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/dcmemory.h" + #include "wx/image.h" #endif #include "wx/msw/private.h" -#include "wx/image.h" +#include "wx/msw/dc.h" // for wxDCTemp #include "wx/msw/uxtheme.h" @@ -130,7 +131,7 @@ bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxValidator& wxVALIDATOR_PARAM(validator), const wxString& name) { - m_bmpNormal = bitmap; + SetBitmapLabel(bitmap); SetName(name); #if wxUSE_VALIDATORS @@ -175,7 +176,7 @@ bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, msStyle, 0, 0, 0, 0, GetWinHwnd(parent), - (HMENU)m_windowId, + (HMENU)wxUIntToPtr(m_windowId.GetValue()), wxGetInstance(), NULL ); @@ -184,7 +185,7 @@ bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, SubclassWin(m_hWnd); SetPosition(pos); - SetBestSize(size); + SetInitialSize(size); return true; } @@ -224,7 +225,19 @@ void wxBitmapButton::OnMouseEnterOrLeave(wxMouseEvent& event) event.Skip(); } -void wxBitmapButton::OnSetBitmap() +void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap) +{ +#if wxUSE_IMAGE + if ( !HasFlag(wxBU_AUTODRAW) && !m_disabledSetByUser && bitmap.IsOk() ) + { + m_bmpDisabled = wxBitmap(bitmap.ConvertToImage().ConvertToGreyscale()); + } +#endif // wxUSE_IMAGE + + wxBitmapButtonBase::SetBitmapLabel(bitmap); +} + +void wxBitmapButton::SetBitmapFocus(const wxBitmap& focus) { // if the focus bitmap is specified but hover one isn't, use the focus // bitmap for hovering as well if this is consistent with the current @@ -233,15 +246,26 @@ void wxBitmapButton::OnSetBitmap() // rationale: this is compatible with the old wxGTK behaviour and also // makes it much easier to do "the right thing" for all platforms (some of // them, such as Windows XP, have "hot" buttons while others don't) - if ( !m_bmpHover.Ok() && - m_bmpFocus.Ok() && - wxUxThemeEngine::GetIfActive() ) - { + if ( focus.Ok() && !m_hoverSetByUser ) m_bmpHover = m_bmpFocus; - } - // this will redraw us - wxBitmapButtonBase::OnSetBitmap(); + wxBitmapButtonBase::SetBitmapFocus(focus); +} + +void wxBitmapButton::SetBitmapDisabled(const wxBitmap& disabled) +{ + if ( disabled.IsOk() ) + m_disabledSetByUser = true; + + wxBitmapButtonBase::SetBitmapDisabled(disabled); +} + +void wxBitmapButton::SetBitmapHover(const wxBitmap& hover) +{ + if ( hover.IsOk() ) + m_hoverSetByUser = true; + + wxBitmapButtonBase::SetBitmapHover(hover); } #if wxUSE_UXTHEME @@ -408,8 +432,7 @@ bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item) } // draw the bitmap - wxClientDC dst; - dst.SetHDC((WXHDC) hDC, false); + wxDCTemp dst((WXHDC)hDC); dst.DrawBitmap(*bitmap, x1, y1, true); return true; @@ -583,15 +606,15 @@ wxBitmapButton::DrawButtonDisable( WXHDC dc, ::PatBlt( (HDC) dc, left, top, right, bottom, PATTERNPAINT); } -void wxBitmapButton::SetDefault() -{ - wxButton::SetDefault(); -} - wxSize wxBitmapButton::DoGetBestSize() const { if ( m_bmpNormal.Ok() ) { + int width = m_bmpNormal.GetWidth(), + height = m_bmpNormal.GetHeight(); + int marginH = 0, + marginV = 0; + #if wxUSE_UXTHEME if ( wxUxThemeEngine::GetIfActive() ) { @@ -603,19 +626,34 @@ wxSize wxBitmapButton::DoGetBestSize() const TMT_CONTENTMARGINS, NULL, &margins); - // the margins we get are too small, part of the bitmap is - // truncated if we use them -- so add a little extra space - wxSize best(m_bmpNormal.GetWidth() + - margins.cxLeftWidth + margins.cxRightWidth + 5, - m_bmpNormal.GetHeight() + - margins.cyTopHeight + margins.cyBottomHeight + 5); - CacheBestSize(best); - return best; + // XP doesn't draw themed buttons correctly when the client area is + // smaller than 8x8 - enforce this minimum size for small bitmaps + if ( width < 8 ) + width = 8; + if ( height < 8 ) + height = 8; + + // don't add margins for the borderless buttons, they don't need + // them and it just makes them appear larger than needed + if ( !HasFlag(wxBORDER_NONE) ) + { + // we need 2 extra pixels for the focus rectangle, without them + // it's overwritten by the bitmap itself + marginH = margins.cxLeftWidth + margins.cxRightWidth + 2; + marginV = margins.cyTopHeight + margins.cyBottomHeight + 2; + } } + else #endif // wxUSE_UXTHEME + { + if ( !HasFlag(wxBORDER_NONE) ) + { + marginH = 2*m_marginX; + marginV = 2*m_marginY; + } + } - wxSize best(m_bmpNormal.GetWidth() + 2*m_marginX, - m_bmpNormal.GetHeight() + 2*m_marginY); + wxSize best(width + marginH, height + marginV); CacheBestSize(best); return best; }