X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0d1c8f39baaaeb7a7f757091209eab471ef5dbc4..1be2473f5909d77ec93070d390429d92f3e47298:/src/msw/bmpbuttn.cpp?ds=sidebyside diff --git a/src/msw/bmpbuttn.cpp b/src/msw/bmpbuttn.cpp index c47f2abc91..e20d012df2 100644 --- a/src/msw/bmpbuttn.cpp +++ b/src/msw/bmpbuttn.cpp @@ -23,10 +23,10 @@ #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/dcmemory.h" + #include "wx/image.h" #endif #include "wx/msw/private.h" -#include "wx/image.h" #include "wx/msw/uxtheme.h" @@ -184,7 +184,7 @@ bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, SubclassWin(m_hWnd); SetPosition(pos); - SetBestSize(size); + SetInitialSize(size); return true; } @@ -408,8 +408,7 @@ bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item) } // draw the bitmap - wxClientDC dst; - dst.SetHDC((WXHDC) hDC, false); + wxDCTemp dst((WXHDC)hDC); dst.DrawBitmap(*bitmap, x1, y1, true); return true; @@ -583,15 +582,15 @@ wxBitmapButton::DrawButtonDisable( WXHDC dc, ::PatBlt( (HDC) dc, left, top, right, bottom, PATTERNPAINT); } -void wxBitmapButton::SetDefault() -{ - wxButton::SetDefault(); -} - wxSize wxBitmapButton::DoGetBestSize() const { if ( m_bmpNormal.Ok() ) { + int width = m_bmpNormal.GetWidth(), + height = m_bmpNormal.GetHeight(); + int marginH = 0, + marginV = 0; + #if wxUSE_UXTHEME if ( wxUxThemeEngine::GetIfActive() ) { @@ -603,19 +602,34 @@ wxSize wxBitmapButton::DoGetBestSize() const TMT_CONTENTMARGINS, NULL, &margins); - // the margins we get are too small, part of the bitmap is - // truncated if we use them -- so add a little extra space - wxSize best(m_bmpNormal.GetWidth() + - margins.cxLeftWidth + margins.cxRightWidth + 5, - m_bmpNormal.GetHeight() + - margins.cyTopHeight + margins.cyBottomHeight + 5); - CacheBestSize(best); - return best; + // XP doesn't draw themed buttons correctly when the client area is + // smaller than 8x8 - enforce this minimum size for small bitmaps + if ( width < 8 ) + width = 8; + if ( height < 8 ) + height = 8; + + // don't add margins for the borderless buttons, they don't need + // them and it just makes them appear larger than needed + if ( !HasFlag(wxBORDER_NONE) ) + { + // we need 2 extra pixels for the focus rectangle, without them + // it's overwritten by the bitmap itself + marginH = margins.cxLeftWidth + margins.cxRightWidth + 2; + marginV = margins.cyTopHeight + margins.cyBottomHeight + 2; + } } + else #endif // wxUSE_UXTHEME + { + if ( !HasFlag(wxBORDER_NONE) ) + { + marginH = 2*m_marginX; + marginV = 2*m_marginY; + } + } - wxSize best(m_bmpNormal.GetWidth() + 2*m_marginX, - m_bmpNormal.GetHeight() + 2*m_marginY); + wxSize best(width + marginH, height + marginV); CacheBestSize(best); return best; }