X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0c65afdb458fcb63936fd3db8a2b83ea89a9ef10..8329fea8ad89a4df6c2f0441facdc5ad189473ea:/demos/bombs/bombs1.cpp diff --git a/demos/bombs/bombs1.cpp b/demos/bombs/bombs1.cpp index cb1a9cc995..aa4bb3ced3 100644 --- a/demos/bombs/bombs1.cpp +++ b/demos/bombs/bombs1.cpp @@ -171,9 +171,14 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) } dc->SetFont(wxNullFont); -#if wxUSE_LOG - wxLogStatus(wxT("%d bombs %d remaining cells"), + wxString msg; + msg.Printf(wxT("%d bombs %d remaining cells"), m_game->GetNumBombs(), m_game->GetNumRemainingCells() ); + +#if wxUSE_LOG && wxUSE_STATUSBAR + wxLogStatus(msg); +#else + this->GetParent()->SetTitle(msg); #endif } @@ -340,6 +345,10 @@ void BombsCanvas::OnChar(wxKeyEvent& event) if ((prevGridFocusX != m_game->m_gridFocusX) || (prevGridFocusY != m_game->m_gridFocusY)) { + // cause focused field to be visible after first key hit after launching new game + if( m_game->m_gridFocusX < 0 ) m_game->m_gridFocusX = 0; + if( m_game->m_gridFocusY < 0 ) m_game->m_gridFocusY = 0; + // refresh previous field and focused field RefreshField(prevGridFocusX, prevGridFocusY, prevGridFocusX, prevGridFocusY);