X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0c0be4a31821ac6de698e3b569371d95ff00e4c0..a721fd82b7ca8c97048453d4aaff559e8f741d69:/include/wx/sound.h?ds=sidebyside diff --git a/include/wx/sound.h b/include/wx/sound.h index db76105490..380baf2f1d 100644 --- a/include/wx/sound.h +++ b/include/wx/sound.h @@ -12,10 +12,6 @@ #ifndef _WX_SOUND_H_BASE_ #define _WX_SOUND_H_BASE_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma interface "soundbase.h" -#endif - #include "wx/defs.h" #if wxUSE_SOUND @@ -28,12 +24,9 @@ // Flags for wxSound::Play -// NB: We can't use enum because there would be ambiguity between the -// two Play() prototypes when called without explicit parameters -// if WXWIN_COMPATIBILITY_2_4. -// We can't use enum with some compilers either, because they -// keep reporting nonexistent ambiguities between -// Play(unsigned) and static Play(const wxString&, unsigned). +// NB: We can't use enum with some compilers, because they keep reporting +// nonexistent ambiguities between Play(unsigned) and static Play(const +// wxString&, unsigned). #define wxSOUND_SYNC ((unsigned)0) #define wxSOUND_ASYNC ((unsigned)1) #define wxSOUND_LOOP ((unsigned)2) @@ -50,9 +43,6 @@ public: _T("sound can only be looped asynchronously") ); return DoPlay(flags); } -#if WXWIN_COMPATIBILITY_2_4 - wxDEPRECATED( bool Play(bool async, bool looped = false) const ); -#endif // Plays sound from filename: static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC); @@ -70,7 +60,7 @@ protected: #elif defined(__WXCOCOA__) #include "wx/cocoa/sound.h" #elif defined(__WXMAC__) - #include "wx/mac/sound.h" + #include "wx/osx/sound.h" #elif defined(__WXPM__) #include "wx/os2/sound.h" #elif defined(__UNIX__) @@ -87,16 +77,6 @@ inline bool wxSoundBase::Play(const wxString& filename, unsigned flags) return snd.IsOk() ? snd.Play(flags) : false; } -#if WXWIN_COMPATIBILITY_2_4 -inline bool wxSoundBase::Play(bool async, bool looped) const -{ - unsigned flags = 0; - if (async) flags |= wxSOUND_ASYNC; - if (looped) flags |= wxSOUND_LOOP | wxSOUND_ASYNC; - return DoPlay(flags); -} -#endif - #endif // wxUSE_SOUND #endif // _WX_SOUND_H_BASE_