X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0bff3f690535ad1a5815326bf7a96108c146acab..c4e2838090992384911a6a6aa44cac985d79a555:/samples/minimal/minimal.cpp?ds=sidebyside diff --git a/samples/minimal/minimal.cpp b/samples/minimal/minimal.cpp index b43511267f..fa6a0067f6 100644 --- a/samples/minimal/minimal.cpp +++ b/samples/minimal/minimal.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: minimal.cpp -// Purpose: Minimal wxWindows sample +// Purpose: Minimal wxWidgets sample // Author: Julian Smart // Modified by: // Created: 04/01/98 @@ -25,7 +25,7 @@ #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers) +// need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif @@ -34,9 +34,10 @@ // resources // ---------------------------------------------------------------------------- -// the application icon (under Windows and OS/2 it is in resources) -#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) - #include "mondrian.xpm" +// the application icon (under Windows and OS/2 it is in resources and even +// though we could still include the XPM here it would be unused) +#if !defined(__WXMSW__) && !defined(__WXPM__) + #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- @@ -68,7 +69,7 @@ public: void OnAbout(wxCommandEvent& event); private: - // any class wishing to process wxWindows events must use this macro + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; @@ -89,10 +90,10 @@ enum }; // ---------------------------------------------------------------------------- -// event tables and other macros for wxWindows +// event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- -// the event tables connect the wxWindows events with the functions (event +// the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) @@ -100,7 +101,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_About, MyFrame::OnAbout) END_EVENT_TABLE() -// Create a new application object: this macro will allow wxWindows to create +// Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and @@ -119,16 +120,16 @@ IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { // create the main application window - MyFrame *frame = new MyFrame(_T("Minimal wxWindows App")); + MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App")); // and show it (the frames, unlike simple controls, are not shown when // created initially) - frame->Show(TRUE); + frame->Show(true); // success: wxApp::OnRun() will be called which will enter the main message - // loop and the application will run. If we returned FALSE here, the + // loop and the application will run. If we returned false here, the // application would exit immediately. - return TRUE; + return true; } // ---------------------------------------------------------------------------- @@ -137,10 +138,10 @@ bool MyApp::OnInit() // frame constructor MyFrame::MyFrame(const wxString& title) - : wxFrame(NULL, -1, title) + : wxFrame(NULL, wxID_ANY, title) { // set the frame icon - SetIcon(wxICON(mondrian)); + SetIcon(wxICON(sample)); #if wxUSE_MENUS // create a menu bar @@ -161,10 +162,10 @@ MyFrame::MyFrame(const wxString& title) SetMenuBar(menuBar); #endif // wxUSE_MENUS -#if wxUSE_STATUSBAR && !defined(__WXWINCE__) +#if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); - SetStatusText(_T("Welcome to wxWindows!")); + SetStatusText(_T("Welcome to wxWidgets!")); #endif // wxUSE_STATUSBAR } @@ -173,8 +174,8 @@ MyFrame::MyFrame(const wxString& title) void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { - // TRUE is to force the frame to close - Close(TRUE); + // true is to force the frame to close + Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))