X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0becd470109886a71b5fb51c60f9842318eaeca9..d11e8786ed13b72766eea18cb577cc00f9f08f41:/include/wx/msw/bitmap.h diff --git a/include/wx/msw/bitmap.h b/include/wx/msw/bitmap.h index da82b22d7d..90bcc1e7f3 100644 --- a/include/wx/msw/bitmap.h +++ b/include/wx/msw/bitmap.h @@ -12,7 +12,7 @@ #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "bitmap.h" #endif @@ -20,54 +20,20 @@ #include "wx/gdicmn.h" #include "wx/palette.h" -class WXDLLEXPORT wxDC; -class WXDLLEXPORT wxControl; class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; -class WXDLLEXPORT wxIcon; -class WXDLLEXPORT wxMask; -class WXDLLEXPORT wxCursor; +class WXDLLEXPORT wxBitmapRefData; class WXDLLEXPORT wxControl; +class WXDLLEXPORT wxCursor; +class WXDLLEXPORT wxDC; +#if wxUSE_WXDIB +class WXDLLEXPORT wxDIB; +#endif +class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxImage; +class WXDLLEXPORT wxMask; class WXDLLEXPORT wxPalette; - -// ---------------------------------------------------------------------------- -// Bitmap data -// -// NB: this class is private, but declared here to make it possible inline -// wxBitmap functions accessing it -// ---------------------------------------------------------------------------- - -class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData -{ -public: - wxBitmapRefData(); - virtual ~wxBitmapRefData() { Free(); } - - virtual void Free(); - -public: - int m_numColors; -#if wxUSE_PALETTE - wxPalette m_bitmapPalette; -#endif // wxUSE_PALETTE - int m_quality; - - // MSW-specific - // ------------ - - // this field is solely for error checking: we detect selecting a bitmap - // into more than one DC at once or deleting a bitmap still selected into a - // DC (both are serious programming errors under Windows) - wxDC *m_selectedInto; - - // optional mask for transparent drawing - wxMask *m_bitmapMask; - -#if wxUSE_DIB_FOR_BITMAP - WXHANDLE m_hFileMap; // file mapping handle for large DIB's -#endif -}; +class WXDLLEXPORT wxPixelDataBase; // ---------------------------------------------------------------------------- // wxBitmap: a mono or colour bitmap @@ -80,7 +46,7 @@ public: wxBitmap() { Init(); } // Copy constructors - wxBitmap(const wxBitmap& bitmap) { Init(); Ref(bitmap); } + wxBitmap(const wxBitmap& bitmap) : wxGDIImage(bitmap) { Init(); Ref(bitmap); } // Initialize with raw data wxBitmap(const char bits[], int width, int height, int depth = 1); @@ -95,13 +61,24 @@ public: // New constructor for generalised creation from data wxBitmap(void *data, long type, int width, int height, int depth = 1); - // If depth is omitted, will create a bitmap compatible with the display + // Create a new, uninitialized bitmap of the given size and depth (if it + // is omitted, will create a bitmap compatible with the display) + // + // NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor + // taking a DC argument if you want to force using DDB in this case wxBitmap(int width, int height, int depth = -1); -#if wxUSE_IMAGE - // Convert from wxImage: + // Create a bitmap compatible with the given DC + wxBitmap(int width, int height, const wxDC& dc); + +#if wxUSE_IMAGE && wxUSE_WXDIB + // Convert from wxImage wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); } + + // Create a DDB compatible with the given DC from wxImage + wxBitmap(const wxImage& image, const wxDC& dc) + { (void)CreateFromImage(image, dc); } #endif // wxUSE_IMAGE // we must have this, otherwise icons are silently copied into bitmaps using @@ -131,7 +108,7 @@ public: virtual ~wxBitmap(); -#if wxUSE_IMAGE +#if wxUSE_IMAGE && wxUSE_WXDIB wxImage ConvertToImage() const; #endif // wxUSE_IMAGE @@ -144,84 +121,82 @@ public: // copies the contents and mask of the given cursor to the bitmap bool CopyFromCursor(const wxCursor& cursor); +#if wxUSE_WXDIB + // copies from a device independent bitmap + bool CopyFromDIB(const wxDIB& dib); +#endif + virtual bool Create(int width, int height, int depth = -1); + virtual bool Create(int width, int height, const wxDC& dc); virtual bool Create(void *data, long type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL); - wxBitmapRefData *GetBitmapData() const { return (wxBitmapRefData *)m_refData; } + wxBitmapRefData *GetBitmapData() const + { return (wxBitmapRefData *)m_refData; } - int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality : 0); } - void SetQuality(int q); + // raw bitmap access support functions + void *GetRawData(wxPixelDataBase& data, int bpp); + void UngetRawData(wxPixelDataBase& data); #if wxUSE_PALETTE - wxPalette* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette) : (wxPalette*) NULL); } + wxPalette* GetPalette() const; void SetPalette(const wxPalette& palette); #endif // wxUSE_PALETTE - wxMask *GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask : (wxMask*) NULL); } - void SetMask(wxMask *mask) ; + wxMask *GetMask() const; + void SetMask(wxMask *mask); bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; } bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; } -#if WXWIN_COMPATIBILITY_2 - void SetOk(bool isOk); -#endif // WXWIN_COMPATIBILITY_2 + // these functions are internal and shouldn't be used, they risk to + // disappear in the future + bool HasAlpha() const; + void UseAlpha(); -#if wxUSE_PALETTE -#if WXWIN_COMPATIBILITY - wxPalette *GetColourMap() const { return GetPalette(); } - void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); }; -#endif // WXWIN_COMPATIBILITY -#endif // wxUSE_PALETTE +#if WXWIN_COMPATIBILITY_2_4 + // these functions do nothing and are only there for backwards + // compatibility + wxDEPRECATED( int GetQuality() const ); + wxDEPRECATED( void SetQuality(int quality) ); +#endif // WXWIN_COMPATIBILITY_2_4 + + // implementation only from now on + // ------------------------------- - // Implementation public: void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); } WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); } -#if wxUSE_DIB_FOR_BITMAP - void SetHFileMap(WXHANDLE hFileMap) { GetBitmapData()->m_hFileMap = hFileMap; } - WXHANDLE GetHFileMap() const { return GetBitmapData()->m_hFileMap; } -#endif // wxUSE_DIB_FOR_BITMAP - - void SetSelectedInto(wxDC *dc) { if (GetBitmapData()) GetBitmapData()->m_selectedInto = dc; } - wxDC *GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); } - - // Creates a bitmap that matches the device context's depth, from an - // arbitray bitmap. At present, the original bitmap must have an associated - // palette. (TODO: use a default palette if no palette exists.) This - // function is necessary for you to Blit an arbitrary bitmap (which may - // have the wrong depth). wxDC::SelectObject will compare the depth of the - // bitmap with the DC's depth, and create a new bitmap if the depths - // differ. Eventually we should perhaps make this a public API function so - // that an app can efficiently produce bitmaps of the correct depth. The - // Windows solution is to use SetDibBits to blit an arbotrary DIB directly - // to a DC, but this is too Windows-specific, hence this solution of - // quietly converting the wxBitmap. Contributed by Frederic Villeneuve - // - wxBitmap GetBitmapForDC(wxDC& dc) const; +#ifdef __WXDEBUG__ + void SetSelectedInto(wxDC *dc); + wxDC *GetSelectedInto() const; +#endif // __WXDEBUG__ protected: // common part of all ctors void Init(); - virtual wxGDIImageRefData *CreateData() const - { return new wxBitmapRefData; } + virtual wxGDIImageRefData *CreateData() const; + virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // creates the bitmap from XPM data, supposed to be called from ctor bool CreateFromXpm(const char **bits); -#if wxUSE_IMAGE + // creates an uninitialized bitmap, called from Create()s above + bool DoCreate(int w, int h, int depth, WXHDC hdc); + +#if wxUSE_IMAGE && wxUSE_WXDIB // creates the bitmap from wxImage, supposed to be called from ctor bool CreateFromImage(const wxImage& image, int depth); -#endif // wxUSE_IMAGE -#if wxUSE_DIB_FOR_BITMAP - void *CreateDIB(int width, int height, int depth); - void CopyDIBLine(void* src, void* dest, int count) const; -#endif + // creates a DDB from wxImage, supposed to be called from ctor + bool CreateFromImage(const wxImage& image, const wxDC& dc); + + // common part of the 2 methods above (hdc may be 0) + bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc); +#endif // wxUSE_IMAGE private: #ifdef __WIN32__