X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0b6a49c21fb59ab3b03480a299ce2beab5fa6811..c7994b56514378d549021ad3114a0a183c929779:/include/wx/strconv.h diff --git a/include/wx/strconv.h b/include/wx/strconv.h index 148eeb01e0..87911259a3 100644 --- a/include/wx/strconv.h +++ b/include/wx/strconv.h @@ -36,10 +36,6 @@ class WXDLLIMPEXP_FWD_BASE wxString; // the error value returned by wxMBConv methods #define wxCONV_FAILED ((size_t)-1) -// the default value for some length parameters meaning that the string is -// NUL-terminated -#define wxNO_LEN ((size_t)-1) - // ---------------------------------------------------------------------------- // wxMBConv (abstract base class for conversions) // ---------------------------------------------------------------------------- @@ -112,6 +108,12 @@ public: const wxCharBuffer cWC2MB(const wchar_t *in, size_t inLen, size_t *outLen) const; + // And yet more convenience functions for converting the entire buffers: + // these are the simplest and least error-prone as you never need to bother + // with lengths/sizes directly. + const wxWCharBuffer cMB2WC(const wxScopedCharBuffer& in) const; + const wxCharBuffer cWC2MB(const wxScopedWCharBuffer& in) const; + // convenience functions for converting MB or WC to/from wxWin default #if wxUSE_UNICODE const wxWCharBuffer cMB2WX(const char *psz) const { return cMB2WC(psz); } @@ -240,7 +242,7 @@ private: // the conversion object we forward to wxMBConv *m_conv; - DECLARE_NO_ASSIGN_CLASS(wxConvBrokenFileNames) + wxDECLARE_NO_ASSIGN_CLASS(wxConvBrokenFileNames); }; #endif // __UNIX__ @@ -279,7 +281,7 @@ private: // the current decoder state: this is only used by ToWChar() if srcLen // parameter is not wxNO_LEN, when working on the entire NUL-terminated // strings we neither update nor use the state - class DecoderState : StateMode + class DecoderState : private StateMode { private: // current state: this one is private as we want to enforce the use of @@ -311,7 +313,7 @@ private: // encoder state is simpler as we always receive entire Unicode characters // on input - class EncoderState : StateMode + class EncoderState : private StateMode { private: Mode mode;