X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0b30bb0bda00908650d46b326ba04237f0d4121f..ace0fab4f1207124c8d3e4fcf552e596ff9dc470:/src/mac/carbon/app.cpp diff --git a/src/mac/carbon/app.cpp b/src/mac/carbon/app.cpp index e1e9dba922..58ee11d265 100644 --- a/src/mac/carbon/app.cpp +++ b/src/mac/carbon/app.cpp @@ -288,6 +288,9 @@ void wxApp::MacNewFile() { kEventClassCommand, kEventProcessCommand } , { kEventClassCommand, kEventCommandUpdateStatus } , + { kEventClassMenu, kEventMenuOpening }, + { kEventClassMenu, kEventMenuClosed }, + { kEventClassApplication , kEventAppActivated } , { kEventClassApplication , kEventAppDeactivated } , // handling the quit event is not recommended by apple @@ -299,9 +302,35 @@ void wxApp::MacNewFile() { 'WXMC' , 'WXMC' } } ; -static pascal OSStatus MenuEventHandler( EventHandlerCallRef handler , EventRef event , void *data ) +static pascal OSStatus +MenuEventHandler( EventHandlerCallRef handler , EventRef event , void *data ) { - return eventNotHandledErr ; + // FIXME: this doesn't work for multiple windows + wxWindow *win = wxTheApp->GetTopWindow(); + if ( win ) + { + // VZ: we could find the menu from its handle here by examining all + // the menus in the menu bar recursively but knowing that neither + // wxMSW nor wxGTK do it why bother... +#if 0 + MenuRef menuRef; + + GetEventParameter(event, + kEventParamDirectObject, + typeMenuRef, NULL, + sizeof(menuRef), NULL, + &menuRef); +#endif // 0 + + wxMenuEvent wxevent(GetEventKind(event) == kEventMenuOpening + ? wxEVT_MENU_OPEN + : wxEVT_MENU_CLOSE); + wxevent.SetEventObject(win); + + (void)win->GetEventHandler()->ProcessEvent(wxevent); + } + + return eventNotHandledErr; } // due to the rather low-level event API of wxWindows, we cannot use RunApplicationEventLoop @@ -971,18 +1000,6 @@ int wxApp::MainLoop() return 0; } -// Returns TRUE if more time is needed. -bool wxApp::ProcessIdle() -{ - wxIdleEvent event; - event.SetEventObject(this); - ProcessEvent(event); - - wxUpdateUIEvent::ResetUpdateTime(); - - return event.MoreRequested(); -} - void wxApp::ExitMainLoop() { m_keepGoing = FALSE; @@ -996,7 +1013,7 @@ bool wxApp::Pending() #else EventRecord event ; - return EventAvail( everyEvent , &event ) ; + return EventAvail( everyEvent , &event ) ; #endif } @@ -1008,33 +1025,13 @@ void wxApp::Dispatch() void wxApp::OnIdle(wxIdleEvent& event) { - // Avoid recursion (via ProcessEvent default case) - if ( s_inOnIdle ) - return; - - - s_inOnIdle = TRUE; - - // 'Garbage' collection of windows deleted with Close(). - DeletePendingObjects(); - - // flush the logged messages if any - wxLog *pLog = wxLog::GetActiveTarget(); - if ( pLog != NULL && pLog->HasPendingMessages() ) - pLog->Flush(); - - // Send OnIdle events to all windows - bool needMore = SendIdleEvents(); - - if (needMore) - event.RequestMore(TRUE); - + wxAppBase::OnIdle(event); + // If they are pending events, we must process them: pending events are // either events to the threads other than main or events posted with // wxPostEvent() functions wxMacProcessNotifierAndPendingEvents(); - s_inOnIdle = FALSE; if(!wxMenuBar::MacGetInstalledMenuBar() && wxMenuBar::MacGetCommonMenuBar()) wxMenuBar::MacGetCommonMenuBar()->MacInstallMenuBar(); } @@ -1044,46 +1041,6 @@ void wxApp::WakeUpIdle() wxMacWakeUp() ; } -// Send idle event to all top-level windows -bool wxApp::SendIdleEvents() -{ - bool needMore = FALSE; - wxWindowListNode* node = wxTopLevelWindows.GetFirst(); - while (node) - { - wxWindow* win = node->GetData(); - if (SendIdleEvents(win)) - needMore = TRUE; - - node = node->GetNext(); - } - return needMore; -} - -// Send idle event to window and all subwindows -bool wxApp::SendIdleEvents(wxWindow* win) -{ - bool needMore = FALSE; - - wxIdleEvent event; - event.SetEventObject(win); - win->ProcessEvent(event); - - if (event.MoreRequested()) - needMore = TRUE; - - wxWindowListNode* node = win->GetChildren().GetFirst(); - while (node) - { - wxWindow* win = node->GetData(); - if (SendIdleEvents(win)) - needMore = TRUE; - - node = node->GetNext(); - } - return needMore ; -} - void wxApp::Exit() { wxApp::CleanUp();