X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0b30bb0bda00908650d46b326ba04237f0d4121f..68a2e005a51a87df6cc445345f27443e57ab3608:/src/x11/app.cpp diff --git a/src/x11/app.cpp b/src/x11/app.cpp index 87fcdb4ea1..57612cd474 100644 --- a/src/x11/app.cpp +++ b/src/x11/app.cpp @@ -88,7 +88,7 @@ WXDisplay *wxApp::ms_display = NULL; IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler) BEGIN_EVENT_TABLE(wxApp, wxEvtHandler) - EVT_IDLE(wxApp::OnIdle) + EVT_IDLE(wxAppBase::OnIdle) END_EVENT_TABLE() bool wxApp::Initialize(int& argc, wxChar **argv) @@ -672,20 +672,6 @@ bool wxApp::ProcessXEvent(WXEvent* _event) return FALSE; } -// Returns TRUE if more time is needed. -// Note that this duplicates wxEventLoopImpl::SendIdleEvent -// but ProcessIdle may be needed by apps, so is kept. -bool wxApp::ProcessIdle() -{ - wxIdleEvent event; - event.SetEventObject(this); - ProcessEvent(event); - - wxUpdateUIEvent::ResetUpdateTime(); - - return event.MoreRequested(); -} - void wxApp::ExitMainLoop() { if (m_mainLoop) @@ -714,32 +700,6 @@ bool wxApp::HandlePropertyChange(WXEvent *event) return FALSE; } -void wxApp::OnIdle(wxIdleEvent& event) -{ - static bool s_inOnIdle = FALSE; - - // Avoid recursion (via ProcessEvent default case) - if (s_inOnIdle) - return; - - s_inOnIdle = TRUE; - - // Resend in the main thread events which have been prepared in other - // threads - ProcessPendingEvents(); - - // 'Garbage' collection of windows deleted with Close() - DeletePendingObjects(); - - // Send OnIdle events to all windows - bool needMore = SendIdleEvents(); - - if (needMore) - event.RequestMore(TRUE); - - s_inOnIdle = FALSE; -} - void wxApp::WakeUpIdle() { // TODO: use wxMotif implementation? @@ -748,51 +708,6 @@ void wxApp::WakeUpIdle() } -// Send idle event to all top-level windows -bool wxApp::SendIdleEvents() -{ - bool needMore = FALSE; - - wxWindowList::Node* node = wxTopLevelWindows.GetFirst(); - while (node) - { - wxWindow* win = node->GetData(); - if (SendIdleEvents(win)) - needMore = TRUE; - node = node->GetNext(); - } - - return needMore; -} - -// Send idle event to window and all subwindows -bool wxApp::SendIdleEvents(wxWindow* win) -{ - bool needMore = FALSE; - - wxIdleEvent event; - event.SetEventObject(win); - - win->GetEventHandler()->ProcessEvent(event); - - if (event.MoreRequested()) - needMore = TRUE; - - wxWindowListNode* node = win->GetChildren().GetFirst(); - while (node) - { - wxWindow* win = (wxWindow*) node->GetData(); - if (SendIdleEvents(win)) - needMore = TRUE; - - node = node->GetNext(); - } - - win->OnInternalIdle(); - - return needMore; -} - // Create display, and other initialization bool wxApp::OnInitGui() {