X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0a53b9b8fe6fc88f243f777db03bafa3a9651701..7ea1c917764fb2588fe1aadc75c49ba300f8cb2f:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index fdfb957f7c..546e7ff9de 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -68,6 +68,15 @@ public: wxOrientation orient, int flags = 0); + virtual void DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); @@ -125,7 +134,7 @@ void wxRendererGeneric::Cleanup() { if (sm_rendererGeneric) delete sm_rendererGeneric; - + sm_rendererGeneric = NULL; } @@ -304,7 +313,7 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, const wxCoord h = size.y; wxCoord offset = 0; - + // If we're drawing the border, draw the sash 3d lines shorter if ( win->HasFlag(wxSP_3DBORDER) ) { @@ -312,8 +321,8 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, } dc.SetPen(*wxTRANSPARENT_PEN); - dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); - + dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); + if ( win->HasFlag(wxSP_3DSASH) ) { // Draw the 3D sash @@ -338,7 +347,58 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, } } +// ---------------------------------------------------------------------------- +// button drawing +// ---------------------------------------------------------------------------- + +void +wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int WXUNUSED(flags)) +{ + // Creating a generic button background that would actually be + // useful is rather difficult to accomplish. Best compromise + // is to use window's background colour to achieve transparent' + // ish appearance that should look decent in combo box style + // controls. + wxColour col = win->GetBackgroundColour(); + dc.SetBrush(wxBrush(col)); + dc.SetPen(wxPen(col)); + dc.DrawRectangle(rect); + DrawDropArrow(win,dc,rect); +} + + +void +wxRendererGeneric::DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int WXUNUSED(flags)) +{ + // This generic implementation should be good + // enough for Windows platforms (including XP). + + int arrowHalf = rect.width/5; + int rectMid = rect.width / 2; + int arrowTopY = (rect.height/2) - (arrowHalf/2); + + // This should always result in arrow with odd width. + wxPoint pt[] = + { + wxPoint(rectMid - arrowHalf, arrowTopY), + wxPoint(rectMid + arrowHalf, arrowTopY), + wxPoint(rectMid, arrowTopY + arrowHalf) + }; + dc.SetBrush(wxBrush(win->GetForegroundColour())); + dc.SetPen(wxPen(win->GetForegroundColour())); + dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); +} + +// ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. +// ---------------------------------------------------------------------------- + class wxGenericRendererModule: public wxModule { DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)