X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0a2fe387aaa9f232a8fcf0124efcf8767d037949..b6b85bdccb56b9eb8d4e5ebce4dc3ff776fc9ce8:/BuildCVS.txt?ds=sidebyside diff --git a/BuildCVS.txt b/BuildCVS.txt index 777c8e3586..2e0683e2e4 100644 --- a/BuildCVS.txt +++ b/BuildCVS.txt @@ -2,70 +2,153 @@ How to build the sources from CVS ------------------------------------------------------------------------ +Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac +etc. alongside these instructions. + I) Windows using plain makefiles ---------------------------------------- -No idea, never did it. - - -II) Unix using plain makefiles. ----------------------------------------- +a) If using Microsoft Visual C++ 5.0 or 6.0 + +Ensure that the command-line compiler and tools (including +nmake) are installed and ready to run. Depending on your +installation there may be a batch file (named something like +VCVARS32.BAT) that needs to be run to set correct environment +varaibles and PATH entries. + +Continue with item c) below. + + +b) If using the GNU Mingw32 or GNU Cygwin32 compilers + +You can get Mingw32 from http://www.mingw.org + +Cygwin32 is available at http://www.cygwin.com + +The makefile might have small problems with Cygwin's tools +so it is recommended to use Mingw32 and its toolchain instead +if possible. + +-> Set your path so that it includes the directory + where your compiler and tools reside + +-> If your are using an old Mingw32 version (gcc-2.95 or older), + you might need to fix some headers with the patches contained + in the wxWin\Mingw32-gcc295.patches file. PLEASE APPLY THESE + PATCHES BY HAND! There are apparently a few different versions + of the headers floating around. Note that these patches are + not needed if you are using Mingw32 gcc-2.95.2 or newer. + +-> Edit wx/src/makeg95.env and set the MINGW32 variable at the top of + the file to either 1 (you have Mingw32) or 0 (you have Cygwin32). + If using MINGW32, also set the MINGW32VERSION variable + appropiately. + + +c) Build instructions + +-> Assumming that you installed the wxWindows sources + into c:\wxWin +-> Copy c:\wxWin\include\wx\msw\setup0.h + to c:\wxWin\include\wx\msw\setup.h +-> Edit c:\wxWin\include\wx\msw\setup.h so that + most features are enabled (i.e. defined to 1), for example: + #define wxUSE_ODBC 0 + #define wxUSE_SOCKETS 1 + #define wxUSE_HTML 1 + #define wxUSE_THREADS 1 + #define wxUSE_FS_INET 0 + #define wxUSE_FS_ZIP 1 + #define wxUSE_BUSYINFO 1 + #define wxUSE_DYNLIB_CLASS 1 + #define wxUSE_ZIPSTREAM 1 + #define wxUSE_LIBJPEG 1 + #define wxUSE_LIBPNG 1 + + and std iostreams are disabled with + #define wxUSE_STD_IOSTREAM 0 + +-> type: cd c:\wxWin\src\msw +-> type: make -f makefile.g95 (if using GNU tools) +or type: nmake -f makefile.vc (if using MS VC++) + + +II) Unix ports +-------------- + +Building wxGTK or wxMotif completely without configure +won't ever work, but there is now a new makefile system +that works without libtool and automake, using only +configure to create what is needed. + +In order to create configure, you need to have the +GNU autoconf package (version 2.13 or 2.14) installed +on your system and type run "autoconf" in the base +directory (or run the autogen.sh script in the same +directory, which just calls autoconf). Set WXWIN environment variable to the base directory such -as ~/wxWindows +as ~/wxWindows (this is actually not really needed). -> type: export WXWIN=~/wxWindows - -Edit ~/wxWindows/src/make.env as you wish. --> type: cd ~/wxWindows/src/gtk --> type: cp ./setup0.h setup.h --> type: make -f makefile.unx gtk --> pray +-> type: md mybuild +-> type: cd mybuild +-> type: ../configure --with-motif +or type: ../configure --with-gtk +-> type: make +-> type: su +-> type: make install +-> type: ldconfig +-> type: exit + +Call configure with --disable-shared to create a static +library. Calling "make uninstall" will remove the installed +library and "make dist" will create a distribution (not +yet complete). III) Windows using configure ---------------------------------------- -No idea.., but take a look at Unix->Windows cross compiling. With minor +Take a look at Unix->Windows cross compiling. With minor modifications, this should work in Windows if you've got the cygnus -utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed. -See http://www.cygnus.com for these programs. +utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed. +See http://www.cygnus.com for these programs, or go straight to their +ftp server at ftp://sourceware.cygnus.com/pub/cygwin/. -IV) Unix using configure ----------------------------------------- +Of course, you can also build the library using plain makefiles (see +section I). -a) You have all the newest and greatest GNU tools installed on your system -and in the same directory hierachy (e.g. either all tools in /usr or all -in /usr/local), these tools are: -- GNU libtool 1.2e (1.3 doesn't work here) -- GNU autoconf 2.13 (including autoheader 2.13) -- GNU automake 1.4 (including aclocal 1.4) -and possibly but not forcibly -- GNU make 3.76.1 -- GNU C++ (EGCS) - --> Go to the base directory --> type: ./autogen.sh +IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x) +---------------------------------------- -b) You don't know what autos are and have no driver's licence anyway: +Refer to the readme.txt and install.txt files in docs/mac to build +wxWindows under Classic Mac OS using CodeWarrior. --> Go to the testconf directory --> type: ./apply +If you are checking out the CVS sources using cvs under Mac OS X and +compiling under Classic Mac OS, make sure that all text files have a +Mac OS type of 'TEXT' otherwise CodeWarrior may ignore them. Checking +out the CVS sources using cvs under Mac OS X creates untyped files +which can lead to compialtion errors under CodeWarrior which are hard +to track down. -a+b) Then proceed in either case with: +V) MacOS X using configure and the Developer Tools +---------------------------------------- --> Choose a directory name that seems fit for building wxWindows, e.g. mybuild --> Go the base directory --> type: mkdir mybuild --> type: cd mybuild --> type: ../configure --with-gtk -or type: ../configure --with-motif -or type: ../configure --with-wine --> type make --> drink lots of coffee and go shopping +You need to have the Developer Tools installed. If this is not the case, +you will need to register at the Apple Developer web site (this is a free +registration) in order to download the Developer Tools installer. +In order to create configure, you need to have the +GNU autoconf package (version 2.13 or 2.14) installed +on your system and type run "autoconf" in the base +directory (or run the autogen.sh script in the same +directory, which just calls autoconf). -V) MacOS ----------------------------------------- +-> type: mkdir macbuild +-> type: cd macbuild +-> type: ../configure --with-mac +or type: ../configure +-> type: make VI) OS/2 ---------------------------------------- @@ -75,7 +158,7 @@ VII) Unix->Windows cross-compiling using configure First you'll need a cross-compiler; linux glibc binaries of mingw32 and cygwin32 (both based on egcs) can be found at -ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can +ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can compile one yourself. Check the relevant FAQs. [ A Note about cygwin32 and mingw32: the main difference is that cygwin32 @@ -94,41 +177,81 @@ sure that your configure setup is basically sound.) To cross compile the windows library, do -> cd win32 +(or whatever you called it) +Now run configure. There are two ways to do this +-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \ + --enable-dnd=no --without-odbc +where --build= should read whatever platform you're building on. Configure +will notice that build and host platforms differ, and automatically prepend +i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). +The other way to run configure is by specifying the names of the binaries +yourself: -> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \ DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \ ../configure --host=i586-mingw32 --with-mingw --enable-dnd=no -(assuming you're using mingw32) - -The important thing to notice here is that we suply configure with the names -of all the non-default binutils (make sure they're in the PATH!), and that -we tell configure to build for the host platform i586-mingw32. +(all assuming you're using mingw32) Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers. +[ Update: some new mingw32 versions now have a new set of windows header +files, which apparently can handle ole. Untested at the moment ] + +ODBC files don't compile as of 13.10.99 - may be this will be fixed by the +moment you're reading these lines. + Configure will conclude that shared libraries are out of the question and opt for a static one. I haven't looked into DLL creation yet. -When configure is finished, examine setup.h in the win32 directory. Search for -wxUSE_DYNLIB_CLASS, it will be defined twice. Remove the second define (0). -If your cross-compiler is egcs-based, you might want to add #define __EGCS__ -in setup.h (only used by common/timercmn.cpp). - -Type --> make -C src +Type +-> make and wait, wait, wait. Don't leave the room, because the minute you do there will be a compile error :-) -If this is successful, try building the minimal sample: +NB: you risk to get quite a few warnings about "ANSI C++ forbids implicit + conversion from 'void *'" in all places where va_arg macro is used. This + is due to a bug in (some versions of) mingw32 headers which may be + corrected by editing the file + + ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h + + (instead of egcs-2.91.57 you may have something different), searching for + the lines + +/* Define __gnuc_va_list. */ + +#ifndef __GNUC_VA_LIST +#define __GNUC_VA_LIST +#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__) +typedef char *__gnuc_va_list; +#else +typedef void *__gnuc_va_list; +#endif +#endif + + and adding "|| defined(_WIN32)" to the list of platforms on which + __gnuc_va_list is char *. + +If this is successful, you end up with a libwx_msw.a in win32/lib. Now try +building the minimal sample: + -> cd samples/minimal -> make --> mv minimal minimal.exe -and run it with wine, for example +and run it with wine, for example (or copy to a Windows box) -> wine minimal.exe If all is well, do an install; from win32 -> make install -Native and cross-compiled installations can co-exist peacefully -(as long as their widget sets differ), except for wx-config. You might +Native and cross-compiled installations can co-exist peacefully +(as long as their widget sets differ), except for wx-config. You might want to rename the cross-compiled one to i586-mingw32-wx-config, or something. + +Cross-compiling TODO: +--------------------- +- resource compiling must be done manually for now (should/can we link the +default wx resources into libwx_msw.a?) [ No we can't; the linker won't +link it in... you have to supply an object file ] +- dynamic libraries +- static executables are HUGE -- there must be room for improvement. +